I would love to play VirtuaVerse, but i've heard the puzzles are needlessly complicated making the otherwise fun game annoying
Aww, that’s warming the heart Missed you guys tooHey frogmeetsdog ! We missed you! Where have you been?
Same, I'm not playing any P&C lately, but I always lurk the thread.I’ve had more work than usual lately but main reason and to my undying shame, after Veritas on iOS, I hadn’t used my remaining gaming time to play any (new) adventure games. Mainly cause, after I got it a year back or so and have played through every Switch adventure title I could get my hands on - culminating in my great experience with The Count Lucanor - I got busy playing its exclusives like Zelda BotW (which is huge), Luigi’s Mansion 3, Mario & Rabbids, Super Mario Odyssey and other big titles like Hollow Knight or Binding of Isaac Afterbirth(+) (which is super huge if you get lost in it)
Yeah you‘re right. No matter the circumstances - I should lurk more as wellSame, I'm not playing any P&C lately, but I always lurk the thread.
Sorry for dropping this promo bomb, but maybe some of you may be interested...
We have an ongoing Kickstarter campaign for Saint Kotar. Just two things:
1. On Friday we'll push a new update to the prologue (both on Steam and itch.io) that will include the "Classic Horror mode" (allowing you to play the game in the vein of the old horror movies), the Czech and Spanish (America Latin) localization, and some minor tweaks and fixes. You can read more about this in our newest update on Kickstarter: https://bit.ly/2CVwdpq
2. We have lots of rewards on Kickstarter that might interest you and one of them, perhaps, could be interesting to take a look: the "Eyes and Ears of the Asylum" - limited to 1 backer.
Kickstarter campaign: https://bit.ly/3duUjUs
Thank you and keep being an awesome community on this thread!
Thanks for the in depth impressions frogmeetsdog . I'm glad to see you're enjoying it more and I hope they get those patches out quickly to improve the stability of the Apple Arcade version across all platforms. Just from looking at some Apple Arcade communities on reddit it seems like Beyond has gotten a fair amount of ppl to resubscribe to the service so it'd definitely be best for the game if their experience isn't hampered by technical issues.
Played through the Dextet Stardust prologue/demo. The VA is definitely not the best but it was starting to grow on me in an "amateur charm" kinda way, YMMV. The rest of the experience was a really well polished adventure. The demo was only ~20 minutes long with fairly straight forward puzzles but I found the characters likable and it's good to look at. For sure gonna check out the full game when it drops.
Also theres a new trailer for Perfect Tides:
Really looking forward to this one. It's been pushed back to 2021 now. But I'm here for the angsty 90s coming of age vibes.
Oh part 4 (suppose you’re talking about Escape of MI) hope you can cope with the controls better than I did when I replayed it a few years back (I actually never came far when I first played it in 2000 cause of a gamebreaking bug involving a coconut) - Very mixed emotions when I remember this titlejust got to part 4 of the curse of monkey island. i either never beat this game, or played it on easy back in elementary school because i dont remember a lot of this.
loving it though. feels so classic and fresh. missed this art.
May I ask, what reason(s) exactly killed your interest? Just asking cause my experience (mostly) was a rather positive one and critical reception is above average as well (Metacritic critic’s average 73, little divided: highest 90, lowest 50).Ouch - that killed my interest in Beyond a Steel Sky. Oh well, one less thing on my backlog I guess.
May I ask, what reason(s) exactly killed your interest? Just asking cause my experience (mostly) was a rather positive one and critical reception is above average as well (Metacritic critic’s average 73, little divided: highest 90, lowest 50).
If you or someone you know got an iOS device you could even give the title a try (or play through it) “for free” if you sign up for Apple Arcade for the first time (free trial month).
Edit: If you mean Chapter 4 of Part 3 (Curse) sorry for the confusion. In that case, glad you’re enjoying it. Definite must-play for any adventure fan and one of the greatest PnC’s of all time imo (I know Fuz, I know ).
just got to part 4 of the curse of monkey island. i either never beat this game, or played it on easy back in elementary school because i dont remember a lot of this.
loving it though. feels so classic and fresh. missed this art.
Yeah, love the hand drawn animation of Curse. I've always wondered if the normal/easy mode has that golden tooth bubble gum puzzle, that's the big one from Curse that really kicked my ass for a while.
Thin and predictable story, very light inventory usage, horrible bugs (yes they got fixed but really it shouldn't have released in that state) - it sounds like they've gone down the modern safe and bland accessible route.
