A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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Some guy flew towards a star for six real-world hours and it didn't get any larger/closer. Unless the distances are way out of proportion I'd say that's pretty much disproven it.

Well guess what, this is the first time I heard about this 'some guy'... so hence the question.

then that isn't a "center" and they shouldn't have called it that

There is multiple galaxies.
 
Would be great if Sean could simply clear up this "miniscule" thing.

I think he's being vague for a reason, and I honestly doubt its a devious reason like everyone wants to assume. Its always gotta be some grand evil conspiracy.

It'd also be great if our community didn't have to make mountains out of molehills on every single thing.
 
So you don't like the game anyways? And it would add a "tiny little extra bit?" Yeah, sounds like a minuscule thing.

siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh

it could use ANY tiny little extra bit. any of it. whatever it is, however big it is, at long as it is more.

i don't like the game so much that I bought it

you people are ridiculous
 
Maybe HelloGames is in the process of figuring out why two players didn't see each other?

Also, aren't they in a rush to get the PC version out?


Some people need to chill and just wait a little longer for answers.
 
MP in NMS has always been that extra tac-on feature that not even the devs really cared about cause its not an MP game.
(
show me the receipts

Also who the f are you to tell people they should only care about finding an NPC and a cave, but having an interest in finding and encountering another player explorer is OFF LIMITS and the subject that Sean put out there should be dropped?
 
I don't think the "Center of the Galaxy" is the same place for everyone.

There's 14 Quintrillion Planets. That could make up millions of different galaxies with millions of planets all falling under the same "Universe"

I've seen dozens of planets in many different star systems and I've never come across anything discovered by another player.

It's so much more spread out than you think it is.

Have you played the game?

That't not how it works in NMS. There are many skyboxed solar systems within a galaxy, the solar system at the galaxy's center has a way of getting to another galaxy. Many galaxies in the universe. A galaxy doesn't hold 18 quintiliion planets, the universe does. Allegedly.
 
I don't think the "Center of the Galaxy" is the same place for everyone.

There's 14 Quintrillion Planets. That could make up millions of different galaxies with millions of planets all falling under the same "Universe"

I've seen dozens of planets in many different star systems and I've never come across anything discovered by another player.

It's so much more spread out than you think it is.

Have you played the game?

Yea 14 Quintriilion planets across the different galaxies, but everyone starts out in the same galaxy, just in different spots (Solar Systems). The single galaxies are just huge
 
Maybe HelloGames is in the process of figuring out why two players didn't see each other?

Also, aren't they in a rush to get the PC version out?


Some people need to chill and just wait a little longer for answers.

If that was the case, they would have said something along the lines, we're looking into fixing the issue.

Except on twitter all he posted was WOW two people found each other and didn't become more clear after that with the other tweets. Was there a need to post that if he wasn't going to clear up what he meant?
 
So... it's a bug?

Rather than just a bug, it's behavior that seems to support the notion that the universe is actually just a series of large interconnected rooms that operate somewhat independently from each other. It seems to be directly at odds with what the game suggests, which heavily implies you COULD seamlessly travel between systems if you were so inclined.

It could also just be a bug, but I guess like with the seeing-other-people thing, there's no real answer and no real way of finding one.
 
Dear Sean,

If you're reading this, I just want you to know that you're my hero. You are so humble. And so genuine. And so barefoot. Those are great qualities that I look for in a friend.

You made a great game and people love it. Don't let anyone get you down. I love flying to new planets, naming them "Duckshit", and meeting all the creatures that live there.

However, I'd appreciate it if you maybe stopped lying, but *hands up in front of me* that's just me. No big deal.

Next time you make a game, I'll be there. I'll be keeping a close eye on every word you say during those interviews though! LOL, jk.

