I was able to run it too on Windows 10 64bit. Have you tried stopping "TabletInputService" in Task Manager > Services and then tried running it ?
Really? I hated that song so much, so ill-fitting for the context. I modded it out and replaced it with a Dark Souls boss theme lol.god damn i love coils of light
The biggest helper is to disable in-game DOF. It induces some ugly blur. Other than that, it's just 4K and some luma sharpen.
Posted a bit of GTA SA earlier with mods that added in the PS2 effects, but someone made a good suggestion that the "focus" was not very good.
So I did a bit of digging over the last two evenings and did some editing of the configuration files of the mods (specifically the Sky Mod for GTA SA) and managed to discover some of the options they placed in there which you can use to tailor the post-processing they re-added to the PC version of the game.
The edit was essentially just removing the downscaling and offset of one of the post-processing effects, so that way the nice colour gradients and radiosity effects like in the PS2 version could be maintained without any "ghost" artifacting on the sides
The only downside was a bit of performance hit in scenarios with a lot of alpha transparencies (like the farm fields), but otherwise smooth sailing!
I did also keep one effect which is a slight pixel blur that helps also keep a soft look to the image, but that can be turned off using the same configuration files for Sky Mod which is really neat too.
Anyway, here, hope they are appealing, this is the best I've seen the "PS2" version look and even though it was a 12 year wait to get to this point it's nice to see!
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https://farm2.staticflickr.com/1452/23776128363_fbb77c87dc_o.png
https://farm2.staticflickr.com/1598/24294676062_de0023348c_o.png
Really? I hated that song so much, so ill-fitting for the context. I modded it out and replaced it with a Dark Souls boss theme lol.
Also,um, posting the final DLC boss so soon seems spoilerish no?
Very nice shots you have there.
Ah, makes sense. This shouldn't be too difficult though: with dotPeek / Reflector / ILSpy / JustDecompile you can decompile the game dll to C# sourcecode with names you can search for, e.g. camera / projection etc. You can then find where the camera code is, in which class. That knowledge then brings you right back in CE at the location of the asm and you can change that in CE, as you know what the camera does and where it is. Changing the C# and adding some additional code that e.g. reads values from parameters you set in CE and recompiling it likely won't work as the game dll is likely signed.With mono activated CE will find it everytime. I have no idea if that is a regular feature of unity and works with every unity game though.
http://wiki.cheatengine.org/index.php?title=MONO
Great shot!Risen 3 | Texture mod | Reshade
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Witcher + ini adjustments
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Just 4K and luma sharpen? Where is the DOF coming from?
Great shots btw.
Part of me wants to give San Andreas another shot before I try GTA V for the first time, but when I first tried to play SA back in the day on the PS2 I honestly couldn't get a hang of the gameplay at all. It was my first GTA game and for starters the controls felt awful. I could never survive a gun fight because the shooting controls and character movement felt terrible, which caused me to retry missions tons of times, and retrying missions always felt like a huge hassle because it was a choice between buying all your supplies again or reloading a save and driving halfway across town again. Then it just felt like the game threw way too many mechanics and systems at me and spent way too much time teaching them to me.
The atmosphere and characters were really well-done but the actual game was unplayable for me. GTA V is the first one where the controls feel just good enough for me to actually be able to enjoy the game.
I heard the controls were better on PC for the older games, but everything I've heard about SA's PC port sounds like it was a mistake for me to buy it on Steam. It sounds like Rockstar did everything to limit people's options down to a fucked-up port of the game.
Yea really, RE0 looks way better than REmake.RE0 looks impeccable.
God damn I wish they could have re-rendered the REmake backgrounds.
Yea really, RE0 looks way better than REmake.
It's the first GTA game to use dual-analog controls so if you were able to play Vice City or III you should be able to do pretty OK in GTA SA since there is both auto-aim and manual aim as well as full camera control.
So did they re-render the RE0 backgrounds completely, or did Capcom just do a much better job of upscaling them?
That's the thing, I never played III or Vice City. I only briefly played SA, struggled to finish IV because I thought the controls were still pretty bad in that one, and briefly played V on PS3.
I think the problem with the old ones is most people got on the GTA series with III in 2001, before dual analog third person shooter controls became the norm, and people kinda just got used to what was around back then. I didn't try to play SA or any GTA game until 2006, by which time its controls felt ancient.
Great shot!
Definitely hope so! Never played RE2 and was about to start but after hearing about the remake I'll wait. Now to RE0If RE2 gets anywhere close to this kind of treatment for visuals
Any good suggestions on software to take screenshots with? Steam doesn't include post-processing, Playclaw unfortunately crashes on Unity games, Fraps I haven't checked in ages. Maybe MSI Afterburner?
Reshade's own screenshot functionality stops the game for like 2-3 seconds to write to disk
http://abload.de/img/282140_2016-01-19_000p1ryo.png[IMG]
[IMG]http://abload.de/img/282140_2016-01-19_000smqy4.png[IMG][/QUOTE]
Game looks amazing. Too bad I'll never play it because I hate scary games.
Fraps, Bandicam and MSI Afterburner.Any good suggestions on software to take screenshots with? Steam doesn't include post-processing, Playclaw unfortunately crashes on Unity games, Fraps I haven't checked in ages. Maybe MSI Afterburner?
I just want something that's able to capture post-processing (Reshade/Sweetfx) without interferring with the game (Reshade's own screenshot functionality stops the game for like 2-3 seconds to write to disk).