I love all my children
For reference, here is the Officially Official Nintendo Official List of Official Mario Bros. Games: The Official Listing
I don't think this is a good argument. Mario 64 was not left obsolete by Sunshine, which was not left obsolete by either Galaxy, which was not left obsolete by 3D Land/World, which will probably not be left obsolete by Odyssey
Zelda 1 was not left obsolete by Zelda 2, which was not left obsolete by Zelda 3, which was not left obsolete by Ocarina, which was not left obsolete by Majora, which was not left obsolete by Wind Waker, which was not left obsolete by Twilight Princess which was not left obsolete by BotW
I can go on
but suddenly since SMW did not make SMB3 obsolete it is the lesser game in your opinion? that is super arbitrary and does not gel with how we treat other nintendo games, and several franchises in general
That's quite easy:
SMB
SMB2JP
Super Mario Land 1 and 2
Super Mario Sunshine
NSMB
NSMB2
SM3DL
SM3DW
edit: To be clear, before y'all pull the knives out, SMB was greatly influential, but it is utterly basic and primitive by today's standards.
Guys, guys...
Can we at least agree that the music for SMW is awesome? (Especially that underworld music).
Yeah this is the one thing I can't knock SMW for.Guys, guys...
Can we at least agree that the music for SMW is awesome? (Especially that underworld music).
That's quite easy:
SMB
SMB2JP
Super Mario Land 1 and 2
Super Mario Sunshine
NSMB
NSMB2
SM3DL
SM3DW
edit: To be clear, before y'all pull the knives out, SMB was greatly influential, but it is utterly basic and primitive by today's standards.
I greatly prefer SMB3 overall but I can definitely agree there. SMW's soundtrack beats SMB3's. The castle theme is god-tier.Guys, guys...
Can we at least agree that the music for SMW is awesome? (Especially that underworld music).
I'm just seeing now that heretics are still arguing that Yoshi's Island is a Mario game. I loved the game to death back when I was a kid, but no matter how much Nintendo wanted it to be true back then by calling it "Super Mario World 2" on the boxart, it is not, never was and never will be a sequel. It's a spin-off, and the SMW2 moniker was just a marketing trick to make it more appealing. Same with Wario Land: it never was Super Mario Land 3. The sequel to SMW, for better or for worse, is New Super Mario Bros. Though you could argue it's an SMB reboot for a new era.
The only game that gets a pass for this kind of marketing trickery is Super Mario Bros. 2 USA, and that's because nobody cares about Lost Levels and Nintendo went to the trouble of reworking Doki Doki Panic into the far superior Mario game. Even though it's a different game, it's still Super Mario Bros. 2 in everybody's mind but the Japanese (maybe? I don't know how they see the game nowadays).
Meh. Disagree. Yoshi's Island is a Mario game, and the fact that it said Super Mario World 2 on the box is just extra confirmation. Comparing it to Warioland doesn't really make any sense, that's a completely different game that doesn't have you interacting with Mario throughout the whole game.
One of the best Mario games.This is the worst thread on the internet.
NSMBU? What am I even reading here?
Playing Super Mario Land on an original Gameboy. I wonder how I even managed to finish the game. Tiny dot Mario, choppy framerate, pixel collision...
So that makes it bad? Not good but dated, or even mediocre, but flat out bad? Also in no world are the 3D games bad games, god damn.That's quite easy:
SMB
SMB2JP
Super Mario Land 1 and 2
Super Mario Sunshine
NSMB
NSMB2
SM3DL
SM3DW
edit: To be clear, before y'all pull the knives out, SMB was greatly influential, but it is utterly basic and primitive by today's standards.
Sonic is flashier but looks worse imo
I appreciate the simplicity and easy readability of Super Mario World's design
SMW is kind of a weird one, graphically. It does a lot of things that I've ripped NES games for (simple, flat colors and backgrounds, lack of detail and shadows, etc.) but...there's something about it that I still find very appealing.Would have been really nice to see what Nintendo could have done if they truly utilized the SNES' power for that game.
You specifically said they were never seen again.
