There are a few important conversations, yes. Make sure you try a new path.SappYoda said:4th...
Knifed again. June got wet.
I think i'm missing something when looking for Snake. The search is pointless since snake is behind door 3, so maybe some conversations are the ones that open new paths.
_dementia said:This game.
Holy shit, this game.
Retroactive GOTY 2010.
SappYoda said:After my 999th playthrough...
Best sodoku game ever.
MooMoo said:So I was replaying this game for fun and I finally encountered the infamous elevator scene. It definitely lived up to the hype! :lol It's so rare in games that I find myself genuinely laughing/chuckling, so it was awesome to experience such a rare moment with this game in particular.
My only regret with this game, as with the Phoenix Wright games, is that replays aren't nearly as tantalizing as the first playthrough. My one minor quip with this game, and I want to stress minor, is how whenever a character said something like "Hey you two! Get back to solving puzzles!" they would use the number '2' instead of spelling it out. Really bugged me for some odd reason =/
Akselziys said:It was a stylistic choice during the editing process to put the number instead of writing it out due to the number theme of the game (in certain instances that is)
That's the conclusion I came to as I played the game but it's definitely nice to see it was intended rather than some ill-forgotten typo. It's no biggie really; this game is slick in its presentation either way (seriously, playing this alone in the dark is pretty creepy >.<). You guys did an awesome job with this game and I can't wait for the 3DS sequel :3 Hype hype hype!Akselziys said:It was a stylistic choice during the editing process to put the number instead of writing it out due to the number theme of the game (in certain instances that is)
Evlar said:Got this itch to play this over the weekend and, miraculously, a local Gamestop had it new and in stock. (I say "new" advisedly since it was the open shelf copy and some employee had started a case already, which I promptly deleted). My first 5 minute impression wasn't great (text text text text instructions for the same puzzle 5 times text text text) but it's grown on me. Maybe the writing's improving.
Get out! Get out of this thread!Ledsen said:Just got all the endings, and I have to be honest, I didn't find the game to be that good. The writing is pretty bad and it doesn't compare favorably to normal literature at all. It's way too wordy and has tons of awkward grammar and unnatural language. The ending also felt pretty hackneyed and. The gameplay (the little that was there) consisted of extremely simple puzzles, and they often came right out and told you the solution without giving you a chance to figure it out for yourself. To get all the endings you had to use an FAQ, be very lucky or have the patience of an angel, because there was no way to know which choices led to which ending. All in all I was pretty disappointed in the much-lauded story.out of nowhere. There weren't really any hints to what was really going on until the true ending, aside from the obvious explanations about the whole thing being an experiment to test the morphic field theory
there's a spoiler-free thing on gamefaqs. at the minimum, you have to play through the game twice to get the true ending. there are 6 endings overall, and one is basically the extended version of the other, while 3 of them are essentially bad ends. i think the faq might explain it.IrishNinja said:okay GAF, finally getting around to playing this one, and it's great so far...im at the point where, so pretty early on - is there a spoiler-free guide or someone that can point to me what i need to know regarding choices/endings? OP makes it sound like it's necessary/built for replays, which is kinda cool, just wondering if i'm liable to botch things if i choose poorly.deciding door 4 or 5
Whilst this is the quickest way of doing it, I personally think it's a good idea that you unlock all of the endings. Just because they're not satisfactory outcomes, doesn't mean to say that they're not important to the plot.IrishNinja said:
Ledsen said:Just got all the endings, and I have to be honest, I didn't find the game to be that good. The writing is pretty bad and it doesn't compare favorably to normal literature at all. It's way too wordy and has tons of awkward grammar and unnatural language. The true ending also felt pretty hackneyed and. The gameplay (the little that was there) consisted of extremely simple puzzles, and they often came right out and told you the solution without giving you a chance to figure it out for yourself. To get all the endings you had to use an FAQ, be very lucky or have the patience of an angel, because there was no way to know which choices led to which ending. All in all I was pretty disappointed in the much-lauded story.out of nowhere. There weren't really any hints that Akane was Zero until the true ending, aside from the obvious explanations about the whole thing being an experiment to test the morphic field theory
Iceberg said:If you didn't like the game, I may suggest you read the other thread at GAF about explanations on the game and the Answers section at the official site.
