SmokedMeat
Gamer™
Humble Bundle definitely played a part in those Capcom numbers.
I didn't notice Dead or Alive V?
I didn't notice Dead or Alive V?
Absolutely.The other thing I'm noticing is that 4/6 listed here from Namco (including Yomawari and God Eater 2: Rage Burst later). They've really stepped up, haven't they.
If you want to compare the viability of late ports with late ports, I'm more than ready to do so.Sounding like a Wii U circa 2012 thread up in here.
DS3 sold 1 million copies at full price. Tales of Zestiria sold 90k copies at full price (comparable to its western console sales at release, despite being the first game on the platform). All the other day-and-date releases also did a significant fraction of their sales at full price.And said penetration is directly related to the price floor of these games. Console games don't hit such floors.
Sounding like a Wii U circa 2012 thread up in here.
Sorry, couldn't resist.
Absolutely.
Of course, the massive revenue they must be making with the Dark Souls series on Steam is probably one hell of a motivator. Enough to shake up even an old Japanese publisher.
If you want to compare the viability of late ports with late ports, I'm more than ready to do so.
XCOM2 sold more than 1 million copies on Steam. It was ported to consoles (not as late and not as badly as DQH was ported to PC) and sold less than 20k in its first month in NPD.
DS3 sold 1 million copies at full price. Tales of Zestiria sold 90k copies at full price (comparable to its western console sales at release, despite being the first game on the platform). All the other day-and-date releases also did a significant fraction of their sales at full price.
Late, stealth releases sell less. Shocking news.
Give some indication of western sales if you are going to argue that a particular Steam version sold poorly.
Given what Monster Hunter does first month via NPD, I find it hard to believe that a copycat game like God Eater 2 is selling in large enough quantities to make over 50k copies in 2 months not worth the effort.
GE should be able to do better IMO. It was released during a quite busy time and the game doesn't have any effort on marketing didn't help either.The PS4 version is an upport of a Vita game. That's an HD port of a handheld title. Sure you get Resurrection with it... that's the point of an HD remaster. 60k is before the 50% off by the way. 60k in 2 months ? That's a decent amount for a niche title like this.
Who said every games will be a success ? I want to see the receipt.
Given what Monster Hunter does first month via NPD, I find it hard to believe that a copycat game like God Eater 2 is selling in large enough quantities to make over 50k copies in 2 months not worth the effort.
Sure but then the same questions come up as did when talking about that. Does the increased effort increase revenue proportionally(I'd say probably)? Does launching day and date actually increase total unit sales or just divide them between SKUs? What kind of ASP do you get between SKUs?
The big advantage Steam has, and will continue to have, is that will have a much longer period of sales than a retail console release.
GE should be able to do better IMO. It was released during a quite busy time and the game doesn't have any effort on marketing didn't help either.
Are they even translating the Third Chapter, looking at how SC ended up, I don't think we ever going to get it.
On other side, I have no idea why SNK didn't launch KOF14 for PC, 13 sold so well.
I'd say the answer to that is in the data for anyone willing to look.Does launching day and date actually increase total unit sales or just divide them between SKUs?
I'd say the answer to that is in the data for anyone willing to look.
Just compare e.g. Tales of Xillia (2) western sales to Tales of Zestiria western sales. The latter actually increased in pure console sales in NPD (from 43k to 58k in their release months), despite Steam additionally providing 90k full price sales around launch and another 150k at >=17$ on top of that later on.
I don't have the numbers for the other day-and-date releases at hand, but I'm sure they'll paint a similar picture.
Best game in the series outselling worst game in the series by ~1000 makes me unexpectedly angry.D3 PUBLISHER
Earth Defense Force 4.1: The Shadow of New Despair - 70.000
Earth Defense Force: Insect Armageddon - 69.000
Speaking of Valkyria, where's Sega's 2016 PC port they've said they're working on? They're usually announced around now. Maybe Early 2017 instead and they're going to pull another Binary Domain and release a PC port of Yakuza 0 or Persona 5 a month after console launch?
Root Double -Before Crime * After Days- Xtend Edition - 4,200
Best game in the series outselling worst game in the series by ~1000 makes me unexpectedly angry.
I know estimates at this level are really inaccurate, but seeing the sales at this level (especially with ZTD much higher) is pretty sad. Root Double is a great VN, and it's pretty much exactly what fans of 999 would be looking for, but it just got absolutely no attention.
Well, it seems almost impossible for a VN to find success these days if it's not part of a major ongoing franchise (ideally with a well known anime adaptation that people have seen), but it's still a shame.
Well, if it helps, in terms of revenue 4.1 probably outperformed Insect Armageddon by at least a factor of 4 (already, and it still has lots of sales at lower price points ahead of it which already happened for Insect Armageddon).Best game in the series outselling worst game in the series by ~1000 makes me unexpectedly angry.
Atlus has zero apparent interest in PC ports. Which is a shame. They'd make more on Persona 5 cards and emotes on Steam than they do on half their retail releases.
Anime cards are kind of a big deal. I bought a random 2 dollar game from PLAYISM and each card sells for like 40 cents, so the game is pretty much free. It's nuts how much anime fans drive up prices.
You do realize that EDF 4.1 released this year on Steam? 70K in under a year compared to 69K over the course of what 2+ years is pretty good.
Best game in the series outselling worst game in the series by ~1000 makes me unexpectedly angry.
