343 Industries' Josh Holmes explains design decisions in Halo 5

my biggest complaint , why you gotta block the screen ??

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I just want a classic zoom. Please, I can handle the garbage abilities just give me a better zoom.
 
My biggest concern with H5 is that I feel like the franchise is losing its identity in the shooter market. Every feature that was brought up in the vidoc was an idea already executed in the new Call of Duty. I was honestly stunned by how similar, from a feature stand point, the two mp games were. Am I the only one? I guess I expected a little bit of innovation for the genre from a title as big as Halo since it has the brand recognition to experiment and think big. Where were the big ideas for mp in that vidoc? I didn't see them. =(

I wish Halo would take a leap in a different direction, in general. It's a brand where people expect big things, not a "me too" approach. I think that's why people get upset with the inclusion of sprint, for example. It's a feature that's a reaction to the market. "Sprint" may be something people expect nowadays, but people play COD due to how its user-investment systems are designed, I believe. Thinking big picture, THAT was COD's biggest contribution to the genre, not sprint. Sprint had been around before CoD4. =)

Anyway, as obtuse as equipment was in Halo 3, I feel like it was the last time the series did anything unique from a design standpoint.

I guess the fan base just needs to accept that Halo isn't a genre leading series anymore, but just a brand to sell Xboxes. I know that's harsh, but considering the care and attention the MCC's launch received, the series' priorities is on selling Xboxes instead of planting a flag on quality.
 
My biggest concern with H5 is that I feel like the franchise is losing its identity in the shooter market. Every feature that was brought up in the vidoc was an idea already executed in the new Call of Duty. I was honestly stunned by how similar, from a feature stand point, the two mp games were. Am I the only one? I guess I expected a little bit of innovation for the genre from a title as big as Halo since it has the brand recognition to experiment and think big. Where were the big ideas for mp in that vidoc? I didn't see them. =(

I wish Halo would take a leap in a different direction, in general. It's a brand where people expect big things, not a "me too" approach. I think that's why people get upset with the inclusion of sprint, for example. It's a feature that's a reaction to the market. "Sprint" may be something people expect nowadays, but people play COD due to how its user-investment systems are designed, I believe. Thinking big picture, THAT was COD's biggest contribution to the genre, not sprint. Sprint had been around before CoD4. =)

Anyway, as obtuse as equipment was in Halo 3, I feel like it was the last time the series did anything unique from a design standpoint.

I guess the fan base just needs to accept that Halo isn't a genre leading series anymore, but just a brand to sell Xboxes. I know that's harsh, but considering the care and attention the MCC's launch received, the series' priorities is on selling Xboxes instead of planting a flag on quality.

https://www.youtube.com/watch?v=HJ8S2CwuJ50
 
Yeh I really don't unserdtand what they were thinking with the whole scope redesign. I mean it doesn't bother me that much as long as it doesn't function like ADS but seriously couldn't they think of better things to work on in these past couple of years. Ah well I'm just over the moon scavenging grenades is back and the grenade reticle is gone. Those were the only two things which really made me feel halo 4 was taking a page out of COD. I'm perfectly fine with sprint to be honest.
 
Same kind of thing happened to Street Fighter II in the 90's when those hacked cabinets started popping up. Players got addicted to the faster speed and didn't care about what it meant for the gameplay. Capcom was forced to give players their speed fix with an official update or lose money to the knockoffs. It's the same thing with Halo now. There's no going back, gameplay be damned.

Oh well.
 
Have to say, that's a very weak attempt to try and spin some of those things as a positive.

Ah well, beta should be coming up soon, so we'll see for ourselves what the positive/negative impact of some of these designs decisions is.
 
my biggest complaint , why you gotta block the screen ??

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Ugh, terrible. I'm sure if you asked a spartan what they would prefer to have, they would pick the one with the most visibility... which is also coincidentally the one they are most used to. I'm also guessing they would get a little peeved off if you told them tough luck.
 
