A Splatoon 3D platformer: you know you want it

You obviously haven't played the single player campaign.
The thing is that I don't want Splatoon to become just another 3D platformer. It's fine for the campaign, but I want Splatoon to maintain its own identity as a third person shooter with platforming elements.
 
It would be amazing if you could play it with the Wiimote and Nunchuk, using the pointer to aim your ink for platforming purposes. Like Epic Mickey, but good.
 
I'd love it. I bought this knowing that I wouldn't be putting a whole lot of time into the MP. It's kinda like the MK series. I know what to expect, but would love for them to create a more robust SP experience. Splatoon should absolutely still have great MP, but there is a lot of potential in the SP that shouldn't be ignored. It's a fresh, new IP with great ideas. I don't know why people are so against something like this.
 
You obviously haven't played the single player campaign.
I've played one stage. Admittedly that's not enough to form an opinion of the whole campaign, but it seemed pretty highly focused on the shooting to me.

Besides, if it's already a 3D platformer, then this thread makes even less sense. Why beg for a 3D platformer when you already have one?
 
It would be amazing if you could play it with the Wiimote and Nunchuk, using the pointer to aim your ink for platforming purposes. Like Epic Mickey, but good.
No touch screen, which is required for the Inkstrike & the Super Jump.
 
First I want to see what they have for the game in store with the content rollout in the coming months. The SP portion was pretty good but the multiplayer is on another level and so much more fun. If they flesh out the SP, I don't want them to make it Mario with ink guns, that would require changing the jumping physics and it plays perfect right now. I'd rather they try to incorporate the different weapons in more creative ways in the SP and use the ink mechanics for puzzles rather than a "reverse Mario Sunshine".
 
Not really. The single-player in the game is okay, but I care about Splatoon far, far more as a multiplayer game. Not everything from Nintendo needs to be a solo experience, especially of the platformer variety.

I would be totally fine with a Splatoon that was only multiplayer with no single-player. I'd never have any interest in the opposite.
 
If anything... That last boss battle in the singleplayer, if you played it you should know. Splatoon needs a Bayonetta type campaign.
 
I've played one stage. Admittedly that's not enough to form an opinion of the whole campaign, but it seemed pretty highly focused on the shooting to me.

Besides, if it's already a 3D platformer, then this thread makes even less sense. Why beg for a 3D platformer when you already have one?

The game becomes more platformy in the later stages. Especially world 3 and beyond.
 
I'd love for them to do a full fledged 3D platformer, not that the campaign in Splatoon isn't fully fledged but the ip has a lot of potential. I've mentioned this before but I'd love a giant hub island that takes influence from California, Hawaii, Tokyo and other Pacific beaches. The Island is filled with different and diverse kinds of Ocean Creature/Human hybrids like the Inklings, Octolings, Spykke, Captain Cuttlefish, etc. The main point is the game is to beat rival gangs in turf wars and control the city. You do this by competing in turf wars at special spots around the city such as at skate parks, docks, domes, beaches, ports, malls, etc. and completing other missions(like the ones in the campaign now) as well as boss fights. The city is filled with shops, skateparks, beaches, buildings of different heights as well as streets with different terrain and elevation. etc. making it fun to platform around. Also for faster travel you can use rollerblades, skateboard or a scooter to traverse around the city and also incorporate the ink mechanic for faster and more fun travel.
 
As someone who enjoys the multiplayer I'd love to see Splatoon become a big 3D Platforming franchise alongside Mario. I know it's not gonna happen lol but it'd be cool. The single player doesn't feel at all like something out of say the Subspace Emissary, where they tried to turn a fighter into a platformer and it felt a bit janky and out of place. Splatoon feels like a natural platformer.
 
