...looks awful, I assume it's going to take a while before we see OoT 3D at 1080p with (lots of) AA.
New 3DS will do fine for me. (Hopefully Nintendo themselves release HD versions of their 3DS software with a few extra bells and whistles).
No, the video is at 10x the speed. However it is incredible that it's working.Fuck, is that real-time? That's incredible. The rate of progress is insane.
No, the video is at 10x the speed. However it is incredible that it's working.
Ah shit, just saw that now. I wish they would have kept that reminder on screen!
Either way, the fact that something is fully playable is awesome news.
Nope. 3DS is very different hardware wise. Right now I believe the GPU is the biggest hurdle. We can't even fully access it in homebrew applications on a real 3DS yet.It is nice to see the development progress so quickly. I think it has more to do with the 3DS being similar in architecture to DS (unless I am mistaken?). Anyways, emulators are always a nice way to play old games as they can essentially remaster some of the classics.
Not gonna happen, framerates are often hardcoded in console games. It's why OOT was never playable above 20fps until the remake came out.
Is it even stable? I thought it involved running the game at half speed then forcing 60 fps then maybe a seperate fix for the audio?It's not so cut and dry. Mario Sunshine recently had a 60 FPS unlock come out.
...looks awful, I assume it's going to take a while before we see OoT 3D at 1080p with (lots of) AA.
Wow, games are running already. I didn't expect the progress would be this fast, tbh.
Pretty much, so I am glad. This will probably not even hit beta until 2016 and by that time Nintendo will be moving onto another project.By the time this is actually usable to play games, the 3DS won't even be an active platform anymore. On the other hand, preservation of the libraries of older systems through emulation is incredibly valuable, and I'm cheering it on so these games can live forever.
It is nice to see the development progress so quickly. I think it has more to do with the 3DS being similar in architecture to DS (unless I am mistaken?). Anyways, emulators are always a nice way to play old games as they can essentially remaster some of the classics.
I'm really amazed that 3DS emulation is progressing this fast to the point where we can load big commercial games when we still don't have a decent N64 emulator or even an Xbox emulator.
Come on now. We absolutely have decent N64 emulators, and we've had decent N64 emulators for a while. We don't have perfect N64 emulators though.
I'm really amazed that 3DS emulation is progressing this fast to the point where we can load big commercial games when we still don't have a decent N64 emulator or even an Xbox emulator.
There are a LOT of diehard Nintendo fans, so it stands to reason that there is more support for emulation of Nintendo platforms than the obscure, PC-like original Xbox.
Is it even stable? I thought it involved running the game at half speed then forcing 60 fps then maybe a seperate fix for the audio?
If the game has a variable framerate, you can use a PC's enhanced CPU capabilities to force the game to handle higher framerates with no issue. The fourth Spyro game is an example of this for Dolphin.
I have no idea if Sunshine is such a game, unless this is a new technique.
The Xbox's problem is really terrible/unavailable documentation, not a lack of interest.There are a LOT of diehard Nintendo fans, so it stands to reason that there is more support for emulation of Nintendo platforms than the obscure, PC-like original Xbox.
The Xbox's problem is really terrible/unavailable documentation, not a lack of interest.
If the game has a variable framerate, you can use a PC's enhanced CPU capabilities to force the game to handle higher framerates with no issue. The fourth Spyro game is an example of this for Dolphin.
I have no idea if Sunshine is such a game, unless this is a new technique.
"Decent" because you need the highest-tier VooDoo FX graphics accelerator to run them fast.
Maybe it's changed, but I don't think any N64 emulators are exceptionally great, like Dolphin.
The Xbox's problem is really terrible/unavailable documentation, not a lack of interest.
How can they not have this. Is this info different than the stuff people get in SDKs?
And even then is there no one at microsoft that can leak them? Its not like they're making any money off them. And lots of people who have had access probably have been let go.
Holy fuckin shit. I think this is almost threadworthy on its own.
Wasn't that a feature that someone added to an emulator that had been working for years? Granted, it wasn't an open source emulator, but these are two totally different situations.Nah, it's still very early. I'm awaiting until we have a "3DS games in HD" thread like we did with DS.