It released in the middle of July. Those are 70k sales in just 3 months and the lowest price was 32s.You do realize that EDF 4.1 released this year on Steam? 70K in under a year compared to 69K over the course of what 2+ years is pretty good.
Steam has been absolutely flooded with shitty VNs that even VN fans have little way to parse what is worthwhile. The boom seems to be over in any case and I wonder how that will affect future localizations when a few thousand sales is the ceiling for most titles. The dropoff between Grisaia games especially looks brutal.
GE should be able to do better IMO. It was released during a quite busy time and the game doesn't have any effort on marketing didn't help either.
Except it's not copycat though.
Otherwise people wouldn't snarkily write in their steam review to play the abomination that is MHO instead just because it had Monster Hunter in the title.
Steam has been absolutely flooded with shitty VNs that even VN fans have little way to parse what is worthwhile. The boom seems to be over in any case and I wonder how that will affect future localizations when a few thousand sales is the ceiling for most titles. The dropoff between Grisaia games especially looks brutal.
Planetarian on 4000 after all these years is downright depressing, I feel like I've gifted half of that amount myself. Also Neptunia VII on 29k is crazy low, it's genuinely the best in the series and the most recent mainline entry yet is getting stomped by Neptunia U which is a pretty rubbish spinoff.
Looking at the entire list I feel like this year just hasn't been kind on Japanese games on Steam, like some of those numbers are low enough that I can see some publishers completely dropping all future PC support.
Sales are beginning to stagnate on Steam. Slow start and almost no legs for several titles, but it's great to see DSIII doing great.
Yeah, it's a damn shame, but there's just so much absolute shit out there that there's almost no way of knowing if something isn't shit unless you recognize the name.
I hope that folks are still able to make a profit at this level, because otherwise we might be going back to the way things were years ago if localizations become completely unworthwhile again.
I blame inertia.I don´t really understand why publishers insist on releasing late ports, numbers are pretty clear on the matter.
Yeah, it's a damn shame, but there's just so much absolute shit out there that there's almost no way of knowing if something isn't shit unless you recognize the name.
I hope that folks are still able to make a profit at this level, because otherwise we might be going back to the way things were years ago if localizations become completely unworthwhile again.
Steam has been so absolutely flooded with shitty VNs that even VN fans have little way to parse what is worthwhile. The boom seems to be over in any case and I wonder how that will affect future localizations when a few thousand sales is the ceiling for most titles. The dropoff between Grisaia games especially looks brutal.
I don´t really understand why publishers insist on releasing late ports, numbers are pretty clear on the matter.
I wonder how much of the issue there is with the localization companies, and how much of it is due to the original rights holder.I think the blame here lies on companies taking a quantity over quality approach to selecting what they localize.
Like, seriously, I'd take Steam's VN library being cut down to 1/10th, maybe 1/20th of its current size if it meant getting some of the truly legendary VNs that have yet to be localized getting a western release, like Type-Moon's library, 428, Policenauts, or a PC port of the (Already localized) Sega CD version of Snatcher.
It depends on licensing costs, lower profile titles without big name voice actors can profit on very low sales. Companies like MangaGamer have survived on narrow margins and low sales for a while.VNs are an interesting topic. I really don't have a good grasp on how much they need to sell for translations to be worth it.
I think the blame here lies on companies taking a quantity over quality approach to selecting what they localize.
I wonder how much of the issue there is with the localization companies, and how much of it is due to the original rights holder.
Some of those are reportedly impossible to work with.
The biggest issue isn't the localizations. It's the ever growing glut of original English language VNs flooding Steam, with more and more coming seemingly every week.
Is it weird that every subsequent sequel sold less than the previous game? For something like Neptunia, I wonder why so many people got the first game in the first place.
I can't help but be a bit concerned about the figures here. For pretty much all the smaller developers, the first title does fine, but there's a massive drop-off with every successive game they release. I'm not sure if it's more attributable to the Steam market being flooded, or a lack of novelty once a developer has already put something on the platform. I have to wonder if it's quickly reaching a point where, despite early success, PC is becoming an unappealing platform for some of these guys.
I can't help but be a bit concerned about the figures here. For pretty much all the smaller developers, the first title does fine, but there's a massive drop-off with every successive game they release. I'm not sure if it's more attributable to the Steam market being flooded, or a lack of novelty once a developer has already put something on the platform. I have to wonder if it's quickly reaching a point where, despite early success, PC is becoming an unappealing platform for some of these guys.
But thats normal when the first title been on sale or bundle a few times already.
Think of it this way; even if initial sales are low, as time goes on and with further sales not only will it cover up its costs but after doing so will mainly be making good revenue for the publisher.
Metal Gear Solid V: The Phantom Pain - 1.147.000
Resident Evil 6 - 923.000
Something about this seems wrong. The idea that there's only a 200k difference between one of the best games released in its year, and a game who is most widely remembered for the fact that its logo looks like a giraffe getting its dick sucked. I have to assume that MGSV has gotten very few big sales and RE6 must have been given away at the various holiday sales or something.
I can't help but be a bit concerned about the figures here. For pretty much all the smaller developers, the first title does fine, but there's a massive drop-off with every successive game they release. I'm not sure if it's more attributable to the Steam market being flooded, or a lack of novelty once a developer has already put something on the platform. I have to wonder if it's quickly reaching a point where, despite early success, PC is becoming an unappealing platform for some of these guys.