Ok, goodbye. I'm going to go back to playing one of the greatest games ever made. It's called Bloodborne. I might actually run into someone on that game. ;)

Love,

Joshua
 
For some people, due to Sean's own promotions, finding another player was part of the appeal, as it isn't even as rare as finding the same species as someone else has or the many other rare unique discoveries that are in the game. He said the feature was in numerous times, but you want to deflect it. He said something can happen, and now the only evidence we have says otherwise and has blown up due to him avoiding the question after people paid for the game. He hasn't said the feature was in or out, despite having previously only saying it was in.

Their "marketing" when it comes to multiplayer was the equivalent of saying "Yes it's there and you have about a 1 in 100 million chance of finding someone".

How anyone can suddenly be super pissed that they no longer have that infinitely small chance is beyond me. Sure, two people found eachother and it was broken. Ever think that maybe it's a bug? Maybe it was a network issue that still persists? Ever think maybe his silence is because he's been working 18 hours a day to try and fix problems from the launch?

Instead, lets lynch him over his silence, makes a lot more sense.
 
you all see this?

No Man’s Sky exploit gives you unlimited items, ruins game

http://www.polygon.com/2016/8/11/12438670/no-mans-sky-exploit-cheat-item-duplication

No Man’s Sky players have found a way to duplicate items in the game, including some of the rarest and most essential cargo needed to finish. This isn’t a smart use of the economy, like farming Bypass Chips, this is an exploit that will likely be patched out of the game in short order.

"Upon death in your ship, No Man's Sky allows you to claim back your ship's inventory from your grave marker," Eurogamer reported. "But by reloading a previous save you can get your inventory back plus access to the grave as well, doubling whatever you had at the time."

video at link
 
That't not how it works in NMS. There are many skyboxed solar systems within a galaxy, the solar system at the galaxy's center has a way of getting to another galaxy. Many galaxies in the universe. A galaxy doesn't hold 18 quintiliion planets, the universe does. Allegedly.

I just get the impression some people here expected an MMO where multiple people would all meet up on the same planet or something, but I never got the impression that's NMS was anything like that all.
 
LOL I'm fucking done (the gif is from nomansky subreddit)

seanc0jsu.gif

 
No, they don't, Eurogamer are wrong. The sun on each planets moves, yes, but that's just a light source moving in a skybox.

Bercause neighbouring planets never change their position.

That was to be expected considering their choice to have planets really close to each other.
 
siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh

it could use ANY tiny little extra bit. any of it. whatever it is, however big it is, at long as it is more.

i don't like the game so much that I bought it

you people are ridiculous

Buying the game doesn't mean you like it. You described the game as having a "shallow and boring gameplay loop" it doesn't sounds like you like it very much, and you yourself downplayed the significance of the chance of seeing another player.

I think I'm pretty reasonable
 
I see there are still lots of people here not understanding that for some other people, the idea of being in a vast "universe" with people around the world also inhabiting it despite the extremely small chance of bumping into them is actually kind of a big deal.
 
Dear Sean,

If you're reading this, I just want you to know that you're my hero. You are so humble. And so genuine. And so barefoot. Those are great qualities that I look for in a friend.

You made a great game and people love it. Don't let anyone get you down. I love flying to new planets, naming them "Duckshit", and meeting all the creatures that live there.

However, I'd appreciate it if you maybe stopped lying, but *hands up in front of me* that's just me. No big deal.

Next time you make a game, I'll be there. I'll be keeping a close eye on every word you say during those interviews though! LOL, jk.

Ok, goodbye. I'm going to go back to playing one of the greatest games ever made. It's called Bloodborne. I might actually run into someone on that game. ;)

Love,

Joshua

now this is a good quality post
 

Rather than just a bug, it's behavior that seems to support the notion that the universe is actually just a series of large interconnected rooms that operate somewhat independently from each other. It seems to be directly at odds with what the game suggests, which heavily implies you COULD seamlessly travel between systems if you were so inclined.

It could also just be a bug, but I guess like with the seeing-other-people thing, there's no real answer and no real way of finding one.

If it helps, the video is here. You can basically skip to the end and see how the game starts acting up. It really does look like things hit an invisible wall, or at least something along those lines.

