DenchDeckard
Moderated wildly
its deffo a next gen only game. Sure it might not be as optimized as some big titles but the engine and world size etc is very impressive. Series S is putting in work running this!
Lower the near fieldThat photo mode has a lot to be desired. First of all it lets you NOCLIP through literally anything, second, depth of field is weird...sometimes your own character is blurry when taking a screenshot but the scene in front of them is crystal clear.
All my screenshots in this thread is from the PS5Haven't seen anybody mention this on PS5 yet.
Whats the internal resolution with DLSS Balanced? Do you know?Something doesn't add up. I'm getting almost rock solid 60 FPS (almost because there are some minor hitches; mostly when it loads new location) on a mix of High and Very High settings.
RTX 2060 Super, Ryzen 3600, 1080p, DLSS Balanced.
Unless we're talking about no DLSS then yeah, it's not pretty.
i dont believe u ^^ Hugo is teh reason i didnt buy this gameHugo is so adorable. His characterization is a lot better compared to the first game. He's a lot less of a whiny brat and a lot more likable.
Whats the internal resolution with DLSS Balanced? Do you know?
I know in cybperunk, DLSS quality halves the internal resolution when running the game in 4k to 1440p, and down to 1080p in Performance, but ive always wondered what resolution Balanced uses.
SSRraytracedshadows were enabled already so I didn't touch that, I turned raytracing to 1 and raytracedshadows to 1 and no difference, same framerate and couldn't see any changes to shadows (I was in an underground area with rats and numerous lights so there should have been an impact). I noticed when I quit the game it set raytracing back to 0 so I changed it again and set the file to read only and tried again and same story no performance impact and no visible changes.For me it worked. Changes shadows and the framerate went down a lot. I changed to 3 lines. Ray Tracing, SSRaytracedShadows and RaytracedShadows.
4k balanced = 2227x1253Whats the internal resolution with DLSS Balanced? Do you know?
I know in cybperunk, DLSS quality halves the internal resolution when running the game in 4k to 1440p, and down to 1080p in Performance, but ive always wondered what resolution Balanced uses.
Need to de-select "Allow 4k" in video options menu. You will lose HDR doing this on Xbox however to get that 120hz 1440p mode.Seems like more Plague Tale innocence, which isn't a bad thing as I really enjoyed it.
For consoles I wish they'd put a 40hz toggle in the options menu. I've got my SX plugged into a port that only does 1440p @ 120hz. Spent a while trying to figure out why the SX was outputting a 4k signal and dropped the refresh rate to 60.
Turns out the SX will force the highest resolution the port is capable of, even if you select the refresh rate as 120.
Only played half hour but similar in terms of gameplay but a massive improvement graphically. In fact the environments are incredibly detailed and much bigger compared to the original. The character models and animations are better but the difference is not as significant.how is this game in comparison to the first one?
already screenshots in here, I'm keen to see them.Is there an OT? Took some screenshots with DLSS3.0
Need to de-select "Allow 4k" in video options menu. You will lose HDR doing this on Xbox however to get that 120hz 1440p mode.
I literally am going from part 1 right into part 2. They are pretty similar, but I'm just on chapter 1 still. I think a lot of the animations are literally exactly the same also. Such as the guards discovering you, hitting you with a punch then doing the single downward chop. Exactly the same. Using the sling looks exactly the same.how is this game in comparison to the first one?
Forget any upscaling tech - they need to optimise the game first.
Working on uploading now. Had to convert due to the way nvidia captures them.already screenshots in here, I'm keen to see them.
MY EYYYYYYYES!
Left the overlay on to show performance. With DLSS 3.0 the fps speaks for itself. Runs perfect and game is very enjoyable so far.
Rig
5900x
64gb DDR4
4090
Win11
Left the overlay on to show performance. With DLSS 3.0 the fps speaks for itself. Runs perfect and game is very enjoyable so far.
Rig
5900x
64gb DDR4
4090
Win11
Note that the screenshots were converted to jpeg to accommodate web host.
