Alter_Fridge
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You wanted more awesome pixel art Cyberpunk adventures? Then that's what you'll get. More awesome pixel art Cyberpunk adventures
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The Big Hollow is a mystery game set in the sleepy mining town of Culditch Creek where it's up to you to solve the murder of the young and seemingly innocent Josie-May. Play as Logan, a woman with a mysterious connection to the ill-fated girl, arriving on the one year anniversary of the murder and determined to finish the investigation which has been suspiciously abandoned.
- Follow your leads: travel to numerous shady locations throughout Culditch Creek and meet many different residents to uncover new evidence.
- Create new leads: piece together new evidence, including audio recordings, photographs, security tapes and more! New leads means more places to explore and more people to question...
- Explore an illustrated mountain town to collect word charms
- Use those words to alter the story
- Use those words to make friends
- Use those words to weave the fabric of fate itself
- Open the magical book at any time to go back and change your decisions
- Beautifully illustrated art by Ilse Harting
- Original soundtrack by award winning musician Matt Meyer
Maturity level?
Though Beacon Pines may look like a completely innocent game, it does deal with some mature themes including: missing persons, bullying, and death. There are also a few words in the game that some might find objectionable. Notably, the words "shit" and "ass" appear in the game.
How long:
We would like the final game to have a playtime somewhere around 4-6 hours.
There is a demo on steam. (~40m)
From the Kickstarter FAQ
Might turn out good
Glad you're enjoying it despite the egregious pixel hunting. Gonna spin the block and play through it now that I'm done with The Medium, sometime soon-ish. Might scrape Tangle Tower off my backlog first because I hear it's pretty short and I'm confident I'll absolutely love that game.Now I'm playing Encodya. Mixed feelings, mostly positive though. The biggest issue is the pixel hunting. Man, fuck that pixel hunting. And worse, it's by design. The dev clearly thinks that pixel hunting is a good thing, judging by the difficulty setting and how space bar only lights up items you can pick up. Also I really, REALLY hate having only 3 save slots - WHY THE FUCK? WHY? It bothers me so much - and not being able to rebind the keys, I could have rebinded the highlight on the mouse wheel button and played with only one hand.
On the good sides, the main characters are adorable, feels like they toned down a bit (but still not enough) the references compared to what I remember of the demo, the art style is really good and the city is beautifully designed. Great cartoony Blade Runner vibes and the story so far is quite interesting. Also I really like the nanny bot voice, it's really good and consistent. I'm definitely liking it, but man, fuck pixel hunting.
EDIT: Forgot to add, I also dislike the item interface. The only redeeming quality of a simple "non-scumm" interface like this is immediacy. And instead, you have to click the item in the inventory to select it, and click it again to take it out. Which is kind of counter intuitive and makes me waste clicks. Plus, it also has the classic issue when you "lose" the selected item after you try to use it on something. Same as pixel hunting, I'm positive it's by stupid design.
Another one to check out, thanks for sharing.There is a demo on steam. (~40m)
Might turn out good
Jennifer Wilde looks really cool. Scarlet Hood looks like she's gonna lose her clothes in the next scene.Been playing through a lot of demoes for this latest Steam festival. Was checking out the indie offerings for 3D platformers (devastating save for a few gems) and of course I played some adventure games.
The coolest one I played (so far) was Jennifer Wilde: Unlikely Revolutionaries. It's a murder mystery adventure game where you solve the death of your father with the ghost of Irish poet & playwright Oscar Wilde. There's a constant stream of sardonic dry humor in the games writing and it's actually well done, feels appropriate to the period and setting. The female protagonist & ghost detective team reminded me of The Blackwell series which is appreciated. There's also a somewhat unique comic book puzzle mechanic where you piece together your thoughts by combining pictures and ordering them in the correct sequence. This was a game that I had seen once before digging through the indie crates and completely forgotten, now after playing the demo I'm really looking forward to it.
Oh yeah, and it looks really nice too.
Another game I played was Scarlet Hood and the Wicked Wood and it was pretty good too. I really like the cute and colorful visuals, it quickly establishes a likable cast of characters and by the end of a fairly lengthy demo (just over an hour) I was invested in seeing the story play out. You play as an aspiring musician, Scarlet, who performs a showcase set for a big record label with her band. After the set she's offered a solo contract and can't decide whether to sign it or not. Her bandmates find out she's considering abandoning them and leave her roadside during a storm where she's swept up by a Tornado into a fantasy world where Scarlet becomes the new red witch and adventuring ensues.
