NaDannMaGoGo
Member
One of the biggest issues, the too bright irides, remains, although it might not seem so apparent in the generally less lit screenshot.
Yeah, it's definitely artifacting from the software composer. It's actually pretty good, otherwise. Too many games use excessively bright lighting on their characters.Yep, someone else could definitely do a more professional job lol
One of the biggest issues, the too bright irides, remains, although it might not seem so apparent in the generally less lit screenshot.
Has anybody seen this post on 9gag:
![]()
What an amazing difference! They should hire that guy!
They smoothened out her jawline too, which is completely unnecessary.
![]()
Quick and dirty job. It's definitely the eyes.
Has anybody seen this post on 9gag:
![]()
What an amazing difference! They should hire that guy!
![]()
Quick and dirty job. It's definitely the eyes.
Yep.Human looks better. Leave shrek alone though.
Dragon Age II is actually good tho
Er, she's almost certainly wearing makeup. She's not wearing a lot of makeup, but it's there. Keep in mind that a "no makeup" makeup look is pretty popular right now, and many women wear at least some foundation or concealer.
See this closeup: http://anoncraft.com/wallpaper-download-full-size/?28886
Has anybody seen this post on 9gag:
![]()
What an amazing difference! They should hire that guy!
That's...fine? He wasn't being hyperbolic or lying there.
Ya'll are being harsh on Cohh. God forbid someone says one thing exaggerated and dumb when they're shooting the shit and chatting politely for 8+ hours a day or whatever.
Has anybody seen this post on 9gag:
![]()
What an amazing difference! They should hire that guy!
Get the FOH with this sexist bullshit and stop derailing the thread. Take it elsewhere.
Along with eyes, mouths, lighting, animations...Eyebrows are very low quality in this game.
i'm not attacking anybody, except EA, who think it's okay to hire someone unexperienced to work on a $40M budget game
EA gave them time, money, and resources, what more could they have done?this is fucking disgusting to see and it's part of misogynist witch hunts propagated by gamer bigots. Not only that, but it's not the fault of animators at Bioware Montreal, as they've been busting their asses to animate hundreds of dialogue sequences and cutscenes. If you want to blame someone, blame project management, Bioware executives, and EA. And going through a person's portfolio is so creepy and abhorrent, the people who did this should be ashamed.
Sorry for being very direct, but this kind of witch hunt is so toxic and hateful. Edit your post please.
I don't think many did, most just pointed out how dumb the statement was and personally I don't want to see him die on this hill as a long time viewer.Yep, his statement was so innocuous and of course many here blow it way up.
this is fucking disgusting to see and it's part of misogynist witch hunts propagated by gamer bigots. Not only that, but it's not the fault of animators at Bioware Montreal, as they've been busting their asses to animate hundreds of dialogue sequences and cutscenes. If you want to blame someone, blame project management, Bioware executives, and EA. And going through a person's portfolio is so creepy and abhorrent, the people who did this should be ashamed.
Sorry for being very direct, but this kind of witch hunt is so toxic and hateful. Edit your post please.
i'm not attacking anybody, except EA, who think it's okay to hire someone unexperienced to work on a $40M budget game
it all make sense now
I mean, Andromeda is a great game with silly faces sometimes. I liked DA2 but the issues it had are way worse.
What's the smell like with one's head so far up their own ass? It happened with Sera and Cassandra in DA3 and it's happened with PB now.
![]()
Quick and dirty job. It's definitely the eyes.
Yeah, I agree, but at least they improved on the eyes. They also removed some of the botox![]()
EA gave them time, money, and resources, what more could they have done?
Putting someone with no experience as the lead of anything is pretty ridiculous too, especially in Vancouver where there's so much video game talent. I'm half expecting this to be a plan by Bioware to sell more copies based on meme power spawned from these gifs/videos.
well last part of second image was not about what im trying to say here. i cut it. my point is that this person has clearly no experience for this kind of job.
But the question has to be asked why the faces in Inquisition didn't have these issues. What you're describing seems entirely the fault of Montréal's management.There's no simple solution if we assume that something has gone wrong. Maybe the animation technology chosen was incompatible from the get-go? Maybe the producers and management at Montreal thought that they didn't need to hire more animators and simply overworked the ones they had? Maybe scripts were constantly re-written and dialogues changed that the animation department couldn't keep up with? Maybe they just tried to outsource the majority of animations and got a faulty product in return? I honestly don't know, but animation is incredibly hard, so it's not about single individuals being untalented, but management and executives deciding that this is acceptable for release or choosing not to hire more people to help out with the kinks and warts.