I will say this when i played Halo 3 on my 360 in multiplayer it feels different yes i didn't play Halo 1 or 2 but i did play a lot of MP with 3 back then and i have to say i liked it it felt unique and awesome. Now seeing this and how it turned out for MCC. I mean destroying what fans love is not the way to go plain and simple. 343 is making bad decisions and just want to grab that CoD cash that turned out great for other shooters right who also tried it?

They need to go back to H2 and H3 basics. Look at CS:GO. Back to basics, no new movement options like sprint, no ADS. It simply sticks with the formula established in the early 2000s when the game was most popular. Halo needs to stick with what made it a phenonemom in the mid 2000s when Halo 2 and Halo 3 were played by millions.

Not a Valve worship post, I swear. But CS:GO does it right.

I like this post just to show what needs to be done. If it ain't broken don't fix it.
 
So does everyone complaining just want a H2A style H5? I dont get all the hate without even trying the game first.

We've already tried two Halo games with sprint. We know we don't like how it plays. We don't need to play the game to know we don't want an aiming reticle that blocks a third of the screen.
 
So sprint is in there for realism basically yet Spartans are opting to use iron sights/optic sights Over the much better in built zoom that gives them a less obstructed vision.

Yeah. No.
 
We've already tried two Halo games with sprint. We know we don't like how it plays. We don't need to play the game to know we don't want an aiming reticle that blocks a third of the screen.

I'm sure there are just as many people who are playing MCC and wanting sprint because it feels too slow now. Just because a vocal minority are saying they don't want it, doesn't necessarily ring true for everyone.
The aiming reticle and so called ADS is a silly argument because you aren't even looking at the rest of the screen when you are zoomed in. You are looking at what you have zoomed in on.
 
You guys just need to accept that Halo has moved beyond its roots and is no longer aimed at pleasing the traditional fans. Its a game designed to cater to the millions of cod players, and barely a single design concept exists anymore. Once you accept this, like I have, Halo 5 won't be as painful.
 
So sprint is in there for realism basically yet Spartans are opting to use iron sights/optic sights Over the much better in built zoom that gives them a less obstructed vision.

Yeah. No.

In all the footage I have seen the "built in zoom" was still there but you can use the ADS if you like them.
 
I'm sure there are just as many people who are playing MCC and wanting sprint because it feels too slow now. Just because a vocal minority are saying they don't want it, doesn't necessarily ring true for everyone.
The aiming reticle and so called ADS is a silly argument because you aren't even looking at the rest of the screen when you are zoomed in. You are looking at what you have zoomed in on.

ok you win
 
Same kind of thing happened to Street Fighter II in the 90's when those hacked cabinets started popping up. Players got addicted to the faster speed and didn't care about what it meant for the gameplay. Capcom was forced to give players their speed fix with an official update or lose money to the knockoffs. It's the same thing with Halo now. There's no going back, gameplay be damned.

Oh well.
I love learning of things like this. It's so interesting.
 
The game didn't have sprint? Wow, that must have been tedious.. I can't remember.
Can't see why people would hate on that. Or is it that people will start run and gunning in mp? Cause that i can understand. It will be like CoD. Maybe Halo fans don't want that?
 
Never played a Halo, never will. But is arguments regarding that spring is natural are perfectly valid. At this point I'm annoyed if there isn't sprint in a game. I just like it. It makes things more dynamic.
 
Josh Holmes said:
When a player crosses over from Campaign to Arena, or from Arena to big team MP, we want the mechanics to translate across consistently. It’s jarring to become accustomed to a core mechanic only to have it disappear, or vice versa. That’s something that we want to avoid.

This right there is one of the biggest problems 343i is facing with Halo 5, on one hand they need to freshen up things on the campaign by expanding Master Chief's moveset but they can't magically take away certain abilities from the MP. The expanded moveset can be a great thing for the campaign with the right level/enemy design (curious to see how they will tweak Prometheans to actually be fun to fight for example) and result in some really cool combat scenarios but MP is a much harder thing to refine and balance.