Lots of stuff in Mario games have been seen only once or twice. Chucks, for example. Reznor only appears in NSMB2. Rip Van Fish and Fishing Boo have never been seen since SMW. But that's pretty par for the course among Mario games! You say how ubiquitous SMB2 is but Flurrys have never been in any other game...Autobomb, Albatoss...Beezo was in Mario RPG under a different name...Cobrat, Hoopster, Phanto (one of the most famous enemies in the game), Porcupo, etc.
choppy framewhat?Playing Super Mario Land on an original Gameboy. I wonder how I even managed to finish the game. Tiny dot Mario, choppy framerate, pixel collision...
Meh. Disagree. Yoshi's Island is a Mario game, and the fact that it said Super Mario World 2 on the box is just extra confirmation. Comparing it to Warioland doesn't really make any sense, that's a completely different game that doesn't have you interacting with Mario throughout the whole game.
This idea that NSMBU couldn't possibly good just because of some weird stigma against the NSMB series is bizarre to me lol.
Really don't think World's Bowser is better than SMB3 Bowser. Baiting Bowser to his doom was probably one of my favorite things to do on the NES. Getting the timing down so you don't get hit in the last jump was exciting and was a fitting way to end the game.
Throwing an enemy at Bowser and dodging fireballs really seems like a very Super Mario World thing to do. There wasn't many places in the game that really taught you how to get good at throwing things at other things, so why not have a skill that could be new to the player be the way to beat the game. Just one more of SMW that seems cobbled together.
Game has enough abilities that they really could have created a great platformer, the world map with the secret exits allows for there to be easy and hard paths. The game plays well and looks good, just doesn't really do anything great with what it has.
People say it's the best mostly because it's the first Super Mario title they experienced, a first-kiss syndrome in a sense.
That's quite easy:
SMB
SMB2JP
Super Mario Land 1 and 2
Super Mario Sunshine
NSMB
NSMB2
SM3DL
SM3DW
edit: To be clear, before y'all pull the knives out, SMB was greatly influential, but it is utterly basic and primitive by today's standards.
Super Mario 2 USA is on there, and no mention of Yoshi's Island or Wario Land. I leave content. Though it's kinda weird that Super Mario Maker and Super Mario Run are counted as mainline titles, but whatever.
I see your point, but you're giving more intensity to mine than I intended. Again, I don't necessarily mean that World is a worse game. I'm saying that Mario is Mario, and after giving us Super Mario 2 USA which flipped the game on its head and SMB3 that expanded on... well, everything SMB1 did, SMW felt less ambitious and imaginative. The levels and environments of Dinosaur Land aren't nearly as diverse and bizarre as those in the Mushroom Kingdom in 3. Mario was seen as the pinnacle of gaming and, dare I say, world-building for platformers back in the day. In that way SMW was too safe and it failed to live up to expectations. Still a great game in its own right obviously.
This would completely derail the topic so I'm not gonna elaborate too much, but I find it interesting that you brought up other Nintendo series to refute my argument: I'd actually argue that yes, those other games you mentioned also 'failed' in a way. Sunshine didn't crush 64 because, by and large, people think it's the black sheep of 3D Mario. The NSMB games aren't nearly as revered as the other 2D Mario titles because they're just unambitious, with mediocre music and the same old environments and assets over and over. It took Breath of the Wild for people to start thinking that okay, maybe this time Nintendo truly outdid Ocarina of Time (and maybe even the original Zelda, which it draws more upon). It took Retro to breathe some new life in Metroid (before that petered out eventually too). Kirby games are essentially the same game over and over. The broad point is: you could argue that Nintendo is 'bad' at the sequel game. They're great at making good games and maintaining a high level quality through most entries (at least compared to most developers). But they're bad at upping the ante in my opinion. They're often bad at reinventing a series in a way that, paradoxically, would live up to people's expectations. For all their talk about wanting to surprise people, they have a very formulaic approach to sequels, and when they break from it, they sometimes do it in ways that shows a blatant misunderstanding of what people like about them (Other M, anyone?). That's why BotW was so well-received. People expect an Empire Strikes Back after every A New Hope, but Nintendo keeps giving them The Force Awakens instead: good, competent, but mostly a rehash with a few elements switched around and sparse innovations. And sometimes they give us a prequel episode, ugh .
