Yappadappadu
Member
Glad I was too late and able to evade the spoiler.
Could someone explain the dismay to me without using spoilers?
Could someone explain the dismay to me without using spoilers?
Could someone explain the dismay to me without using spoilers?
It says nothing new...It is basically what Tabata said about the gameplay in the main story being structured in two parts. I am fine with it.
Oh. I completely expected this. I'm not bothered by it.
Small bits of the newest Edge issue's FFXV preview, where the author played 40 hours:
The elevation of supporting characters is designed to appeal to fans but it's been done at the expense of a strong plot.
[...]
In many of it's fragments of ideas and mechanics, FFXV shines. But by its stentorian conclusion, it's difficult to shake a feeling of confusion.
[...]
Full of hope, ambition and no shortage of things to see and do... Like a folly extended by successive architects, it's a peculiar artefact that can't escape it's past.
Source: http://www.neogaf.com/forum/showpost.php?p=223539203&postcount=58
!!! Second half spoilers !!!
"The creative pressures and arguments that have coloured Final Fantasy XV's development are most evident in the second half, where it almost switches geenre, away from the open world desidn of the The Witcher 3, which was an influence on the current team, to a much more traditional linear series of cutscenes and dungeons. Late in the game, a network of cramped corridors, stockrooms and baffling barracks feels like a hangover from another game entirely. Here, Noctis, working alone, must duck into doorways in order to hide from the stalking, haunted guards. The stealth is delivered in a horror style, complete with jump scares, a disembodied, Joker-like voiceover, and Resident Evil-style key-card puzzles."
Barracks not backtracking...
Don't worry much about it, MGSV still can call itself a decent game and FFXIII still loved by many.
Here's a very brief, non-spoiler summary (but spoiler tagged just in case):There's a stealth section where you play only as Noctis, and it uses RE mechanics for puzzles apparently.
It's been too long without anything negative about this game...now the fears come back full force...
So the game is the FFXV we know and have come to love in the first half, but then...FFXIII in the second half?
Hopefully it's the FFX type of FFXIII where I actually enjoy playing instead of just...FFXIII
It's possible to play it as a pure, real-time action game... but I don't recommend it.
I feel like FFXIII's problems stem mostly from the confusing FNC world and the horrible characters. FFXV isn't giving me the same vibes (yet).
So after having watched Kingsglaive...how does Noctis have that magic?
Did you know that your avatar is nighmare fuel material
AhIt's presumably something that exists within the royal bloodline itself. Or at least that's always been my assumption.
So after having watched Kingsglaive...how does Noctis have that magic?
There's a Wait Mode where when you let go of the left stick the time stops for a certain period of time and you can choose your targets and commands as you wish:So wait, you can play it as a turn-based game too? I thought it was just real-time similar to Type-0?
There's a Wait Mode where when you let go of the left stick the time stops for a certain period of time and you can choose your targets and commands as you wish:
https://www.youtube.com/watch?v=7YxUeraE_c8
Okay.The same way Regis does, he's of Lucii royal blood. The ring is to commune with the old kings, which is basically asking for more power, but it isn't necessarily promised to Regis or Noctis.
Well, a lot of people have expressed concern about the completely unknown second half of the game, and this isn't entirely reassuring.So people are going back into panic mode xD
When another preview comes out and says it was amaze-balls can we go back to being all hyped up again?
Here's a very brief, non-spoiler summary (but spoiler tagged just in case):There's a stealth section where you play only as Noctis, and it uses RE mechanics for puzzles apparently.
Did EDGE play the entire full finished game or is this based on an extended preview copy?
This is what I want to know. IIRC no other outlets have had access to the full game yet? Koozek's spoiler bits honestly sound interesting (not concerning) to me but I have a high tolerance for games that start well and end poorly.Did EDGE play the entire full finished game or is this based on an extended preview copy?
Another small bit on the second half and how you can return to the first half:
To make clear the distinction between the two halves of the game, if you want to return to the open-world area you'll need to travel 'back in time' when at a save point. Once there, you can mop up any unresolved side-missions, until you're ready to return to the present.
I won't read the spoilers of the second half of the game. But if it's about it being linear I thought this was already known?
I was actually pondering about this, considering theAnother small bit on the second half and how you can return to the first half:
To make clear the distinction between the two halves of the game, if you want to return to the open-world area you'll need to travel 'back in time' when at a save point. Once there, you can mop up any unresolved side-missions, until you're ready to return to the present.
The new part here is that it's very corridor-y, and that Edge didn't like it at all.
Another small bit on the second half and how you can return to the first half:
To make clear the distinction between the two halves of the game, if you want to return to the open-world area you'll need to travel 'back in time' when at a save point. Once there, you can mop up any unresolved side-missions, until you're ready to return to the present.