The thing is that I don't want Splatoon to become just another 3D platformer. It's fine for the campaign, but I want Splatoon to maintain its own identity as a third person shooter with platforming elements.

so you really haven't played single player mode, play it is amazing and you get cool equipment
 
I'll buy whatever style sequel or spiritual successor they make as I'm still totally in love with Splatoon's world, characters and gameplay. Maintaining that unique combination of elements, i.e. its identity seems vital to me, but I also think the single player portion could be changed up and expanded upon without losing that identity.

While I'd also be happy with more of the same Mario Galaxy style obstacle course levels as DLC, or more arena battles against waves of Octolings for that matter, getting more expansive Mario Sunshine style levels where some exploration could take place combined with a more elaborate hub where there would be NPC's to talk to would please me greatly as well. I'd even think that a Destiny style world where enemies drop in as part of special events and where other players could team-up on the fly would also work.

On a sidenote: I'm also hoping Nintendo releases any kind of online mode where we can team up against waves of enemies; a variation of a horde mode in other words. That and for them to include the DLC maps in Battle Dojo!
 
The thing is that I don't want Splatoon to become just another 3D platformer. It's fine for the campaign, but I want Splatoon to maintain its own identity as a third person shooter with platforming elements.

But that's the thing. The single-player ISN'T just another 3D platformer. Nor is it even really a third person shooter with platforming elements. It's an entirely-unique hybrid of the two genres.
 
I so very much do. I actually like the singleplayer more than the multiplayer. But don't get me wrong, the multiplayer is a freaking blast.

I actually thought about this the other day in exactly the same manner. Sunshine, but opposite. It really makes sense. Sunshine had a lot going for it, and is one of my favorite Mario games, but it might not be the best fit for Mario thematically.

So again, yes!
 
If they release more single player content as good as that in the main game as DLC, I'll buy it.

They really only scratched the surface with what's in there right now, great as it is.
 
Absolutely not. I like that the game's levels are compact. You take that away, and you lose the arcade-y feel. Splatoon, as it is, feels like a bizarro version of Jet Set Radio. That's something special, and I want them to continue refining the ideas they already have in place. Not turning it into a collect-a-thon with needlessly big levels.
 
As good as Splatoon is, i don't think Nintendo needs another platform game.

I haven't even started playing Kirby - Rainbow Paintbrush yet & i have Yarn Yoshi on pre-order, let alone finishing NSMBU, Super Mario 3D World or Captain Toad Treasure Tracker.
 
As good as Splatoon is, i don't think Nintendo needs another platform game.

I haven't even started playing Kirby - Rainbow Paintbrush yet & i have Yarn Yoshi on pre-order, let alone finishing NSMBU, Super Mario 3D World or Captain Toad Treasure Tracker.

I'm a huge platformer fan and I agree. Splatoon is refreshing in a sense for not only being a new Nintendo IP aiming to make a statement for itself and by itself, but also for fitting into a genre that Nintendo has barely any say in. It's just so rad seeing it succeed on a design level and it honestly makes me want to see more titles from Nintendo given the big boy treatment from the jump in different genres (or even complimentary genres) from their bread and butter franchises/design.
 
You already have it with the single-player campaign. And if you're itching for more, just go back and play Super Mario Sunshine.
 
The thing is that I don't want Splatoon to become just another 3D platformer. It's fine for the campaign, but I want Splatoon to maintain its own identity as a third person shooter with platforming elements.

Nintendo has too many platformers!!!!!

Let's make their original new IP into a platformer!!!!
 
As I stated, current campaign was much more than I expected and is awesome in its' own right. But it still feels more like a mission/training mode to me than a full-on Galaxy-style adventure. I'm talking about something like Mario 64 or Banjo where you get to explore larger, more open worlds. Along with more traditional collectables and gaining different mechanics/weapons as you go. Essentially what Yooka Laylee is going for.

If love to play a game like that with Splatoon mechanics/characters. It would be like Nintendo's answer to Ratchet and Clank.

But the worlds in Splatoon are larger than the worlds in Mario 64, and there are more of them. Also, it doesn't come across as a training mode because the platforming you have to do and most of the features are exclusive to it.
 
