A Compilation of Hilarious Animations in Mass Effect Andromeda

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There might be a patch incoming:

leaked changes

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One of the biggest issues, the too bright irides, remains, although it might not seem so apparent in the generally less lit screenshot.
 
Yep, someone else could definitely do a more professional job lol
Yeah, it's definitely artifacting from the software composer. It's actually pretty good, otherwise. Too many games use excessively bright lighting on their characters.

Interestingly, the more subdued lighting and darker skintone makes contrast between areas of her face more pronounced. That is a good thing. Makes her face less mannequin-like.
 
Dragon Age II is actually good tho

:/

Well, compared to DA Origins it is a disaster. It was still Bioware and EA going way downhill from a previous entry. Frustrating as hell when companies manage to do this. On paper it's like, why can't you just take what fans and critics loved in your first game and expand on it? Or heck, even just copy it with a new story. Not every new entry needs to reinvent the wheel.

Bioware are so damn inconsistent. As I've said before, high highs, rock bottom lows.

Animations going wrong are more of a 'lol' than anything, but often them alongside a ton of bugs/glitches, isn't a great sign. At least technically, and for someone the size of Bioware/EA, we know they can do better technically. Big budgets, big studios and often a fair bit of time. This isn't some charity case shoe string budget dev.
 
Has anybody seen this post on 9gag:

a8y16PV_700b.jpg


What an amazing difference! They should hire that guy!

FemRyder looks leagues better, no doubt. Peebee on the other hand is taken much too far in the other direction. Somewhere in between Shrek and Supermodel doing cosplay would be the sweet spot.
 
That's...fine? He wasn't being hyperbolic or lying there.

Ya'll are being harsh on Cohh. God forbid someone says one thing exaggerated and dumb when they're shooting the shit and chatting politely for 8+ hours a day or whatever.

Yep, his statement was so innocuous and of course many here blow it way up.

Has anybody seen this post on 9gag:

a8y16PV_700b.jpg


What an amazing difference! They should hire that guy!

Looks so much better and more natural.

Get the FOH with this sexist bullshit and stop derailing the thread. Take it elsewhere.

For real, it's complete derailment.
 
Eyebrows are very low quality in this game.
Along with eyes, mouths, lighting, animations...



Regarding facial structure, if the end result is so far removed, why did they even bother with a face model? Just use a generic composition. It's not like it would make the model look any more artificial than it already does.
 
i'm not attacking anybody, except EA, who think it's okay to hire someone unexperienced to work on a $40M budget game

I think he was referring to the screenshots of tweets you posted with it.
I'm not saying you share opinions with those two tweets but it's one thing to post about someone's lack of experience; doing so in the context of the person's physical appearance or social beliefs is wrong.
 
this is fucking disgusting to see and it's part of misogynist witch hunts propagated by gamer bigots. Not only that, but it's not the fault of animators at Bioware Montreal, as they've been busting their asses to animate hundreds of dialogue sequences and cutscenes. If you want to blame someone, blame project management, Bioware executives, and EA. And going through a person's portfolio is so creepy and abhorrent, the people who did this should be ashamed.

Sorry for being very direct, but this kind of witch hunt is so toxic and hateful. Edit your post please.
EA gave them time, money, and resources, what more could they have done?
 
this is fucking disgusting to see and it's part of misogynist witch hunts propagated by gamer bigots. Not only that, but it's not the fault of animators at Bioware Montreal, as they've been busting their asses to animate hundreds of dialogue sequences and cutscenes. If you want to blame someone, blame project management, Bioware executives, and EA. And going through a person's portfolio is so creepy and abhorrent, the people who did this should be ashamed.

Sorry for being very direct, but this kind of witch hunt is so toxic and hateful. Edit your post please.

100% agree!
 
If this is true it's pretty baffling that they had a newbie as lead facial animator. Did they really have nobody else they could use?
 
i'm not attacking anybody, except EA, who think it's okay to hire someone unexperienced to work on a $40M budget game

She worked at DHX Studios Vancouver, a computer animation company before joining Bioware.

Also, it's up to the head of the company to pass this stuff. They clearly did a shot job checking if the animation was up to quality and that's a company level issue. Not just one person. If I fuck up at my job my boss will call me out. He won't let it slide and leave a mess to deal with.

These bullshit witch hunts from GG scumbags do NOTHING to help.
 
I mean, Andromeda is a great game with silly faces sometimes. I liked DA2 but the issues it had are way worse.

DA2 had this member.


No human looks like that.

The first and only game where I used face replacement mods for companions, for her and that 4 foot emo try hard wannabe badass elf guy.

I also had to use mods just be be able to modify default hawke in the CC because every other face was literally objectively inferior quality/texture wise.

Also they gave my sister a bowl cut, a fucking bowl cut. I liked the game, but it had big issues.

What's the smell like with one's head so far up their own ass? It happened with Sera and Cassandra in DA3 and it's happened with PB now.

