By which criteria would we know right now, at the time when the mid-gen refreshes are already being designed, which architecture is "more successful"?
And the idea that engineers simply "copy" an architecture is a simplification of what hardware manufacturing is but that's besides my point.
If this "copy" suggestion is based on the early performance comparisons, I simply asked which PS5 game runs at native 6k60 and your reply was to open the conversational rabbit hole that we now find ourselves in.
You very rarely copy based on theoretical performance alone, there are other factors that lead to imitations in the engineering world. In this context ease of development and efficiency are two of them.
Why would you stick to a design has higher theoretical maximums but it's difficult/impossible to reach those when the more logical thing to do would be to imitate and iterate on design principles that would allow you to get the full potential out of a piece of hardware?
We actually saw the reverse of the situation happen in the move from the PS3 to the PS4. The PS4's architecture was closer to the 360's than it was the PS3's. It's nothing to be ashamed about, it happens all the time across all forms of engineering as people seek to take steps forward.
And no, we don't know at this stage, it's too early hence the whole conversation is speculative.
"it’s up to you as a player and with the Xbox Series X, you can switch between both
4K 120fps and
6K 60fps options on the fly. "
Today is a big day for us at Moon since we are launching an upgraded version of Ori and the Will of the Wisps specifically for Xbox Series X|S. We are super excited to finally be able to share more about everything that we have been able to add in this very special update of […]
news.xbox.com
This is a 2d last gen game that runs at 8k 60fps on a 2080ti. Is this supposed to be some achievement?