Riddle solved, lol. Thanks.Click on my gif.
The set pieces in this game, they haven't shown shit. Hot damn.
Flying behemoth?
Oh shit I almost went a whole day without posting in a XV thread. Can't have tha-
O_O
Blackout time!!! THIS IS NOT A DRILL
Thought the same. It's starting to be a bit too much for me.Oh shit I almost went a whole day without posting in a XV thread. Can't have tha-
O_O
Blackout time!!! THIS IS NOT A DRILL
See you next thread
Thought the same. It's starting to be a bit too much for me.
I'd have prefered not knowing about that Leviathan gif, especially. But considering that we might see it as an advert, maybe we wouldn't have been able to avoid it anyways?
The set pieces in this game, they haven't shown shit. Hot damn.
Flying behemoth?
New thread worthy?
New thread worthy?
I got this 65" Samsung: http://www.bestbuy.com/site/samsung...-4k-ultra-hd-tv-black/5400401.p?skuId=5400401
Rtings' budget 4K/HDR pick
Man, I've been on an unintentional blackout on the vast majority of the music, that leaked trailer had me hyped. It's gonna have an amazing soundtrack, isn't it?
Man, I've been on an unintentional blackout on the vast majority of the music, that leaked trailer had me hyped. It's gonna have an amazing soundtrack, isn't it?
Yes, it's from a leaked commercial though.
Make it
Did they use Platinum Demo footage in that trailer or do we actually fight the Iron Giant there in the full game? I'd guess they're reusing old footage. Not sure why they'd need to.
Did they use Platinum Demo footage in that trailer or do we actually fight the Iron Giant there in the full game? I'd guess they're reusing old footage. Not sure why they'd need to.
Wouldn't be surprised if we fought them upon returning to insomnia
That was PC footage from platinum, for sure.
The new stock UI (so, basically the PC UI) is more blue-heavy now and more bulky than that slim one.
We can fight them in the first hours of the game if you guys wanna get your asses handed to you
You're right it totally is. The gem counter is in the top right of the screen and there's tutorial info on the screen.
But with all that said, the demo is still crap and should have NEVER been used as promotional material. If you don't get the secret weapons, only play the boss 1 time and never figure things out, etc. you will hate this demo. Its a confusing slog and a bore fighting as young noctis.
This clip was was brought up before but it was part of the whole podcast, but I'll just say it again. It really is mostly just the one that sounds like he is not a fan of the main cast/party at all. The rest don't seem like it's a big deal. And watching the hour long play-through vids of other outlets it doesn't sound much worse than any party banter in other games at all to me. But if you've seen all those videos, then I don't know...might just need to play with voices off if possible. They generally sound like useful tips while sounding more organic during battles. @Polygon, when Gladio says "it's hard to swing" a sword here stop using your slow ass fucking greatsword!Good video. Im not too worried about the combat being confusing or too 'chaotic' as i've seen videos of people being really good with the combat. Im guessing its just a steep learning curve.
Although i'm a little worried about the Prompto chat spam that they brought up. Every video i've seen its just far too much. Hopefully theres some story arc which makes him tolerable to me.
This clip was was brought up before but it was part of the whole podcast, but I'll just say it again. It really is mostly just the one that sounds like he is not a fan of the main cast/party at all. The rest don't seem like it's a big deal. And watching the hour long play-through vids of other outlets it doesn't sound much worse than any party banter in other games at all to me. But if you've seen all those videos, then I don't know...might just need to play with voices off if possible. They generally sound like useful tips while sounding more organic during battles. @Polygon, when Gladio says "it's hard to swing" a sword here stop using your slow ass fucking greatsword!
Of course, if you hate Prompto or other characters' behavior (or on a superficial level) then I don't think there's much helping that. Jason Schreier from Kotaku did say there is a Prompto moment that made he like him a lot more. And generally, lots of other previewers say they start to like/get invested in the party after their time playing.
Is this an option?
My opinion might change for him, but just watching a video and not controlling anything myself its harder to ignore. The rest of the cast are fine, its just Prompto's voice/personality thats grating. As the game progresses into a more serious tone so might Prompto. We shall see.
Eh well, lots of games have volume mixers right (Master, BGM, SFX, Voice)? No idea if that's in FFXV, but it seems likely it would be considering all the other options they have. But man, people really hate those cheerful types, don't they? Don't think you should get your hopes up on Prompto changing personalities. They'll all have their serious and deep moments in the game but they'll remain who they are at heart (aka their trope). But yeah, watch EP 2 of Brotherhood as suggested, and if your opinion doesn't budge even the slightest than get ready to mute all the voices.Is this an option?
My opinion might change for him, but just watching a video and not controlling anything myself its harder to ignore. The rest of the cast are fine, its just Prompto's voice/personality thats grating. As the game progresses into a more serious tone so might Prompto. We shall see.
Small bits of the newest Edge issue's FFXV preview, where the author played 40 hours:
The elevation of supporting characters is designed to appeal to fans but it's been done at the expense of a strong plot.
[...]
In many of it's fragments of ideas and mechanics, FFXV shines. But by its stentorian conclusion, it's difficult to shake a feeling of confusion.
[...]
Full of hope, ambition and no shortage of things to see and do... Like a folly extended by successive architects, it's a peculiar artefact that can't escape it's past.
Source: http://www.neogaf.com/forum/showpost.php?p=223539203&postcount=58
In many of it's fragments of ideas and mechanics, FFXV shines. But by its stentorian conclusion, it's difficult to shake a feeling of confusion.
Small bits of the newest Edge issue's FFXV preview, where the author played 40 hours:
The elevation of supporting characters is designed to appeal to fans but it's been done at the expense of a strong plot.
[...]
In many of it's fragments of ideas and mechanics, FFXV shines. But by its stentorian conclusion, it's difficult to shake a feeling of confusion.
[...]
Full of hope, ambition and no shortage of things to see and do... Like a folly extended by successive architects, it's a peculiar artefact that can't escape it's past.
Source: http://www.neogaf.com/forum/showpost.php?p=223539203&postcount=58
!!! Second half spoilers !!!
"The creative pressures and arguments that have coloured Final Fantasy XV's development are most evident in the second half, where it almost switches geenre, away from the open world desidn of the The Witcher 3, which was an influence on the current team, to a much more traditional linear series of cutscenes and dungeons. Late in the game, a network of cramped corridors, stockrooms and baffling barracks feels like a hangover from another game entirely. Here, Noctis, working alone, must duck into doorways in order to hide from the stalking, haunted guards. The stealth is delivered in a horror style, complete with jump scares, a disembodied, Joker-like voiceover, and Resident Evil-style key-card puzzles."
Shit. Kinda regret reading that spoiler. Definitely not reading anything else about this game before it comes out.
!!! Second half spoilers !!!
"The creative pressures and arguments that have coloured Final Fantasy XV's development are most evident in the second half, where it almost switches geenre, away from the open world desidn of the The Witcher 3, which was an influence on the current team, to a much more traditional linear series of cutscenes and dungeons. Late in the game, a network of cramped corridors, stockrooms and baffling barracks feels like a hangover from another game entirely."
That basically matches up with what Tabata said about the game's structure a while back. The only thing mentioned here that has me worried is the, hopefully that's not too bad."baffling backtracking"