Thank you for the info.

you all see this?

No Man’s Sky exploit gives you unlimited items, ruins game

http://www.polygon.com/2016/8/11/12438670/no-mans-sky-exploit-cheat-item-duplication



video at link

Remember earlier people said they saw some random grave markers but could not interact with them...

Part of the Easter Eggs perhaps (like I said before)?
 
Well guess what, this is the first time I heard about this 'some guy'... so hence the question.

If it helps, the video is here. You can basically skip to the end and see how the game starts acting up. It really does look like things hit an invisible wall, or at least something along those lines.
 
I see there are still lots of people here not understanding that for some other people, the idea of being in a vast "universe" with people around the world also inhabiting it despite the extremely small chance of bumping into them is actually kind of a big deal.

If it worked like Sean described it, though, two people would meet one time in a hundred years and everyone else would be complaining that they never run into anyone. Still a big deal?
 
At the same time, you don't have the press defending Sean for his actions. This is also that's happening in this thread with the back and forth. Some of us here want answers. That's it, simple yes or no to whether the feature exists. Don't assume everyone is acting "stupid and angry".

I'm not assuming anything, just describing a reality. Just read the thread for yourself.

It's fine to want answers, I want them myself even though I'm defending the game, since I like it.

As I've said, the problem is that they should have been clear on the legitimate changes they were making during development (since no one pays for the game before having it, right? Pre-orders can be cancelled). It's an omission, more than a lie (since at that point for all we know basic multiplayer was probably in the game).

That's the real issue. So until we have further explanations, what's the point of all the anger and calling them liars? What's the point of the back and forth?

And again, most of the angry users I've seen seem to lack some perspective: all of a sudden every in-game feature is being torn apart and examined through the "they lied" lense. Even basic tech stuff that's inevitable in modern gaming (skyboxes - that are not in the game, by the way -, managing distances, etc.).

And that's twice as stupid.
 
you all see this?

No Man’s Sky exploit gives you unlimited items, ruins game

http://www.polygon.com/2016/8/11/12438670/no-mans-sky-exploit-cheat-item-duplication



video at link

It came up in the OT, pro-tip, it only "ruins the game" if you consciously use it to "ruin the game" (for whatever value you ascribe to ruin).

At least this is just a BUG/EXPLOIT, and not a LIE.

So there's a positive!

/highfive?!?!

It's not a bug its a feature to deal with all those inventory complaints!
 
show me the receipts

Also who the f are you to tell people they should only care about finding an NPC and a cave, but having an interest in finding and encountering another player explorer is OFF LIMITS and the subject that Sean put out there should be dropped?

Never said that in the least. Its not OFF limits, it seems broken, and at the very least was next-to-impossible. As in the average user WON'T meet someone, not because the feature isn't there, but because of the scale of the game.

If you buy a 60$ game for a 0.00001% chance at meeting someone "legitimately" (not adding them through Playstation and coodinating on stream) then I would say that is silly.
Money has different worth to everyone though, so go ahead if you want - but if you literally bought it to meet someone when that's not the point of the game, don't know what to say. The devs didn't make it to cater to you, they put a little feature that seems busted due to number of people wrecking the servers. They haven't LIED yet, y'know, innocent till proven guilty - don't get mad till they address the issue, this is purely a festering hatred echo-chamber.

I'm still of the opinion that it's possible just not at the moment due to network issues.
If I'm proven wrong, I will change my opinion, but until then I will continue to play just as I had expected to before launch.
 
Buying the game doesn't mean you like it. You described the game as having a "shallow and boring gameplay loop" it doesn't sounds like you like it very much, and you yourself downplayed the significance of the chance of seeing another player.

I think I'm pretty reasonable

If you believe the gameplay loop of this game is anything but shallow, then, well, can't help you.
Boring is in the eye of the player and for me personally, yes, the gameplay is a boring tech demo.
But I like my pretty things and sometimes I find them and so the game is fun for me to chill in.