Oh ok. For a second, I thought they were converted to punish my eyes.Note that the screenshots were converted to jpeg to accommodate web host.
Left the overlay on to show performance. With DLSS 3.0 the fps speaks for itself. Runs perfect and game is very enjoyable so far.
Rig
5900x
64gb DDR4
4090
Win11
Note that the screenshots were converted to jpeg to accommodate web host.
That sounds pretty annoying. The first game was almost all super easy and scripted with one obvious way to go. Not the best gameplay, but it kept the pace moving along nicely.Anyone else get confused where you're supposed to be going in some of the larger sneaking bits?. Died quite a lot of times just working out where the game wants me to go.
Well there are quite a lot of these large areas with different routes where yuo have to sneak past multiple enemies. The game doesnt always make it clrear where you are actually trying to get to though as there is no map or markers etcThat sounds pretty annoying. The first game was almost all super easy and scripted with one obvious way to go. Not the best gameplay, but it kept the pace moving along nicely.
Actually after playing Scorn then coming to this I'm finding rather straightforward. Scorn was quite frustrating at times.Anyone else get confused where you're supposed to be going in some of the larger sneaking bits?. Died quite a lot of times just working out where the game wants me to go.
Disable motion blur, it's not very good here.Depth of field in this game is like PS2 quality level, distant objects look like shit.
Playing on series x, 30fps feels bad...
You want nice graphics the framerate must suffer unfortunately.Depth of field in this game is like PS2 quality level, distant objects look like shit.
Playing on series x, 30fps feels bad...
I'm thinking it's an HDR or bloom issue. I think you disable bloom in the video settings. Not home right now but I'll try later. It does look pretty good and runs stellar.I am getting a lot of blown highlights as well, what's the remedy? Do i need to upgrade to Win11 for auto HDR? I can't find any HDR settings inside the game.
Otherwise this game looks incredible.
Everything on HIGH @ 1440p the 6800xt runs it between 50 and 120 frames so basically unplayable without a VRR panel.
Disable motion blur, it's not very good here.
You want nice graphics the framerate must suffer unfortunately.
Budgets my friend.First thing I did
Horizon FW looks about on par in terms of fidelity, yet it is fully open world and either 4K/30 (compared to 1440p here) or 60FPS with dynamic res and CB (looks ok after the patch).
Asobo has fucked up priorites here and even after adjusting to this "cinematic" framerate I still have to deal with pixelated depth of field and other screen smearing techniques they used (thank god player can disable CA).
Seriously. The first game took a while but got a free next gen patch. I think they just struggled to get it out the door on time. I expect optimization to improve over time, unfortunately. Even Horizon had to get patches though.Budgets my friend.
You expect a 60fps version on console? Hopefully but it's a lovely looking game IMO.Seriously. The first game took a while but got a free next gen patch. I think they just struggled to get it out the door on time. I expect optimization to improve over time, unfortunately. Even Horizon had to get patches though.
I would be shocked if they couldn't do a 1080/60, but I have no real informed opinion on it. The game looks awesome, but I didn't think it was a whole generation ahead of the last one. The first one looked super good also.You expect a 60fps version on console? Hopefully but it's a lovely looking game IMO.
Played it for about an hour on the Series X,and the framerate feels horrible,and feels below 30fps a lot of the time
Budgets my friend.
I would be shocked if they couldn't do a 1080/60, but I have no real informed opinion on it. The game looks awesome, but I didn't think it was a whole generation ahead of the last one. The first one looked super good also.
wait until you arrive the 300k rats place. then the game becomes super CPU bound. supposedly 3700x tops around 35-40 fps in those scenes. which could explain why they locked it to 30/40. ihowever the game is not completely compromised of rat scenes, so a VRR unlocked mode would be greatAs I said, bad priorities. They should have made performance target from from the start and build game around it or just implement dynamic resolution on consoles with optional performance mode.
I have 5700XT so in raw power around PS5 GPU (slighty worse), PC version can do 60FPS in 1080p with mix of low, medium and high settings (with v. high textures).