Bought the game a few hours ago but won't start playing it until i finish Trinity on PS3.
When can we DL the first Alice game from PSN?
Also install is 4 GB for this game =_=;
It's three and a half gig, but you'll be over 4 when you've installed Alice 1, which is available now.
Replaying on Nightmare, my opinion of Madness has gone up a little - I genuinely want to see it through again, I think because the production is inspired a little more by Carroll and a little less by Hot Topic this time around.
Interesting dev fact: the writer/producer worked on The Faery Tale Adventure.
I bought this game off Steam yesterday (didn't care that it hasn't Alice 1 with it, since I already own it anyways). Played it this morning for about an hour or two and BY GOD is this game BEAUTIFUL!
I've never seen characters, enemies and locations that were designed so well before (except maybe Alice 1, but I never really played much of it. Have to correct that soon).
The only thing that crushed the beauty of these wonderful designs were the occasional lowres textures, but that I can ignore.
Also I really like the flow of Alice's hair. They really put quite some effort into it to make it flow correctly and I like little details like that.
Such a beautiful game. And the gameplay is good, too. Fighting works fine,
shooting with the peppermill is precise
and the platforming is well thought out and very well implemented.
GOTY material right there.
I really hope the game only get's better along the way (I'm still at Chapter 1).
EDIT: Also count me in with those who play the game with a controller (in my case an Xbox 360 Controller). Works very nice. Someone said, the game gets exceedingly difficult and one might not get far with a controller...well I'll prove him/her wrong!
Yeah I think this game is this year's Trine, a game I get as much enjoyment out of looking at as playing.
I wouldn't say it's everyone's cup of tea (hurr hurr) considering how slow and methodical the pacing is, and the general lack of OHMYGODDIDYOUSEETHATWASHOLYSHITAWESOME every 10 minutes. If you're tired of AAA megabudget hyperfocus-tested 5 hour interactive movies and glorified whack-a-mole shooters, buy this. If the art style and concept alone pique your interest, you're probably the type that will adore it.
Spot on. I love the sense of loneliness in wonderland, I would've also liked an even more of an absence of cutscenes and narration tbh. Maybe if playing this was my "work" I would've hated it.
I don't think think this is a love/hate game (the popular excuse for bad games derp) or anything like that, it's a good game that looks ridiculously good.
1. Go to where you installed AMR.
2. Enter the "Alice Madness Returns" folder, then "Game", then "Alice2", then "AliceGame", and then finally the "Config" folder.
3. Open the DefaultEngine. ini file in notepad or textpad or whatever means you use to open such files (I simply did right-click -> Edit on Win7).
4. Scroll down to the very bottom and you'll see this:
6. Save the newly editted . ini and load Alice. You'll see the option to play AMA (but it won't work, it'll just force-close the game) and, when you go to the [equip] menu, you can select the DLC dresses and weapons (I had to use the arrow keys on the keyboard to switch dresses and weapons, but maybe I just wasn't clicking those arrows correctly and therefore I fail).
Rented the game, got 3/4 of the way through it and liked it. Alice's design (the character) is delicious. Fun game too. Listened to Invisible Walls yesterday and they called the game a piece of crap (I listen for the lulz). Repetitive? Yes. What game isn't though? I guess I really don't get gaming and gamers anymore if this is a piece of crap. I'm okay with that. =D
Rented the game, got 3/4 of the way through it and liked it. Alice's design (the character) is delicious. Fun game too. Listened to Invisible Walls yesterday and they called the game a piece of crap (I listen for the lulz). Repetitive? Yes. What game isn't though? I guess I really don't get gaming and gamers anymore if this is a piece of crap. I'm okay with that. =D
I find the game no more repetitive than something like God of War. Like those games, you pretty much have the entire move set early in the game and the game really throws nothing new at you in terms of the core gameplay for the next 10-12 hours. It does break the pace a bit with the minigame type stuff peppered throughout, but the majority of the game is jumping on platforms and fighting some guys.
Alice 2 is great and the surprise game of the year, Spicy Horse and American McGee have proved themselves, if anything they need more money and support to make bigger games based on McGee twisted ideas.
EDIT: Also count me in with those who play the game with a controller (in my case an Xbox 360 Controller). Works very nice. Someone said, the game gets exceedingly difficult and one might not get far with a controller...well I'll prove him/her wrong!
