I just want a classic zoom. Please, I can handle the garbage abilities just give me a better zoom.my biggest complaint , why you gotta block the screen ??
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I just want a classic zoom. Please, I can handle the garbage abilities just give me a better zoom.my biggest complaint , why you gotta block the screen ??
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my biggest complaint , why you gotta block the screen ??
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My biggest concern with H5 is that I feel like the franchise is losing its identity in the shooter market. Every feature that was brought up in the vidoc was an idea already executed in the new Call of Duty. I was honestly stunned by how similar, from a feature stand point, the two mp games were. Am I the only one? I guess I expected a little bit of innovation for the genre from a title as big as Halo since it has the brand recognition to experiment and think big. Where were the big ideas for mp in that vidoc? I didn't see them. =(
I wish Halo would take a leap in a different direction, in general. It's a brand where people expect big things, not a "me too" approach. I think that's why people get upset with the inclusion of sprint, for example. It's a feature that's a reaction to the market. "Sprint" may be something people expect nowadays, but people play COD due to how its user-investment systems are designed, I believe. Thinking big picture, THAT was COD's biggest contribution to the genre, not sprint. Sprint had been around before CoD4. =)
Anyway, as obtuse as equipment was in Halo 3, I feel like it was the last time the series did anything unique from a design standpoint.
I guess the fan base just needs to accept that Halo isn't a genre leading series anymore, but just a brand to sell Xboxes. I know that's harsh, but considering the care and attention the MCC's launch received, the series' priorities is on selling Xboxes instead of planting a flag on quality.
my biggest complaint , why you gotta block the screen ??
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my biggest complaint , why you gotta block the screen ??
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Ugh, terrible. I'm sure if you asked a spartan what they would prefer to have, they would pick the one with the most visibility... which is also coincidentally the one they are most used to. I'm also guessing they would get a little peeved off if you told them tough luck.my biggest complaint , why you gotta block the screen ??
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They need to go back to H2 and H3 basics. Look at CS:GO. Back to basics, no new movement options like sprint, no ADS. It simply sticks with the formula established in the early 2000s when the game was most popular. Halo needs to stick with what made it a phenonemom in the mid 2000s when Halo 2 and Halo 3 were played by millions.
Not a Valve worship post, I swear. But CS:GO does it right.
Have to make sure the CoD crowd feels comfortable.
immersion
realism
easier for the "greater halo community"
whatever spin they can put on it while contradicting existing lore.
So does everyone complaining just want a H2A style H5? I dont get all the hate without even trying the game first.
We've already tried two Halo games with sprint. We know we don't like how it plays. We don't need to play the game to know we don't want an aiming reticle that blocks a third of the screen.
So sprint is in there for realism basically yet Spartans are opting to use iron sights/optic sights Over the much better in built zoom that gives them a less obstructed vision.
Yeah. No.
I'm sure there are just as many people who are playing MCC and wanting sprint because it feels too slow now. Just because a vocal minority are saying they don't want it, doesn't necessarily ring true for everyone.
The aiming reticle and so called ADS is a silly argument because you aren't even looking at the rest of the screen when you are zoomed in. You are looking at what you have zoomed in on.
I love learning of things like this. It's so interesting.Same kind of thing happened to Street Fighter II in the 90's when those hacked cabinets started popping up. Players got addicted to the faster speed and didn't care about what it meant for the gameplay. Capcom was forced to give players their speed fix with an official update or lose money to the knockoffs. It's the same thing with Halo now. There's no going back, gameplay be damned.
Oh well.
You are looking at what you have zoomed in on.
Josh Holmes said:When a player crosses over from Campaign to Arena, or from Arena to big team MP, we want the mechanics to translate across consistently. Its jarring to become accustomed to a core mechanic only to have it disappear, or vice versa. Thats something that we want to avoid.
Sounds like nitpicking to me.
They've been trying to go after the COD crowd for 2 games now. It hasn't worked
Outside of Halo 3, I've never played Halo MP as much as other franchises, but minor grievances can become migraines when it comes to games that you play on a regular basis over the course of months. Modern Warfare 2 and Killzone 3 were the worst cases for me. You end up playing these games way, way less than you thought you would if they annoy you each time.Sounds like nitpicking to me.
Yeah, and Battlefield Hardline is coming out eight months earlier than Halo 5! /zingIt's almost like the CoD crowd already has a game to meet their wants.
ok you win
lol...