Honestly I think Splatoon is fine being a TPS. It's already Mario in the sense that you are on a hub and go into levels to collect Stars (Zapfishes) to unlock the next boss. For Splatwoon I would want just something like that, maybe just a bit more fleshed out.

However above of that I want a Splatoon with the content creation (and splitscreen/coop) options of Halo.

Just imagine Splatoon with an equivalent to Forge and custom made gamemodes.
 
I'll buy whatever style sequel or spiritual successor they make as I'm still totally in love with Splatoon's world, characters and gameplay. Maintaining that unique combination of elements, i.e. its identity seems vital to me, but I also think the single player portion could be changed up and expanded upon without losing that identity.
!

Agreed. Love the Splatoon world and identity.
A new game with an expanded single player. Letting me explore more of the inkling world etc. Would like that.
Still. I really like online Multiplayer too. So. New single player focused shooting game with platforming or simply an expanded Splatoon 2. I'm fine with both.

Who knows. They did say in the Edge interview:
"Q&A with Katsuya Eguchi. Thinks Splatoon IP has huge potential and the characters could appear in different types of games. "

Who knows where the inklings will appear in next ?
 
To me, it's the next logical step for the series. I'm only 5 levels into the solo campaign and I'm pleasantly surprised how deep and well designed the experience is. I wasn't expecting much more than a traditional mission mode that teaches the game mechanics and let's you do some grinding.

Instead I'm getting good enemy variety, big maps, and an actual boss encounter that was really good. Reminds me of Ratchet and Clank in a way. Now imagine a full game like this, using Splatoon's excellent and fresh mechanics to explore 3D worlds and collect stars/sprites/jiggies/whatever. A sort of anti-Mario Sunshine where you have to splat the environment so you can progress in squid form. Yes, please!

Anyone else up for that?

You have a full game like this. You´re actually playing it right now.
 
Why does it need to be another 3D platformer? I feel the style of the Single Player is pretty great, and it's something they should expand on in the next Spaltoon with much more challenge to the levels as well as a longer campaign and more variety than there already is. I think the way they handled the single player so far is great (on like level 22), so I would definitely rather see them keep building upon this than just another 3D platformer. Nintendo already has a few, we don't need more.
 
Yup, I'd totally be up for it.

That being said, I did enjoy the variety of different level types that the existing campaign offered too. I'd be very happy if a sequel went in either of the two directions, i.e. expand on the structure from the original Splatoon or move towards a more wide-open adventure-style structure.
 
Is that not kind of already what the campaign is..?
This is why i find this thread redundant.

If Splatoon performs well enough to warrant a sequel, expanded more indepth modes are expected by default.

That's leaving a side that while a very well thaught out game, it kind of shows some shortcuts were made to reach the release date. So there most be a ton of ideas of the pre production phase that developers most have left out.
 
This is why i find this thread redundant.

If Splatoon performs well enough to warrant a sequel, expanded more indepth modes are expected by default.

That's leaving a side that while a very well thaught out game, it kind of shows some shortcuts were made to reach the release date. So there most be a ton of ideas of the pre production phase that developers most have left out.

I think the distinction the OP is making is between the bite-sized "activity" structure that Splatoon uses and a more traditional "adventure" structure you might see in say, Banjo Kazooie or Ratchet and Clank.

The latter would certainly be a very big departure from the structure that Splatoon uses now.
 
I want more platformer elements in the upcoming online maps, but other than that the game is just fine the way it is now.
 
There's no need to make a Splatoon 3D platformer, the single player was already Mario Galaxy with Sunshine elements thrown in. It was amazing!

I finished the campaign last night and, like everyone's said, it was short but I don't feel like it overstayed its welcome. If I get the urge to play more I'll scan some Amiibos and play through the remixed missions.
 
i don't want a platformer, i want jet set splatoon

i don't even know what that means and i want it

Well. Naganuma is ready for it
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https://twitter.com/hideki_naganuma/status/492835530585812992
 
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