He was talking about Alice 1. Without the precise mouse control that it was designed for and an ever-present quicksave key, it would be an incredibly frustrating game.
He was talking about Alice 1. Without the precise mouse control that it was designed for and an ever-present quicksave key, it would be an incredibly frustrating game.
And it is. I played about an hour of it last night on PS3, and... I just can't take it. For me, it's pretty much unplayable. I hate it when people use that word, since often the game is very playable despite their small complaints, but this... I've never completely given up on a game so early in. Maybe if it gets on GOG and goes on sale I'll buy it for PC and try again, but it is the most maddening thing with a controller.
I like platformers. I like good stories or convoluted stories because they're fun to decipher/note-take/figure out. I like crazy art directions. I like music. Should I get this game? It sounds like it's hitting all of these notes.
I like platformers. I like good stories or convoluted stories because they're fun to decipher/note-take/figure out. I like crazy art directions. I like music. Should I get this game? It sounds like it's hitting all of these notes.
Strange bug, but ..
There is a work around to stop that. Play a custom soundtrack before you boot to the game (either from the HDD or a memory stick). The music will turn off at the logos but will turn back on at the title screen. The disc should not be spinning now, then just turn off your custom music.
I dont understand the average critic reviews I think this game is very well done so far, The only odd thing was the 30fps cap set by default but I changed it to 60fps by editing the AliceEngine.ini ,The game uses decent PhysX effects although the pepper grinder's smoke effect causes performance to drop into the 30fps range with PhysX on High (GTX 480).
I tried getting used to it with mouse + key but It felt cumbersome, I then switched to my PS3 controller and it made a huge difference.
He was talking about Alice 1. Without the precise mouse control that it was designed for and an ever-present quicksave key, it would be an incredibly frustrating game.
Breezed through Alice 1 last month on a Dualshock 3.
Jumping was a bit wonky, but thanks to the quicksave functionality it compensated for those platforming segments.
Mouse control... the right stick was more than enough as long as you fine-tuned the sensitivity. The enemies aren't THAT difficult, and you can choose to auto-aim, or use weapons that have homing.
Just finished the game on hard. I just wish the chapters had been more varied and I'd be all over the game. Chapter 4 was actually really good, but both 3 and 5 were exercises in frustration. Now you can't help the feeling that levels just drone on and on and on ... This really kills the prospect of replaying on nightmare difficulty for me. Got bunch of secrets to find, but I value my sanity (sic).
He was talking about Alice 1. Without the precise mouse control that it was designed for and an ever-present quicksave key, it would be an incredibly frustrating game.
Oh, right. Yeah, Alice 1 is pretty damn hard, even on the easiest difficulty.
And since my birthday was yesterday, June 18th, I got myself a birthday present from the Alice 2 store; a signed copy of the artbook and the Alice and the Vorpal Blade t-shirt. Good times, good times.
Oh, right. Yeah, Alice 1 is pretty damn hard, even on the easiest difficulty.
And since my birthday was yesterday, June 18th, I got myself a birthday present from the Alice 2 store; a signed copy of the artbook and the Alice and the Vorpal Blade t-shirt. Good times, good times.
I dont understand the average critic reviews I think this game is very well done so far, The only odd thing was the 30fps cap set by default but I changed it to 60fps by editing the AliceEngine.ini ,The game uses decent PhysX effects although the pepper grinder's smoke effect causes performance to drop into the 30fps range with PhysX on High (GTX 480).
Wow, just made it to the piano music part in the beginning of chapter 3 in the abandoned home of Radcliffe. Really moody in a good way, like something out of Silent Hill.
This game is so beautiful on PC. I'm running PhysX at High on a dedicated 8800GTS but the frame rate will still drop to 30fps when there is too much smoke or particle effects on the screen.
This game is so beautiful on PC. I'm running PhysX at High on a dedicated 8800GTS but the frame rate will still drop to 30fps when there is too much smoke or particle effects on the screen.
On my 460 PhysX was usually the cause, and it was almost always the volumetric smoke that slowed things down. Probably something that varies card to card though.
To be fair, a lot of newer UE3 games don't need AA that badly. I was talking about this with Stallion while going through Hunted the other day. That game and this still look really good without AA.