I guess we'll have to wait and see how the beta turns out and how 343i reacts to player feedback, it's too early to tell how the game will turn out IMO.
 
Sounds like nitpicking to me.
Outside of Halo 3, I've never played Halo MP as much as other franchises, but minor grievances can become migraines when it comes to games that you play on a regular basis over the course of months. Modern Warfare 2 and Killzone 3 were the worst cases for me. You end up playing these games way, way less than you thought you would if they annoy you each time.
It's almost like the CoD crowd already has a game to meet their wants.
Yeah, and Battlefield Hardline is coming out eight months earlier than Halo 5! /zing
 
I honestly like everything that I have seen so far except for the Spartan chatter.

What worries me the most after the MCC is that they will just throw it out the door p2p, and no fucks will given. Or, IF they do manage to get this on dedicated servers, it will be on servers of the games choosing.

No choose a datacenter like titanfall, no customs on dedicated servers. Just the barebones, and the middle finger yet again to everyone that doesn't reside in NA. Halo should be the benchmark, yet titanfalls on-line set up shits on it from a great height.

Every fucking halo matchmade game is hosted in the US, and they wonder why the game dies rapidly around the world. And why Xbox is seen as a US console.
 
ok you win

Wasn't a competition but, thanks?

lol...

I can't even...

tunnel vision...

...lol...

Seriously? Try and form a coherent sentence next time you reply. Not just lol.

The game didn't have sprint? Wow, that must have been tedious.. I can't remember.
Can't see why people would hate on that. Or is it that people will start run and gunning in mp? Cause that i can understand. It will be like CoD. Maybe Halo fans don't want that?

You can't really run and gun in halo, even with sprint.
 
They can throw around reasons and buzz-words all they want, after Halo 4 and now beta-testing the MCC for four weeks after release my confidence in them is at an all-time low. At least they're letting us play Halo 5 almost a year in advance.
 
It seems that even after the shitshow that was Halo 4 they still don't get it

COD players will play... COD

Halo players will just stop playing again like with 4
 
I honestly like everything that I have seen so far except for the Spartan chatter.

What worries me the most after the MCC is that they will just throw it out the door p2p, and no fucks will given. Or, IF they do manage to get this on dedicated servers, it will be on servers of the games choosing.

No choose a datacenter like titanfall, no customs on dedicated servers. Just the barebones, and the middle finger yet again to everyone that doesn't reside in NA. Halo should be the benchmark, yet titanfalls on-line set up shits on it from a great height.

Every fucking halo matchmade game is hosted in the US, and they wonder why the game dies rapidly around the world. And why Xbox is seen as a US console.

Have to agree, they can bring the best game out there with the best gameplay but if online connections suck at launch the community will go away after a couple weeks.

Even If Halo MCC was totally fixed now most people I know don't care, it's too late, momentum was lost.
 
They've been trying to go after the COD crowd for 2 games now. It hasn't worked
343 or the Halo series? I don't think Reach was at all, but tried to become a class-based where you were choosing from stealth, air, mobility, etc. You always started with the same weapons (minus Invasion), always had the same recharge for your AA's, and never had that secret pocket. It was just another layer of what Halo 3 had brought to the table with equipment. However, Halo 4 changed an awful lot and added those upgrades/specializations, like having an extra grenade, infinite sprint, increased radar, less resistant against EMP's, stability for your rifle, and so forth. That was just a complete mess and destroyed any balance whatsoever.

What do you consider "decline"? Because Halo 3 was popular for two years after launch, trading #1 and #2 spots with CoD regularly. It was also the most played Halo at one time.

Reach started the decline, and Halo 4 cemented it.
Reach often was competing with two heavily populated CoD games, and at times was the #2 game. The CoD series grew enormously from when MW dropped in 2007 to what it became just a few years later. It had maintained a very good population for well over two years.
 
They need to go back to H2 and H3 basics. Look at CS:GO. Back to basics, no new movement options like sprint, no ADS. It simply sticks with the formula established in the early 2000s when the game was most popular. Halo needs to stick with what made it a phenonemom in the mid 2000s when Halo 2 and Halo 3 were played by millions.

