A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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Someone in the OT claims another player saw them. Well, technically I guess it's the other guy making the claim.

There is no way this game is 18,000,000,000,000,000,000 planets then. Two instances of people finding each other on day one?
There has to be a pattern for spawns, it's definitely not random.
 
Yeah "practically zero" chance of two players hitting the same planet they said.

Even Alex from Hello games on the playstation blog referenced it here http://blog.us.playstation.com/2015/08/03/35-amazing-things-about-no-mans-sky/

no_man_s_sky.png

I knew I wasn't crazy. lol That's quite the proof.

So apparently not only it isn't that hard at all, but you can't technically do it anyway. Sounds like shady stuff...
 
I'm actually more bummed that people are seemingly starting so close to each other. I really hope it's just a bug that people are starting so close.
 
I always thought the idea that "the universe is so huge will will probably never see another player" and "the goal is for everyone to get to the center of the universe" were two ideas that didn't seem to match up logically.
 
A)To suggest that there was never any gaming controversies years before is some hardcore revisionist history B)This is an incredibly tired argument, no one is disrespecting the devs by asking questions about game features that were advertised and repeated verbatim by the developers. A confirmation that the feature was either A)On the CRF B)Coming in a later patch or C)Not working due to server issues would've avoided this entire controversy.

How the heck do you know it's not server issues? People are in here speaking with such certainty, calling the man a liar without knowing what the heck is actually going on. Both those instances may be the same planet, but the different time of day makes it seem like they aren't playing in the same instance.

He may very well have lied, but we don't know shit right now and everyone is just jumping to conclusions.
 
How would they even implement essentially a one million player mmo? Everyone online together all the time, in a universe that vast. Imagine tracking all those players on all those planets?

Not to mention that the universe is procedurally generated by people as they explore. So in theory, nothing exists until somebody goes there or observes it. But once it is observed, it exists for every player.

There's no doubt that the game is doing some interesting/impressive stuff. But perhaps part of the impressive tech is giving the illusion of depth. (Flame shield on)
 
Exactly. If players spawned randomly on planets far from the center of the universe, there is no way in hell that two would encounter the same planet on day one. It would be almost impossible in YEAR one, in fact.

Maybe no one on the dev team knows how to randomly populate a sphere with point picking? Or their algo is biased to put people in similar "friendly" starting hot spots.
 
There is no way this game is 18,000,000,000,000,000,000 planets then. Two instances of people finding each other on day one?
There has to be a pattern for spawns, it's definitely not random.

This goes a little bit into spoiler territory, but it's not that big a deal - I'll tag it anyway.

We know from pre-release streams that
everyone starts in the same galaxy. And we know that after getting to the center "something happens" (I don't think it's been revealed yet) and you start over again in a new galaxy just as far from the start as the last time. Like a New Game+. It's a reasonable assumption that everyone moves through each new galaxy sequentially. So like everyone starts in Gorxon and after getting to the center they go to Klarbaz and next is Hunchmix etc. etc.

The question is, does each of those galaxies have 18 quintillion planets in it? Or are the 18 quintillion distributed across, let's say, 100 million different galaxies, so each individual galaxy you move through only has 180 billion planets in it?

And then you can't start on any of those 180 billion, because some are close to the center, you have to spawn toward the far edge.

Suddenly it's not so unlikely that out of a million players, some of them weren't all that far from each other.
 
There is no way this game is 18,000,000,000,000,000,000 planets then. Two instances of people finding each other on day one?
There has to be a pattern for spawns, it's definitely not random.

Right. And this is more potentially troubling to me than the no visible player issue.

For example, what if the "18 quintillion" claim just means that, given the permutations of the variables used to generate planets, there are ~18,000,000,000,000,000,000 possibilities?" Might have nothing at all to do with actual size.

Not trying to be a downer. I am certainly reserving judgement until HG addresses this. Just musing.

Edit: Just read the above spoilered content. Sounds like maybe a combination.
 
How the heck do you know it's not server issues? People are in here speaking with such certainty, calling the man a liar without knowing what the heck is actually going on. Both those instances may be the same planet, but the different time of day makes it seem like they aren't playing in the same instance.

He may very well have lied, but we don't know shit right now and everyone is just jumping to conclusions.
I just listed a bunch of hypotheticals about why and how we arrived at this situation and how it could've been avoided. Hindsight is 20/20 but better communication from the devs in this situation would've been incredibly helpful.
 
I'm not surprised, but they honestly were very vague about how they discussed it and made it sound like it could be possible, just incredibly rare. What a shame. It's not really going to change the game in any meaningful way though I imagine.
 