What are you on about sara and Cassandra looked fine in DAI, with a simple hair mod Sera was gorgeous.

LB1vSKa.jpg


Quick and dirty job. It's definitely the eyes.

Yeah I've been saying this from like the first trailer with faces, it's always been mainly the eyes.

Reducing some of the overdone makeup would help too with certain characters, like that tired face woman.

Yeah, I agree, but at least they improved on the eyes. They also removed some of the botox :P

They didn't improve the eyes, they just changed the color and used darker lighting.
 
EA gave them time, money, and resources, what more could they have done?

There's no simple solution if we assume that something has gone wrong. Maybe the animation technology chosen was incompatible from the get-go? Maybe the producers and management at Montreal thought that they didn't need to hire more animators and simply overworked the ones they had? Maybe scripts were constantly re-written and dialogues changed that the animation department couldn't keep up with? Maybe they just tried to outsource the majority of animations and got a faulty product in return? I honestly don't know, but animation is incredibly hard, so it's not about single individuals being untalented, but management and executives deciding that this is acceptable for release or choosing not to hire more people to help out with the kinks and warts.

The people in charge of hiring and project management and finally greenlighting this for release might have had the most power in making sure that facial animations were up to par.
 
Putting someone with no experience as the lead of anything is pretty ridiculous too, especially in Vancouver where there's so much video game talent. I'm half expecting this to be a plan by Bioware to sell more copies based on meme power spawned from these gifs/videos.
 
Putting someone with no experience as the lead of anything is pretty ridiculous too, especially in Vancouver where there's so much video game talent. I'm half expecting this to be a plan by Bioware to sell more copies based on meme power spawned from these gifs/videos.

My understanding is that inside a game studio, there can be multiple animation leads, and leads are not necessarily directors or management. But anyone who has direct experience, feel free to correct or elaborate.
 
well last part of second image was not about what im trying to say here. i cut it. my point is that this person has clearly no experience for this kind of job.

Why are you policing a person's level of experience for a job that you aren't professionally connected to in any way?
The animation is bad, we get it. I don't understand the desire to single out a specific person. It comes across as childish and desperate to direct blame to a single person.
 
There's no simple solution if we assume that something has gone wrong. Maybe the animation technology chosen was incompatible from the get-go? Maybe the producers and management at Montreal thought that they didn't need to hire more animators and simply overworked the ones they had? Maybe scripts were constantly re-written and dialogues changed that the animation department couldn't keep up with? Maybe they just tried to outsource the majority of animations and got a faulty product in return? I honestly don't know, but animation is incredibly hard, so it's not about single individuals being untalented, but management and executives deciding that this is acceptable for release or choosing not to hire more people to help out with the kinks and warts.

The people in charge of hiring and project management and finally greenlighting this for release might have had the most power in making sure that facial animations were up to par.
But the question has to be asked why the faces in Inquisition didn't have these issues. What you're describing seems entirely the fault of Montréal's management.
What are you on about sara and Cassandra looked fine in DAI, with a simple hair mod Sera was gorgeous.
I agree that they looked great.
 
My understanding is that inside a game studio, there can be multiple animation leads, and leads are not necessarily directors or management. But anyone who has direct experience, feel free to correct or elaborate.

I hope you're right, it would make more sense if that's the case. Imagine how stressful it would be to have so much responsibility on a project with a 40 million budget with no experience, lol.

Edit: Looks like she has experience anyway, so guess it's no biggie either way.
 
The people in charge of hiring and project management and finally greenlighting this for release might have had the most power in making sure that facial animations were up to par.
This is something very important that doesn't get discussed often.

Whenever a studio increases in size, there's a temptation among upper management to bring in PMs and Coordinators that are not from within the games industry (speed, availability, salary etc.).

The problem with that is that those people are often unable to say "Yeah, no, this looks bad to me, sorry". They usually don't make qualitative statements regarding the product (and often feel they can't make them due to inexperience), concerning themselves only with the quantitative side (milestones, billing, remaining budget etc.)
 
But the question has to be asked why the faces in Inquisition didn't have these issues. What you're describing seems entirely the fault of Montréal's management.

The point is no one on this forum can purport to know the reason why the animation looks bad. There are many parts that go into producing it. You just were given multiple reasons why it could have been.
 
So back to the embargo talk.

Cohh just said that there's a major cutscene they can't show after Eos and also some nexus stuff is also embargoed, but then you can go onto the next planets ok.

Seems a weird way of doing it.
 
The point is no one on this forum can purport to know the reason why the animation looks bad. There are many parts that go into producing it. You just were given multiple reasons why it could have been.
No shit. My point was that EA proper doesn't seem to be the main issue given how much latitude BioWare Montréal was given and that it looks like this is a problem that's in some way their fault.
 

Yeah, there's a good dose of jank/bugs and glitches in amongst questionable animations.

Just seems like something that has been rushed/shat out. This doesn't speak for the story, but it's disappointing to see from industry big boys like Bioware/EA.