Not a Valve worship post, I swear. But CS:GO does it right.
To be fair CS:GO now has 2 ADS weapons. And they do provide you with an advantage on long range over the other non ADS weapons.
 
You want to make me feel like a spartan? Then how about letting me run 40kmph without having to holster my weapon. That's what a spartan can do.

Spartans should feel like deadly and efficient tanks, not like MLG-ninjas. (Yes, I've read all the books).
 
I am good with 343i's explanation but will reserve my judgment for the beta and even then hold my hopes until the final game comes out
 
Have to agree, they can bring the best game out there with the best gameplay but if online connections suck at launch the community will go away after a couple weeks.

Even If Halo MCC was totally fixed now most people I know don't care, it's too late, momentum was lost.

Yep, as you probably guessed I'm from the EU, all my mates have given up now as well. They were excited by the prospect of dedicated servers, especially after how well titanfall does it. But after weeks of US hosted unfair lagfests, they've all ditched this.

Never to return.

One whiff of p2p on this beta, and halo 5 will not even be considered for purchase next year.
 
Wow......WOW.


343, increase normal movement speed and have smaller maps instead of putting in a sprint.

Also ADS is pointless and consumes a button slot.

Controls and gameplay mechanics should be kept simple in a competitive space. So that weapon control and map knowledge dictates winnng players.
I don't think ADS works the same way as other games here, and that you are not wasting a button slot. You still have descoping when you get hit. And it will probably use the right click just like previous game's zoom.
 
Some of the Spartan Abilities are core mobility options like Clamber, Sprint and Thruster that allow for more fluid and natural movement through the environment.


That's their problem, they don't get it.

I'm not even a Halo fan, but these aren't Spartan abilities.
 
Ugh, terrible. I'm sure if you asked a spartan what they would prefer to have, they would pick the one with the most visibility... which is also coincidentally the one they are most used to. I'm also guessing they would get a little peeved off if you told them tough luck.

Spartans are fucking hooked up to the gun via their visor, why would they ever aim down the sights?

I feel sad for 343, reading all these harsh reactions, but thinking back on how much fun I had with Halo 3 (and even Reach) I can't really blame the most die hard fans for feeling so outraged.

I made a thread about how Bungie and 343 seems to have different ideologies regarding Halo, and this statement just seems to confirm how they think differently. Bungie thought "Would ADS and sprint add anything to the gameplay? Nah", whereas 343 seems to think "Would ADS and Sprint feel cool? Yeah".
 
I mean, I'm still upset about MCC, and I fully think it should have been delayed and polished with as much care as I assume they're giving H5G, but I have to consider the reality that MCC was thrown together by several developers with only a small team at 343i tying the package up with a UI.

I'm excite for H5G. Way more than I was for H4. Maybe I'm just too casual to see these changes as anything other than a progression of the series.

.

.., for emphasis.

MCC is a microsoft/Phil Harrison/contracted-devs joint. 343i is making h5, judge them on that.


As to the changes, this is an AAA game, therefore all descions are based on feedback from playtesters. And play testers are representative of typical console game buyers. They are making the game that will appeal to them and that is all.

This isn't art, it is a product made to please the typical 2015 console gamer, just like COD, AssCreed, GTA, BF, etc. 2001-2006 era gameplay ain't happening.
 
This right there is one of the biggest problems 343i is facing with Halo 5, on one hand they need to freshen up things on the campaign by expanding Master Chief's moveset but they can't magically take away certain abilities from the MP. The expanded moveset can be a great thing for the campaign with the right level/enemy design (curious to see how they will tweak Prometheans to actually be fun to fight for example) and result in some really cool combat scenarios but MP is a much harder thing to refine and balance.

I guess we'll have to wait and see how the beta turns out and how 343i reacts to player feedback, it's too early to tell how the game will turn out IMO.
It's not an enviable position to be in, that's for sure.
 
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