it's all on that assembler website's forum
http://www.assemblergames.com/phpbb2/viewtopic.php?t=1310
Yakumo
Head Moderator:
Anthaemia:
Johnny
Moderator
Like i promised:
- Daytona USA : Saturn (early build)
32X Daytona? I don't believe it.. looks more like that early Saturn build we saw in U.S. magazines like EGM. but who knows?
http://www.assemblergames.com/phpbb2/viewtopic.php?t=1310
Yakumo
Head Moderator:
I spent 5 hours today looking through 50 odd video tapes for the early Saturn footage that I have. Believe it or not, the fist video I checked was one of the two which I own. Sadly I haven't found the second tape yet but I will continue my search on Monday. Anyway for your viewing pleasure we have a photo of a Daytona USA without textures on background objects and a photo from an early build of Mansion Of Hidden Souls. I also took a few movies with my brothers cybershot camera. Unfortunately I don't have the equipment on my mum's PC to rip the movies from the video tape. So the cybershot 15 second jpeg movies without sound was the best I could do. Enjoy!!
Daytona USA - BETA (Notice the missing slot machine?)
I was showing my brother the Saturn tape that I have found so far when I noticed a better glimps of Daytona USA in it's beta form. The picture below shows that the Sonic wall has no textures plus many other stuff is missing such as trees, traffic cones and the starting line. From this screen shot it looks as if the early beta of Daytona had some really bad pop up issues.
Anthaemia:
It's hard to tell from that last image (because of the distortion), but I'm fairly sure that this is from the same early demo once shown in an issue of Sega Saturn Magazine. AM2 apparently had a full conversion of Daytona USA running on the final Saturn hardware in the system's high resolution mode, though course textures had yet to be added. The cars looked absolutely brilliant, but to get the game out on shelves in time for the Saturn's advanced release date the programmers had to make some major sacrifices - the display mode was an obvious loss, along with the speed. I'm sure that anyone familiar with Daytona on the Saturn will know just how bad the PAL version was, and the increased borders were added to prevent any further speed loss (it was supposedly either the speed or screen size that would be affected, and AM2 wisely chose not to slow the game down any more than was necessary)!
Thanks for sharing this amazing footage with us - who needs the televised VF3 tech demo now? I sure don't, as these give much more insight into the earlier stages of the Saturn's life. If only someone could find that clip of Panzer Dragoon taken from a Silicon Graphics workstation...It's hard to tell from that last image (because of the distortion), but I'm fairly sure that this is from the same early demo once shown in an issue of Sega Saturn Magazine. AM2 apparently had a full conversion of Daytona USA running on the final Saturn hardware in the system's high resolution mode, though course textures had yet to be added. The cars looked absolutely brilliant, but to get the game out on shelves in time for the Saturn's advanced release date the programmers had to make some major sacrifices - the display mode was an obvious loss, along with the speed. I'm sure that anyone familiar with Daytona on the Saturn will know just how bad the PAL version was, and the increased borders were added to prevent any further speed loss (it was supposedly either the speed or screen size that would be affected, and AM2 wisely chose not to slow the game down any more than was necessary)!
Thanks for sharing this amazing footage with us - who needs the televised VF3 tech demo now? I sure don't, as these give much more insight into the earlier stages of the Saturn's life. If only someone could find that clip of Panzer Dragoon taken from a Silicon Graphics workstation...
Johnny
Moderator
Like i promised:
- Daytona USA : Saturn (early build)
32X Daytona? I don't believe it.. looks more like that early Saturn build we saw in U.S. magazines like EGM. but who knows?