From that point on you're solving a number of environmental/logic puzzles. Interpreting symbols in the world and inputting codes, etc. There is an inventory but at least in the demo it was only used for one puzzle, kind of. I found the puzzles to be a mixed bag, some were good others felt kind of half baked. It's the kind of game that's not ashamed to contrive story around its puzzle solving rather than trying to more naturally integrate them into the plot. For example there's one where you need to find hidden numbers on a wall of photos to enter a passcode to use the bathroom. That stuff didn't bother me but it's worth mentioning since it could come off as too "gamey" or forced to some.
Overall I liked it and plan to play it when the game comes out. I found the characters and story charming enough to see it through to the end.
The last demo I played wasn't actually part of the Steam festival, just available on the game's itch io page: Mindcop. I was very impressed by this game. It's got a really appealing and distinct cartoon art style. The animation has nice subtle touches (your tall assistant ducking down thru entranceways) and the writing had this simplistic yet clever quality to it that reminded me of the Mario & Luigi RPGs, oddly enough (although the subject matter in Mindcop is more adult than in those games). Like the namesake suggests you play as a cop that can enter people's minds to search for clues. Upon doing so you play a "mindsurf" puzzle/mini game that's fun enough to be a game in its own right. For the majority of the proceedings you're gathering evidence and questioning ppl but each action in your investigation has a time cost, so you have to be careful what you choose to pursue. Which made just pointing and clicking around the scene feel a lot more involved.
Unfortunately you don't complete an entire investigation in the demo so I didn't get to experience how the deductions play out, but it's shaping up very well so I'm looking forward to it.
Just completed Encodya. Almost 18 hours.
I stand with what I already said.
- Fuck pixel hunting
- Fuck limited save slots
- Fuck losing inventory items on wrong use
But alas, the game is beautiful. The visual design is fantastic, with an evocative cyberpunk city full of life and details. The Encodya forest is not as great, it's a bit repetitive, but still quite good. Another different change of scenery would have been good, though, and would have given the game a bit more lenght, since I feel it's almost right, but a little short. Good cast of characters, especially the bots (humans are kinda meh and over the top) - the robot design is great, I really like Sam, the "ent" and that Claptrap ripoff. Lacks a bit of animation on puzzle solving, but we're already used to that. Most voice acting ranges from "good enough" to "astounding" (Sam). Sound design is good, very competent, no weird volume changes or breathing sound, which are pretty common in the P&C scene. Story is good, although kinda predictable, with a satisfying and wholesome ending. Puzzles are a mixed bag - they're good but... maybe a little easy? Every time I got stuck it was because I didn't notice an item on which I could have clicked on. Even worse, sometimes space bar highlight is so barely noticeable that you won't see the object anyway, and there is a specific item that you can collect that won't even be highligted (the raspberries), but this one in itself doesn't really matter since it's very specific and very visible - it's just shows how stupid this system is even more.
Summing up, I greatly enjoyed it. Would definitely play a sequel.
It's an 8/10 for me, but avoid it if you really can't stand pixel hunting.
Don't be sorry! *patpat*I'm sorry, but what does losing inventory items on wrong use and limited save slots mean?
Aaaaaaand it's not on GOG.Played another fantastic adventure game demo during this Steam festival. It's called Cats and the Other Lives. The story is about a recently deceased man and the multi-generational drama/mystery left in his wake. His literal wake. Where guests gossip and relatives struggle to maintain appearances while their strained relationships result in myriad personality clashes. You play as a cat who wonders around causing mischief and generally doing various cat-like things while the situation unfolds. It's a really clever framing device and it's used to great effect in how the game shows you all aspects of it's various characters. As well as effortlessly switching between dramatic and comedic situations like the hide and seek poop puzzle. Overall the game is extremely well written, believably human, and I found the family drama completely engrossing.
The gameplay is simplistic. There's a mix of puzzles and simple cat interactions that you do to progress in addition to the usual eavesdropping. But simply by having actions be cat-based rather than standard verb commands does make them require a bit of thought. There's also a moment or two where you use some cat-sense like elevated hearing or smell but, at least for how they're implemented early on, there wasn't much to it.
Overall I was really impressed with the game, it's very unique. Definitely looking forward playing the full game and I'd recommend people check the demo. It's my favorite adventure game of the festival so far.
