correct. & helldivers 2 also established that you needn't pour 100s of millions of dollars into a live service game to make it successful, you just have to be 1) imaginative, 2) fun, & 3) lucky (right place at the right time)...Don't forget HellDivers 2 was a pretty big hit so its not the live service trend in trouble
Its the Hero Shooter with agendas shoved down our throats by Professor wannabes that should die in a fire
Well, it is hard to tell how much did it cost to develop HD2 considering the game was in development just as long as Concord...correct. & helldivers 2 also established that you needn't pour 100s of millions of dollars into a live service game to make it successful, you just have to be 1) imaginative, 2) fun, & 3) lucky (right place at the right time)...
There are so many threads about it because future historians will point to this game being the pivotal point of the end of the live service trend chasing.
Concord is significant to gaming history precisely because it was such a hard flop.
To fully embrace the booming mythical legend genre, Sony will pivot from live service to more Genji sequels with even bigger giant enemy crabs.With Black Myth being such a blow out success with about 80% of players being in China. I suspect the new trend will be single player games chasing the Chinese market.
What's nefarious about it? its a game with NO BP, NO MTX, just a flat cost, that's not nefarious AT ALL. There are games that do significantly worse than that and gouge customer. Why now? cause its sony?It's a perfectly rational human response to shit on something nefarious. Keep the threads coming I say.
Richie Aprile: Like the pimp says to his hoes, keep em cumming.
Not a single one of those post WoW MMOs came even close to doing WoW numbers even though they cranked them out by the boatload, the same will be true here.Of course a few failed. But Fornite is still making tons of money and ZZZ has just been added and is incredibly successful. So no. There will still be a lot of gaas games. Everyone wants a piece of the pie.
And unlike the MMO boom back then, where it was very difficult to launch one successfully after wow. There seem to be many Gaas successes.
That "saturated market" is the live service market, so yes it "IS" because it is live service. These games are failing for every reason under the sun. How the fuck do you say live service isn't it at all, whatsoever, then proceed, ten or so words later, to say that releasing a game in an over-crowded LIVE SERVICE market is one of the main reasons.These games fail not because they are live service, but because they suck. Awful gameplay with an unattractive aesthetic in a saturated market is a recipe for disaster.
The fact they spent 8 years and over 100m on Concord basically says there was zero oversight from Sony. It's what happens when you put unqualified people in decision making positions.
Its never going to end but it will just get harder for new GaaS games to build an audience. Basically the bar is very high now because people don't want to drop games that they have pour tons of money/time into.I don't know, but I hope it's the end of this crap.
Wont end because there's lots of successful GAAS game making bank. So most game companies will still have the itch to do GAAS hoping to strike gold.I don't know, but I hope it's the end of this crap.
Singleplayer-only games is a waste of time both for developers and players.Here's what'll happen: Studios like Naughty Dog, Insomniac and SSM won't be tasked with attempting MP in the near future, and probably not a live-service ever again. Factions 2 and The Great Web were years long wastes of time, and Sony seems to know their greenlighting was an operational failure.
As it stands now, the premium single-player titles are the greatest asset PlayStation has. Half of this generation being rocky will be a good lesson teaching not to mess around with that. Otherwise, they will continue making attempts.
Players, no. There will always be a large subsection of the market that effectively want to play single player games alone.Singleplayer-only games is a waste of time both for developers and players.
Marathon is going to blow up, it will be a massive hit. Quote me if I end up being wrong.
Unfortunately, most are. GenZ/X spending their money to destroy the industry, imo. Either way, I won't live long enough to complete my Backlog, so I don't give a True Fuck.The most profitable games are live service.
Interesting
Why do you think marathon is in a different boat? Bungie is obviously talented, but do extraction pvp shooters have a high ceiling?
I believe his point was that the concept itself is what the players want, not the scam.Following the lead of literal scammers isn't a W lol.
FF 14 is pretty big, but it also took some time to get there.What I find funny about Concord is people said Apex Legends' characters were ugly, but they seem downright great compared to how anal warts ugly Concord's characters are.
Every year it just gets worse, things just keep getting uglier and lamer.
Not a single one of those post WoW MMOs came even close to doing WoW numbers even though they cranked them out by the boatload, the same will be true here.
People are stupid and don't realize ultra big success like this can only happen once, you can't just repeat that formula, you have to come up with the next new innovation.
The concept was part of the scam. Even if it was doable, it's now tarnished.I believe his point was that the concept itself is what the players want, not the scam.
S&B started chasing the 'GaaS trend' more than 12 years ago. Yes we've had one full bust cycle while it was in development and are in the second one now - but this is never going away - no matter how much you wish it.What do you think the next trend will be?
Better yet, was Concord so bad that it's going to get Fairgame$ canceled before it launches? I think it should. We all know it's another Bomba in the making. Hell even just letting those devs go to work tomorrow is a 5 digit expense. I say send a late Sunday evening email relieving them of their duties.
Sony is dumping thousands of dollars into this each and every day. 6 figures per week just in salary and overhead if I had to guess.
It’s not even GaaS that’s inherently a problem. Give me a Rainbow 6 Vegas GaaS, and if it plays just like the OG, I’m gonna play the fuck out of it.Live service games will live on until the industry finds something new to chase. Someone comes up with a new formula and make a ton of money, everyone in the industry start creating their own version of that new thing. 95% of them will fail, a ton of people lose their jobs and lots of studios close down because of it. It has always been so with the gaming industry.
Also you need less players for a successful service game than for a single player game these days. But the playersustbbe active.The first game on your list is Redfall. It was hot garbage but not a service game. MS had them delay it to remove the GaaS focus. Imagine if it had stayed in, could have been even worse.
But no way, trend chasing will continue, because you still continue to have the juggernauts in the genre. As long as we have Fartnite and WarZone and Apex etc etc making tons of money, people will still try to make the next one. Think of all the service games that have come and gone.
In a few days we’ll have Smite 2. The cycle will continue.