it's a quality over quantity debate tho
smb3 has more levels, powerups, variety in world design
smw is better overall
should smw have more levels and powerups to rival smb3? sure it'd be great. but what it has is already enough
I disagree. In fact, I was gonna argue that, if anything, SMW feels like it has the quantity. You say SMB3 has more levels, and I'll trust you on this, but they're also byte-sized compared to SMW's levels. SMB3 is a much denser package.
Regardless, both games feel comparable, and that's the whole point of this thread, really. We shouldn't be able to compare the two. It should be clear-cut: SMB3 crushed SMB1, and SMW should have crushed in SMB3 in every department, especially with the added power of the SNES. And when I say crush, I don't mean "it should have had more of everything", because, I agree with you: it's not just about quantity. I mean "it should have made SMB3 nearly obsolete entirely". Yet it didn't.