You'd expect this level of jank from a European RPG like Gothic/Risen. It's probably going to dock points in reviews, even if the story is good. DA 2 was slaughtered for jank, crazy asset reuse and just generally being unfinished.

Isn't there even a crazy expensive collectors edition for this game, that comes without the game? lol
 
this is fucking disgusting to see and it's part of misogynist witch hunts propagated by gamer bigots. Not only that, but it's not the fault of animators at Bioware Montreal, as they've been busting their asses to animate hundreds of dialogue sequences and cutscenes. If you want to blame someone, blame project management, Bioware executives, and EA. And going through a person's portfolio is so creepy and abhorrent, the people who did this should be ashamed.

Sorry for being very direct, but this kind of witch hunt is so toxic and hateful. Edit your post please.

She worked at DHX Studios Vancouver, a computer animation company before joining Bioware.

Also, it's up to the head of the company to pass this stuff. They clearly did a shot job checking if the animation was up to quality and that's a company level issue. Not just one person. If I fuck up at my job my boss will call me out. He won't let it slide and leave a mess to deal with.

These bullshit witch hunts from GG scumbags do NOTHING to help.

There's no simple solution if we assume that something has gone wrong. Maybe the animation technology chosen was incompatible from the get-go? Maybe the producers and management at Montreal thought that they didn't need to hire more animators and simply overworked the ones they had? Maybe scripts were constantly re-written and dialogues changed that the animation department couldn't keep up with? Maybe they just tried to outsource the majority of animations and got a faulty product in return? I honestly don't know, but animation is incredibly hard, so it's not about single individuals being untalented, but management and executives deciding that this is acceptable for release or choosing not to hire more people to help out with the kinks and warts.

The people in charge of hiring and project management and finally greenlighting this for release might have had the most power in making sure that facial animations were up to par.

Bullshit. She's a graduated (and experienced) animator and she's not a lead either by the look of it :https://ca.linkedin.com/in/allierosemarie

And let's not even talk about that Gamergate approved website as a source... of course it's a women fault

Thank you.

There are some themes starting to spawn in this thread that I very much do not like.
 
Yeah, there's a good dose of jank/bugs and glitches in amongst questionable animations.

Just seems like something that has been rushed/shat out. This doesn't speak for the story, but it's disappointing to see from industry big boys like Bioware/EA.

You'd expect this level of jank from a European RPG like Gothic/Risen. It's probably going to dock points in reviews, even if the story is good. DA 2 was slaughtered for jank, crazy asset reuse and just generally being unfinished.

I'm so frustrated with the decision to ship rather than delay. Did EA think this would go over well in the age of social media? Assassin's Creed: Unity was absolutely shat on for its bugs and glitches. The internet made sure that they were spread far and wide. Ubisoft had to publicly apologize, offer free games to customers, and promise to fix the most egregious issues. How could EA watch that happen and then take this course of action?
 
I'm so frustrated with the decision to ship rather than delay. Did EA think this would go over well in the age of social media? Assassin's Creed: Unity was absolutely shat on for its bugs and glitches. The internet made sure that they were spread far and wide. Ubisoft had to publicly apologize, offer free games to customers, and promise to fix the most egregious issues. How could EA watch that happen and then take this course of action?

EA gonna EA. Big name IP, so they'll be hoping it will sell stupid amounts, and ship the expected season pass in good numbers too. Regardless of the state of the game.

Probably more of a care to try and spread more of the budget to MP as well (games as a service!!!11111).

We want MP in our ME game... said no one ever, even if it is okay. I know it was in ME3, but did anyone really give a shit about it? People play ME for the gripping science fiction multi-layered story. EA nuke that at their own peril, or slack on creating a compelling and polished narrative at their own peril. Reviews and response will be a DA 2 style bloodbath if that's the case here.

Right now even if the story is good and content is impressive, it's still going to get docked for a lack of polish. I mean jezus EA, night and day difference (dead eyes are the worst). Although animation and jank is worse than iffy looking faces/eyes.
 
It's ridiculous that EA would drop the ball on one of there biggest IPs. There must have been a major fuck up at some point during development.
 
Fix the eyes so they don't look like painted ping pong balls and you've solved like 75% of the problems coming from that character model.

Animation is a whole other thing that needs to be fixed.
 
EA gave them time, money, and resources, what more could they have done?

Agree. I like bashing EA as much as the next person, but it doesn't seem like they were too much of an obstacle this time around, Bioware XYZ team had 5 years and a decent budget to make something amazing, so if anything, it's all on Bioware, because no competent person in charge of anything should be able to look at this and be "yup, that's fine, both writing and animations seem compelling".
 
Well im a lead developer in a tech company. and i'm just looking at the results of the job. you can have all the titles, but if you can't make your job done properly that is no experience for me. in my opinion every one who work on animation there should be fired. this results with five years in development is unacceptible

So you're just another drop in the bucket of why the tech industry is so toxic.
 
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