Right. And this is more potentially troubling to me than the no visible player issue.

For example, what if the "18 quintillion" claim just means that, given the permutations of the variables used to generate planets, there are ~18,000,000,000,000,000,000 possibilities?" Might have nothing at all to do with actual size.

Not trying to be a downer. I am certainly reserving judgement until HG addresses this. Just musing.

Since the first interviews about the game I always received those informations with a grain of salt.

Two players meeting each other at the same exactly location, day one, clearly means the game is not that immense at all, or has some strong pattern leading everyone to substantially near locations.
 
Just a noob question from someone here who might have experience or knowledge on game development.

If the FOV is not that zoomed in, where would the weapon position be? and if it's farther from the character's point of view, would the character model's hands be exposed?
 
If they had built a solid mulitplayer system into the game but only a tiny handful of players who happened to meet actually used it, that would have been an incredible waste use of dev time.
 
Man, this thread is utterly pathetic. I miss the days when people played games because they were fun and not attacked the developer every chance they got because it's not everything they thought it would be. It's just mesmerizing how rude and disrespectful people can be. Grow up

So people spent 60 bucks and months of excitement on a product that doesn't deliver what was repeatedly, constantly hinted at and promised. 90% of my excitement for this game was the idea of exploring a massive continuous world with the chance of running into other players who might be friendly, evasive, combative... who knows?

Right up to launch the game was advertised as having multiplayer, just not being built with that as the focus.

If someone spends 60 bucks on something and find out that the part of it they've based their decision to buy on doesn't even exist, how is it "rude" and "disrespectful" to be upset about being mislead? Isn't it MORE "rude" and "disrespectful" that the devs couldn't make any of this clear in the months leading up to release and are possibly perfectly happy taking out money knowing we're trying to buy something they don't provide?
 
I think it could have been really cool to have a multiplayer component. Someone already " met " each other in one day. After months, maybe there could be some Eve style fleets developing.

Although there would have to be really expensive ships to drive an economy like that
 
So people spent 60 bucks and months of excitement on a product that doesn't deliver what was repeatedly, constantly hinted at and promised. 90% of my excitement for this game was the idea of exploring a massive continuous world with the chance of running into other players who might be friendly, evasive, combative... who knows?

Right up to launch the game was advertised as having multiplayer, just not being built with that as the focus.

If someone spends 60 bucks on something and find out that the part of it they've based their decision to buy on doesn't even exist, how is it "rude" and "disrespectful" to be upset about being mislead? Isn't it MORE "rude" and "disrespectful" that the devs couldn't make any of this clear in the months leading up to release and are possibly perfectly happy taking out money knowing we're trying to buy something they don't provide?
Read my other posts. People have every right to be upset but there have been personal attacks towards Sean in this thread. Absolutely not the way to go about handling this
 
So people spent 60 bucks and months of excitement on a product that doesn't deliver what was repeatedly, constantly hinted at and promised. 90% of my excitement for this game was the idea of exploring a massive continuous world with the chance of running into other players who might be friendly, evasive, combative... who knows?

Right up to launch the game was advertised as having multiplayer, just not being built with that as the focus.

If someone spends 60 bucks on something and find out that the part of it they've based their decision to buy on doesn't even exist, how is it "rude" and "disrespectful" to be upset about being mislead? Isn't it MORE "rude" and "disrespectful" that the devs couldn't make any of this clear in the months leading up to release and are possibly perfectly happy taking out money knowing we're trying to buy something they don't provide?

Yeah, cause them mentioning that it is extremely unlikely that you will run into another player is them advertising the game as a multiplayer game. If 90% of the reason you bought this game is the very small possibility you will run into another player then you need to learn how to spend your money in a better way.
 
So people spent 60 bucks and months of excitement on a product that doesn't deliver what was repeatedly, constantly hinted at and promised. 90% of my excitement for this game was the idea of exploring a massive continuous world with the chance of running into other players who might be friendly, evasive, combative... who knows?

He also stated multiple time that there was next to no chance of ever meeting anyone, so why was 90% of your excitement based on what he kept saying was basically impossible... I mean you were setting yourself up for deception no matter what


And this thread is full of hyperbole, on both sides, jesus.

He lied, that's not cool.
I find the game fun, but i'll be careful about the next game he hypes up.
The end
 
If they had built a solid mulitplayer system into the game but only a tiny handful of players who happened to meet actually used it, that would have been an incredible waste use of dev time.

Unfortunately that isn't what they were saying before launch, but it sounds like a great narrative now.
 
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