The people in charge of hiring and project management and finally greenlighting this for release might have had the most power in making sure that facial animations were up to par.
I agree that they looked great.What are you on about sara and Cassandra looked fine in DAI, with a simple hair mod Sera was gorgeous.
My understanding is that inside a game studio, there can be multiple animation leads, and leads are not necessarily directors or management. But anyone who has direct experience, feel free to correct or elaborate.
This is something very important that doesn't get discussed often.The people in charge of hiring and project management and finally greenlighting this for release might have had the most power in making sure that facial animations were up to par.
But the question has to be asked why the faces in Inquisition didn't have these issues. What you're describing seems entirely the fault of Montréal's management.
No shit. My point was that EA proper doesn't seem to be the main issue given how much latitude BioWare Montréal was given and that it looks like this is a problem that's in some way their fault.The point is no one on this forum can purport to know the reason why the animation looks bad. There are many parts that go into producing it. You just were given multiple reasons why it could have been.
M-maybe it's a gyrojet gun? Those don't make a lot of noise when fired.Fires that gun so close to her ear, yet she doesn't jolt away the slightest bit.
this is fucking disgusting to see and it's part of misogynist witch hunts propagated by gamer bigots. Not only that, but it's not the fault of animators at Bioware Montreal, as they've been busting their asses to animate hundreds of dialogue sequences and cutscenes. If you want to blame someone, blame project management, Bioware executives, and EA. And going through a person's portfolio is so creepy and abhorrent, the people who did this should be ashamed.
Sorry for being very direct, but this kind of witch hunt is so toxic and hateful. Edit your post please.
She worked at DHX Studios Vancouver, a computer animation company before joining Bioware.
Also, it's up to the head of the company to pass this stuff. They clearly did a shot job checking if the animation was up to quality and that's a company level issue. Not just one person. If I fuck up at my job my boss will call me out. He won't let it slide and leave a mess to deal with.
These bullshit witch hunts from GG scumbags do NOTHING to help.
There's no simple solution if we assume that something has gone wrong. Maybe the animation technology chosen was incompatible from the get-go? Maybe the producers and management at Montreal thought that they didn't need to hire more animators and simply overworked the ones they had? Maybe scripts were constantly re-written and dialogues changed that the animation department couldn't keep up with? Maybe they just tried to outsource the majority of animations and got a faulty product in return? I honestly don't know, but animation is incredibly hard, so it's not about single individuals being untalented, but management and executives deciding that this is acceptable for release or choosing not to hire more people to help out with the kinks and warts.
The people in charge of hiring and project management and finally greenlighting this for release might have had the most power in making sure that facial animations were up to par.
Bullshit. She's a graduated (and experienced) animator and she's not a lead either by the look of it :https://ca.linkedin.com/in/allierosemarie
And let's not even talk about that Gamergate approved website as a source... of course it's a women fault
Yeah, there's a good dose of jank/bugs and glitches in amongst questionable animations.
Just seems like something that has been rushed/shat out. This doesn't speak for the story, but it's disappointing to see from industry big boys like Bioware/EA.
You'd expect this level of jank from a European RPG like Gothic/Risen. It's probably going to dock points in reviews, even if the story is good. DA 2 was slaughtered for jank, crazy asset reuse and just generally being unfinished.
![]()
Quick and dirty job. It's definitely the eyes.
I'm so frustrated with the decision to ship rather than delay. Did EA think this would go over well in the age of social media? Assassin's Creed: Unity was absolutely shat on for its bugs and glitches. The internet made sure that they were spread far and wide. Ubisoft had to publicly apologize, offer free games to customers, and promise to fix the most egregious issues. How could EA watch that happen and then take this course of action?
EA gave them time, money, and resources, what more could they have done?
Well im a lead developer in a tech company. and i'm just looking at the results of the job. you can have all the titles, but if you can't make your job done properly that is no experience for me. in my opinion every one who work on animation there should be fired. this results with five years in development is unacceptible