I wrote the review for Eurogamer for this one! First time doing a review. :-D
It is Xbox X enhanced for sure. Just not to the degree you might hope for.
It would be interesting to talk to the developers. Xbox One X has a higher clocked CPU so any lower efficiency on draw calls cost, virtualisation of CPU and GPU cost, etc... should be nullified compared to PS4 Pro. Bandwidth is higher and shading processing performance is also way higher and you have more faster memory to play with. The only areas PS4 Pro comes up ahead on are higher ROP count (faster alpha effects, shadow pass rendering, etc... going above what the bandwidth can actually support before taking optimistic delta color compression rates) and TMU’s and some of the advancements they received from Polaris and especially Vega: primitive discard accelerator, double rate half floats, etc... Namco being assisted by Sony or just decided to actual take those features for a spin?
The very small resolution difference between PS4 and PS4 Pro and the much much more solid frame rate... is it really just a CPU difference? Then it would hardly explain, beside “lazy devs lullolol”, why the Xbox One X is not just 99.85% of the time 60 FPS like PS4 Pro but 100% of the time 60 FPS instead.