Playing this one.Agatha Christie - The ABC Murders for free! (requires an account)
Q7 - Thirty years have passed since Famicom Tantei Club (Famicom Detective Club; direct translation of the Japanese title) was released in Japan for the Family Computer Disk System, and its excellent production and script still resonate with people today. I would like Nintendo to be constantly creating long-form games like this. Is the current Nintendo still capable of creating games in this sort of "adventure game" genre? Please tell us about the development framework for each game genre, and about your communication with international developers.
A7 - Miyamoto: Thank you for such an encouraging question. We, too, want to create titles we can still be proud of after 10 years. We're sometimes accused of working only within established series, but many of those series have been going for 30 years and are now part of our brand. We also want to create new titles that will become the first of a new series, and we are always working hard toward that. As for adventure games, I’ve made a lot of them, starting back with Famicom Mukashibanashi: Shin Onigashima (Famicom Tales: New Demon Island; direct translation of the Japanese title), but the environment for production is more demanding these days. Games today are localized in 10 or more languages, so the cost of localizing the voicing and script for an adventure game (which generally has a great deal of text) is enormous. Plus, compared to an older gamer like me, I feel that younger gamers tend to have less of an interest in that genre. That said, adventure game mechanics are still fun, and Capcom's Ace Attorney series and Level-5's Professor Layton series make good use of them. So, I don’t give up hope yet, but please understand that it's challenging to actively make them for the mainstream market. Our collaboration outside of Japan is 30 years strong, and we have staff who specialize in communicating with developers in other countries. I too often work with companies in other countries. The new Luigi's Mansion 3 was also developed with a company outside of Japan (Next Level Games Inc.). Over the years, we have built a global software development framework. I have felt Nintendo becoming more global in recent years. The number of people from outside of Japan working at Nintendo's headquarters has increased considerably, and we get to know each other over lunch and so on.
Man, I wish more games like this were made. Market is already full of weaboo loli crap, finally we get an adventure game that takes its characters seriously.
Thanks, Vampire On Titus .
I've never heard of these games before, they look interesting.
Though in one screenshot I see there's character stats, so does it plays more like a CYOA/RPG than an adventure game?
Nice impressions. I'm kinda curious to know more about the actual plot to this game. Does it hook you? Are the lead characters interesting? Personally I'm not feeling the discount Broken Age vibes from the art in the game and it turned me off from following it. But that's not such a big deal if the story is engrossing enough.I've started to play Mutropolis.
Quick first impressions.
I really like the art style (reminds me a lot of Broken Age), but - surprisingly! - I detest those fucking flash game animations. They're also super stiff in this game, and there aren't many. You know, the generic empty hand movement when you use an item? Yeah, there's a lot of that.
Good voice acting, very convincing. Puzzles are quite good so far, with puzzle chains and more puzzles available at the same time so you can switch at your leisure. Although... some are memory-related and force you to go back to locations to check stuff again if you forgot a step (no, the main character doesn't take notes), I encountered another one that I solved by chance because the item wasn't collectable the first time I found it and it changed its significance later on the folder with the paycheck, and I'm finding that the game is actually really hard. But here's the thing... PIXEL HUNTING. Yeah, there's no highlight key. I don't want to comment this issue further, I don't want to be rude and offensive. fuck you
Decent interface, but here's another thing I bloody hate - it's designed for tablets. Right mouse click do absolutely nothing, but at least you can use the mouse wheel or "I" to bring down the inventory. Oh, and no key rebinding OF COURSE. fuck you
The story is intriguing so far, good setting, and pushes me to progress.
So far I'd give it a 8/10, but considering the pixel hunting and the other pet peeves let's skim it down to 6/10.
Also thank you to everyone on this thread. Easily the best thing on this site.
I haven't played much so take this with a grain of salt, but yeah, the story is keeping me hooked. It's nothing special, mind you, but it's interesting enough to make me want to know more and go back to the game.Nice impressions. I'm kinda curious to know more about the actual plot to this game. Does it hook you? Are the lead characters interesting? Personally I'm not feeling the discount Broken Age vibes from the art in the game and it turned me off from following it. But that's not such a big deal if the story is engrossing enough.
I'd like to thank everyone in the thread, too. It's a lot of fun talking about adventure games with all of you.
Absolutely.Also thank you to everyone on this thread. Easily the best thing on this site.
but It couldn't possibly be worse than Life is Strange 2.
I wish you weren't right but you are.Oh no. You already jinxed it.