You realize that you can like a game but you can not like things in it, right?
 
If it worked like Sean described it, though, two people would meet one time in a hundred years and everyone else would be complaining that they never run into anyone. Still a big deal?

Yes? And my thoughts up to release was surely if everyone was heading to the centre then the chances would drastically increase as you got there
 
If it worked like Sean described it, though, two people would meet one time in a hundred years and everyone else would be complaining that they never run into anyone. Still a big deal?
Yes, because you know it could happen to you. That's some amount of excitement that wouldn't be there if there is no such functionality at all.
 
I'm assuming on PC you'll just be able to use Cheat Engine to give yourself unlimited Units or whatever, so it should be fun to see how quickly people can traverse through the game with no limits on the economy.
 
I just get the impression some people here expected an MMO where multiple people would all meet up on the same planet or something, but I never got the impression that's NMS was anything like that all.

I agree we cannot and should not expect an MMO, but Sean DID say that everyone has a local lobby that can handle several players, and that those lobbies would merge when you were near them, but that its very very very rare for that to happen in the universe. Here's what's interesting about that though: he did his math about the chances of being at the same spot and same time as another player, all wrong, and without understanding the core mechanics of his own game.

The chances only have to be of meeting on a planet in the first galaxy, not the entire universe, and if each star system is skyboxed, that further reduces the volume that you could exist in. Furthermore, if the game mechanics require you to go to the center of that galaxy to progress to the next galaxy, surely he should have realized that that galaxy's center hub would at one point be a bottle neck of players bumping into each other.
 
I always said it was likely to be an issue in production.

The wrong stuff gets signed off for print all the time. In every industry.
 
I see there are still lots of people here not understanding that for some other people, the idea of being in a vast "universe" with people around the world also inhabiting it despite the extremely small chance of bumping into them is actually kind of a big deal.

Completely understandable but devs claimed that you shoulnd't expect that from this game. So, it's on those people to be dissapointed if they got excited about that.

Could it be that he lied? maybe.

Is it ok? no, it's not ok to lie if that happened.

Should we care? well... we were told not to expect to play with friends, we were actually told to play other games for that. Personally I don't care if the feature doesn't exist since I knew it wasn't a probability from the get go, so yeah... lie about that all you want Sean, you're an ass for doing it but good thing it doesn't affect me.
 
I'm not assuming anything, just describing a reality. Just read the thread for yourself.

It's fine to want answers, I want them myself even though I'm defending the game, since I like it.

As I've said, the problem is that they should have been clear on the legitimate changes they were making during development (since no one pays for the game before having it, right? Pre-orders can be cancelled). It's an omission, more than a lie (since at that point for all we know basic multiplayer was probably in the game).

That's the real issue. So until we have further explanations, what's the point of all the anger and calling them liars? What's the point of the back and forth?

And again, most of the angry users I've seen seem to lack some perspective: all of a sudden every in-game feature is being torn apart and examined through the "they lied" lense. Even basic tech stuff that's inevitable in modern gaming (skyboxes, managing distances, etc.).

And that's twice as stupid.


The lyin thing is overblown until we get an official answer. Would've been better to get it as soon as it showed up.

You can like the game and be wary of the developer. Those two are not mutually exclusive. From what I've seen of the game, it looks like a good planet explorer with lots of different environments. Sure, I can like the game ( still waiting ).

Even if it is an omission, misdirection, fib, whatever you like to call it, it is in the end deception whether intentional or not as we still have not gotten an official answer.

The point of the back and forth is that people are saying it's a minor deal when it is for them. However, it may not be a minor deal for others. I'm sure there's quite a few that hyped up for this feature.

The skyboxes / managing distances arguments seem to be new.
 
I always said it was likely to be an issue in production.

The wrong stuff gets signed off for print all the time. In every industry.

I really can't fault them for the sticker thing.

It's literally just the LE boxes and it changes the age rating as well which obviously was an actual error.
 
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