The game wouldn't work as a novel because it must be you who discovers and experiences the endings. If you don't gain knowledge about each character, their motivations and goals, everything will look convoluted to you.
AniHawk said:personally, i would grab at least one of the bad endings (recommending axe and/or sub), then go safe and then true. but don't try and go coffin first because things will start feeling redundant real fast in certain areas.
Cosmozone said:So I gave up on waiting until the game appears in my country and imported from UK. I didn't know about the visual novel part beforehand, so that gave a good deal of surprise. I've never had any experience with visual novels so far and was nicely surprised. I wonder if there ever will be a market for actual visual novels on game consoles outside Japan.
Anyway, the writing is good and adds to the experience, so it's great. Reading that detailed description of the outcome of thatincident near the beginning of the game was fun and definitely unexpected. The escape sequences are also nice.bloody
Unfortunately I've got the bad habit for saving the more promising games I own for later in my backlog so I shelved the thing for now (got to the second set of doors, first play through). But I'm looking forward to picking it up again.
Damon Bennet said:Is there a good story recap on YouTube or something. I started this game at my friends place but cant be bothered to play through it as i have no fun solving the puzzles and the story did not pick up yet. I think i started some riddle qith some weird number systen in the kitchen.
Then it matters little and you should just forget about the game. The story "has picked up" already though, in a way.Damon Bennet said:Is there a good story recap on YouTube or something. I started this game at my friends place but cant be bothered to play through it as i have no fun solving the puzzles and the story did not pick up yet. I think i started some riddle qith some weird number systen in the kitchen.
Heh, those were the first two endings I got too.The M.O.B said:Rented this game from Gamefly for this weekend.
Finished two endingsThe one where you find lotus dead and then get stabbed and the one where everybody dies and you get stabbed and thrown into the water.
Enjoying it so far, gonna run though the rest of the endings now.
The M.O.B said:Finished the True Ending last night.
SMH, this game was amazing.
Only a few games every year make me really care and want to know more about the story, this is one of them. Even after the ending this game had me thinking about all the the that occurred.
Great game.
The M.O.B said:Finished the True Ending last night.
SMH, this game was amazing.
Only a few games every year make me really care and want to know more about the story, this is one of them. Even after the ending this game had me thinking about all the the that occurred.
Great game.
Cosmozone said:So I gave up on waiting until the game appears in my country and imported from UK. I didn't know about the visual novel part beforehand, so that gave a good deal of surprise. I've never had any experience with visual novels so far and was nicely surprised. I wonder if there ever will be a market for actual visual novels on game consoles outside Japan.
Anyway, the writing is good and adds to the experience, so it's great. Reading that detailed description of the outcome of thatincident near the beginning of the game was fun and definitely unexpected. The escape sequences are also nice.bloody
Unfortunately I've got the bad habit for saving the more promising games I own for later in my backlog so I shelved the thing for now (got to the second set of doors, first play through). But I'm looking forward to picking it up again.
Your perspective on that will change once you've truly beaten this game. That's the way it is.Zafir said:I suppose I could see why one would think that, but generally when I say completed, I just mean got to an ending. Regardless of whether it's bad, good or true. Would have said I got the true ending if I got that, or if I got them all, then I'd say I fully completed it. xD
I would usually agree, but this is different' Just trust gaf this once, because they are absolutely right. The true ending actually has a purpose here...Zafir said:I suppose I could see why one would think that, but generally when I say completed, I just mean got to an ending. Regardless of whether it's bad, good or true. Would have said I got the true ending if I got that, or if I got them all, then I'd say I fully completed it. xD
It won't. Because I already realise that you have to play through it multiple times to truely see the full story. I've played games before like it too. It's just how I word things. Completing one playthrough means completing regardless. Fully completed means seeing it all.Omikaru said:Your perspective on that will change once you've truly beaten this game. That's the way it is.