I'm not sure Its right to say they played it safe on the basis of fewer inventory puzzles. For one, there appears to be a rather ambitious (or at the very least different) puzzle mechanic in the LINC havking/VT. In my experience some adventure games that played it safe the least have no inventory puzzles (Loom, Blade Runner, Heaven's Vault) or relied on them less (Last Express, The Colonel's Bequest, The Neverhood).
From the impressions and reviews I've read the general consensus is that ppl like the story and gameplay. They also like the visuals but take issue with some animations. It seems that the game's biggest problem is bugs/technical issues. Scores are in the 7 to 8 range (mostly), depending on that persons tolerance for the bugs. There's some outliers on the high and low end but that seems to be the overall take.
Of course I reserve my final judgement for actually playing the game but I don't foresee the technical issues ruining my experience. I can't imagine it'd be worse than Blacksad at launch, which I still managed to enjoy. But it's totally valid for ppl to be turned off by technical problems and Revolution could have helped their critical reception in a major way by releasing this game in a more stable condition.
It's also worth mentioning, Rev has stated that reviewers are playing an earlier press build and the steam release should have some of those issues fixed. I don't imagine there'd be too much of a difference tbh but who knows.
whatever THIS is for you:
Not gonna lie I'm salty Apple Arcade is getting it before PC but at least the release is only a week away. Can't wait to play it, I really hope its a good game.
Apparently Apple financed the development as producer. Better Arcade first, PC second than no game at allNot gonna lie I'm salty Apple Arcade is getting it before PC but at least the release is only a week away. Can't wait to play it, I really hope its a good game.
Those admittedly minor polish issues aside, Beyond a Steel Sky succeeds so well because it balances the importance of creating a contemporary adventure game that looks and sounds sufficiently modern with the need to appeal to fans of the franchise. This sequel consistently references events from its predecessor, brings back supporting characters in surprising ways, and features one particular return to one of the most memorable areas from the original, complete with an updated version of the distinctive background music. I can’t even find words to describe my joy in playing that sequence, returning to a perfectly new version of a place I never thought I’d go back to. I never wanted to leave.
Indeed, that was my general impression playing through this game, which is likely to take 10-12 hours for most players: I didn’t want to leave. I had a story to finish and a review to write but, even though this is a linear game without side quests or a vast open world to explore, I just wanted to keep walking around, looking up at the majestic city surrounding me, reading the comic speech bubbles of NPCs walking past each other, looking at the holo-adverts, and listening to all the d-RYDs making their announcements.
I didn't play text-adventures back in the early 80s (too busy with Atari), but I did follow the revival in the genre in the late 90s and early 2000s. Infocom games are the standard in finesse and the best 90s authors around ifarchive followed their lead and gone beyond: Counterfeit Monkey, Hadean Lands, Make it Good and others dwarf in interactions and scope old favorites Spellbreaker, Deadline or Zork. After those last behemoths in parser games, the genre and community moved over to gender identity agenda and lesser tools and illiterate clickable gaming and I left. text-adventure is a thing of its own and highly enjoyable for those favoring textual descriptions over clickable scenery and inventory-based puzzle solving - the 90s folks elaborated so many good rules of fairness in puzzle design that led to less frustration in asinine puzzle designs - worth a reading their docs and discussions on ifarchive even today...
Apparently Apple financed the development as producer. Better Arcade first, PC second than no game at all
Interesting to read a seasoned take from someone who was well into text adventures at one point. They're admittedly the part of the genre I know the least about. I had no clue that there was a scene for text adventures in the 90s going on. One of these days I'll play some.
Oh, I have anotherstupidquestion, this time on Beyond a Steel Sky... can you zoom back to center the camera?
FInally found the time to play Delores, I get it on GOG, install it and super hyped I launch up the application...
"You Need at Least Windows 10"
Ron, y did you do dis to me?
Your friend's fault for installing a shitty os.
When I first discovered the game I remember thinking that - from a gameplay standpoint - this is probably gonna more in the vein of classic Point’n’Click adventures puzzle-wise.
But after I‘ve read through the Kickstarter description it rather looks like Saint Kotar will mainly be a story- and decision driven game?
Besides the description saying exactly that at some point, the inspirations also point in the direction that puzzles will probably take a back seat to the story. After all, of the ten insprations listed three are other adventure games (the rest authors and TV shows/films mostly from the horror/mystery genre) and of those only Gabriel Knight has a few rather challenging puzzles (and was probably also listed due to its horror themes/story instead).
So I guess my question before deciding to make a pledge is, will there be some brainteasers too or is the main focus of the game on story decisions and getting through it without too many puzzle-interruptions?