I really don't want to go off-topic here any longer though. Feel free to start a thread or to PM me if you really want to discuss this.
it's shit because:
1. The music is shit
2. Stale aesthetic, with repurposed assets and a completely unchanged style from 3 NSMB games that came before it
3. BAH BAH
4. The music is shit
All reasons why SMW is vastly superior to it.
Yoshi's Island was developed by the main Mario Team and was considered by those people their next main game. In the way it's also the missing link between World and 64: to 100% finish YI you have to revisit the the same levels looking for collectibles.You don't control Mario in Yoshi's Island, unless you count the handful of times you get a star. Mario is, for all intents and purposes, your energy bar/timer. If "interacting with Mario" is your criterion, then I guess Yoshi's Island DS is Super Mario World 3/Super Mario Bros. 5, and also a Donkey Kong/Wario game since you get baby versions of those characters as well.
Heck, even if you did control Mario in a platform-like game, that wouldn't automatically make it a mainline Mario title. Donkey Kong 94 and Mario vs. Donkey Kong let you control Mario and they're very much platform-based, yet nobody considers them part of the main series. Donkey Kong Jungle Beat is a Donkey Kong platformer, yet nobody calls it Donkey Kong Country 4. Would it automatically become DKC4 if it said so on the box?
Yoshi's Island is a Mario spin-off and a Yoshi platformer. That's it. Just like - for better or for worse - Yoshi's Story. I'm not saying that in a derogatory way either. In all honesty, I'm not the hugest fan of Super Mario Bros. games. Yoshi's Island was my go-to Nintendo platformer (along with Kirby's Adventure). I liked it better than those precisely because it didn't feel like a Mario game. In what universe is a game where you control a dinosaur 99.9% of the time whose main mechanics are swallowing enemies and shooting eggs a continuation of Super Mario Bros. 1, 2, 3 and World? But I guess all it takes is a token role for a babified Mario and a marketing blurb on the box to make it a Mario game. Eh.
choppy framewhat?
it's shit because:
1. The music is shit
2. Stale aesthetic, with repurposed assets and a completely unchanged style from 3 NSMB games that came before it
3. BAH BAH
4. The music is shit
All reasons why SMW is vastly superior to it.
Yoshi's Island was developed by the main Mario Team and was considered by those people their next main game. In the way it's also the missing link between World and 64: to 100% finish YI you have to revisit the the same levels looking for collectibles.
No it wasn't. The game released in Japan was just called Yoshi's Island. The decision to call it SMW2 was a decision made by the suits at NoA.
Wikipedia isn't the best source, but it's telling me the game was released in Japan as "Super Mario: Yoshi's Island"
That's quite easy:
SMB
Super Mario Land 2
Super Mario Sunshine
NSMB
SM3DL
.SM3DW
Its not really bad but its definitely one of the worst Mario gamesNo.
The meme that Sunshine is a bad game needs to die any day now.
People keep mentioning the Ghost Houses of World as a plus, when the fortresses of SMB3 were better Ghost Houses than the actual Ghost Houses of World.
2. Stale aesthetic, with repurposed assets and a completely unchanged style from 3 NSMB games that came before it
Yup it's amazingLOL at the hate for NSMBU. Gameplay wise it's the best mario game. The speed running and crazy shit you can do at a higher skill level is insane.
I don't understand the exercise of pitting games against each other when they're in different console generations.
No.
The meme that Sunshine is a bad game needs to die any day now.
No it wasn't. The game released in Japan was just called Yoshi's Island. The decision to call it SMW2 was a decision made by the suits at NoA.
it's shit because:
1. The music is shit
2. Stale aesthetic, with repurposed assets and a completely unchanged style from 3 NSMB games that came before it
3. BAH BAH
4. The music is shit
All reasons why SMW is vastly superior to it.
or you can get over yourself and accept that people dont like a mario game you do instead of pretending every opinion you disagree with are people lying for a memeNo.
The meme that Sunshine is a bad game needs to die any day now.
NSMBU suffers from the fact that the art and musical style had been used over and over again. It's a shame they didn't go the extra mile, because from a gameplay perspective it might actually be the best one.