I can't even...
tunnel vision...
...lol...
The game didn't have sprint? Wow, that must have been tedious.. I can't remember.
Can't see why people would hate on that. Or is it that people will start run and gunning in mp? Cause that i can understand. It will be like CoD. Maybe Halo fans don't want that?
I honestly like everything that I have seen so far except for the Spartan chatter.
What worries me the most after the MCC is that they will just throw it out the door p2p, and no fucks will given. Or, IF they do manage to get this on dedicated servers, it will be on servers of the games choosing.
No choose a datacenter like titanfall, no customs on dedicated servers. Just the barebones, and the middle finger yet again to everyone that doesn't reside in NA. Halo should be the benchmark, yet titanfalls on-line set up shits on it from a great height.
Every fucking halo matchmade game is hosted in the US, and they wonder why the game dies rapidly around the world. And why Xbox is seen as a US console.
343 or the Halo series? I don't think Reach was at all, but tried to become a class-based where you were choosing from stealth, air, mobility, etc. You always started with the same weapons (minus Invasion), always had the same recharge for your AA's, and never had that secret pocket. It was just another layer of what Halo 3 had brought to the table with equipment. However, Halo 4 changed an awful lot and added those upgrades/specializations, like having an extra grenade, infinite sprint, increased radar, less resistant against EMP's, stability for your rifle, and so forth. That was just a complete mess and destroyed any balance whatsoever.They've been trying to go after the COD crowd for 2 games now. It hasn't worked
Reach often was competing with two heavily populated CoD games, and at times was the #2 game. The CoD series grew enormously from when MW dropped in 2007 to what it became just a few years later. It had maintained a very good population for well over two years.What do you consider "decline"? Because Halo 3 was popular for two years after launch, trading #1 and #2 spots with CoD regularly. It was also the most played Halo at one time.
Reach started the decline, and Halo 4 cemented it.
To be fair CS:GO now has 2 ADS weapons. And they do provide you with an advantage on long range over the other non ADS weapons.They need to go back to H2 and H3 basics. Look at CS:GO. Back to basics, no new movement options like sprint, no ADS. It simply sticks with the formula established in the early 2000s when the game was most popular. Halo needs to stick with what made it a phenonemom in the mid 2000s when Halo 2 and Halo 3 were played by millions.
Not a Valve worship post, I swear. But CS:GO does it right.
Have to agree, they can bring the best game out there with the best gameplay but if online connections suck at launch the community will go away after a couple weeks.
Even If Halo MCC was totally fixed now most people I know don't care, it's too late, momentum was lost.
I don't think ADS works the same way as other games here, and that you are not wasting a button slot. You still have descoping when you get hit. And it will probably use the right click just like previous game's zoom.Wow......WOW.
343, increase normal movement speed and have smaller maps instead of putting in a sprint.
Also ADS is pointless and consumes a button slot.
Controls and gameplay mechanics should be kept simple in a competitive space. So that weapon control and map knowledge dictates winnng players.
Some of the Spartan Abilities are core mobility options like Clamber, Sprint and Thruster that allow for more fluid and natural movement through the environment.
Ugh, terrible. I'm sure if you asked a spartan what they would prefer to have, they would pick the one with the most visibility... which is also coincidentally the one they are most used to. I'm also guessing they would get a little peeved off if you told them tough luck.
I mean, I'm still upset about MCC, and I fully think it should have been delayed and polished with as much care as I assume they're giving H5G, but I have to consider the reality that MCC was thrown together by several developers with only a small team at 343i tying the package up with a UI.
I'm excite for H5G. Way more than I was for H4. Maybe I'm just too casual to see these changes as anything other than a progression of the series.
It's not an enviable position to be in, that's for sure.This right there is one of the biggest problems 343i is facing with Halo 5, on one hand they need to freshen up things on the campaign by expanding Master Chief's moveset but they can't magically take away certain abilities from the MP. The expanded moveset can be a great thing for the campaign with the right level/enemy design (curious to see how they will tweak Prometheans to actually be fun to fight for example) and result in some really cool combat scenarios but MP is a much harder thing to refine and balance.
I guess we'll have to wait and see how the beta turns out and how 343i reacts to player feedback, it's too early to tell how the game will turn out IMO.
My main concern is the abomination that is the new zoom. AKA the eyesore with zero merit.
Seriously, start explaining that one.
It's not an enviable position to be in, that's for sure.