RetroGamingUK
Member
So the below video popped up on my YouTube feed today and it got me thinking about all the gaming trends that have been and gone.
While we’re, hopefully, living through the end of the live service era (I don’t think it’ll end entirely, but the gold rush is over) I thought it’d be interesting to look at the history of trends like this.
Who started them? Who became successful off the back of them? Who stressed themselves?
These trends don’t die out entirely, they become part of the long term gaming fabric, but there’s been eras where there’s been a lot of bandwagon jumping
I’ll get us started in with a few
FMV games (1992 - 1994)
Started by: Night Trap
Successes: 7th Guest
Failures: Sewer Shark, Tomcat Alley, Critical Path
Fighting games (1992 - 2000)
Started by: Street Fighter II
Successes: Mortal Kombat, Virtua Fighter, Tekken, King of Fighters
Failures: Way of the Warrior, Kasumi Ninja, Clayfighter
MMORPGs (2004 - 2010)
Started by: World of Warcraft
Successes: EverQuest, Eve Online
Failures: Warhammer Online, Star Wars Galaxies
Motion controls (2006 - 2013)
Started by: Wii
Successes: Kinect, Move
Failures: Kinect (Xbox One)
Live service (? -)
Started by: World of Warcraft (?)
Successes: Fortnite, Destiny 2, Apex Legends
Failures: Concord, Redfall, Suicide Squad, Halo Infinite, Anthem
Cloud streaming (2011-)
Started by: On Live
Successes:lol
Not dead yet: PlayStation Plus, XCloud, GeForce Now, Luna
Dead: Stadia, On Live, Gaikai, GameFly, Vortex
While we’re, hopefully, living through the end of the live service era (I don’t think it’ll end entirely, but the gold rush is over) I thought it’d be interesting to look at the history of trends like this.
Who started them? Who became successful off the back of them? Who stressed themselves?
These trends don’t die out entirely, they become part of the long term gaming fabric, but there’s been eras where there’s been a lot of bandwagon jumping
I’ll get us started in with a few
FMV games (1992 - 1994)
Started by: Night Trap
Successes: 7th Guest
Failures: Sewer Shark, Tomcat Alley, Critical Path
Fighting games (1992 - 2000)
Started by: Street Fighter II
Successes: Mortal Kombat, Virtua Fighter, Tekken, King of Fighters
Failures: Way of the Warrior, Kasumi Ninja, Clayfighter
MMORPGs (2004 - 2010)
Started by: World of Warcraft
Successes: EverQuest, Eve Online
Failures: Warhammer Online, Star Wars Galaxies
Motion controls (2006 - 2013)
Started by: Wii
Successes: Kinect, Move
Failures: Kinect (Xbox One)
Live service (? -)
Started by: World of Warcraft (?)
Successes: Fortnite, Destiny 2, Apex Legends
Failures: Concord, Redfall, Suicide Squad, Halo Infinite, Anthem
Cloud streaming (2011-)
Started by: On Live
Successes:lol
Not dead yet: PlayStation Plus, XCloud, GeForce Now, Luna
Dead: Stadia, On Live, Gaikai, GameFly, Vortex
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