Draugoth
Gold Member
Games as a service have always existed. Before they were just called MMOs. Microtransactions were originally envisioned in the 2000's by Korean developers.
Concord failure can be attributed to a number of factors:
Concord failure can be attributed to a number of factors:
- Took too long to release, overbloated budget
- Extremely bad first impression
- Releasing in a saturated market
- Pandering to LGBTQ+ audiences when it's know these audiences are very small in gaming.
- Unnapealing game design.
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