well..on the Shit Tower..
[RANT]
so the game don't take itself seriously until the final part , when they decided to do a traditional Japanese style finale and fuck everything , as I said before the game was sweet , simple and parody with fixed stuff from the old Zelda/JRPG games , but after you have the orbs the devs thought it's an great idea to pull a " boring " JRPG crap.
first they force you to fight unbeatable foe ( why ? ) , with all serious shit Story crap, guys remember when this game was a parody ? and the Dark Tower is pure and utter ugly piece of expired shit , boring , long , part of it are actually copies ( as fucking lifted from the other dungeons , what is the fucking point here ? ) with the old bosses again and again ( again why ? what the fucking point of this crap ).
after two fucking hours of dying, healing , backtracking , and boring shit I did before many time , you have the magnificent JRPG Japanese Action games trend of multi-bosses in a row in the final fucking battle , fuck you Silicon Studios you ruined the game for me you fucking design noobs , thank for remind me why I hate JRPGs buttholes.
this shit , this recycling bosses crap , recycling parts of dungeons in the final part of the game might be a tradition in JRPG and Japanese action games , but I fucking hate it , because it's ridiculously stupid and boring as hell , funny thing is the game avoided all the old school mistakes till the Dark Tower then it shat in it's pants.
the reason I LOVE Folklore and Demon's Souls is because these two games "evolved" and moved on from this stupid and dumb Japanese old school design and both don't have this final dungeon recycling and boring shit.
3D Dot Games Heroes is a great great game that ruined completely by the amazingly terrible final stage.
smh@ Silicon Studios.
[/RANT]