EmilioLargo
Member
With downsampling?
Those 1080p screens look sharper to me. You find more screens/impressions at http://www.neogaf.com/forum/showthread.php?t=1330726
With downsampling?
Diablo UEE's update 1.15 is online. Adds "4k support for Playstation 4 Pro".
With downsampling?
Wow, quick work chandoog! Is there an in-game toggle to switch between 1080p and 4K modes, or did you have to force this with the OS?Here's some D3 UEE screens fresh off the patch. Hopefully sufficient to count any resolution upgrades.
Wow, quick work chandoog! Is there an in-game toggle to switch between 1080p and 4K modes, or did you have to force this with the OS?
Cool, thanks! I can reconfirm from the 4K shots that Mafia 3 is 1440p. This probably looks better downscaled than upscaled, and the 1080p shots seem to show that. There's some less than sharp stuff in there--the reflections, or wet stone and ground--but also some very nice lighting. (Downscaling helps obscure the CA, too.)Here's some Mafia 3 screens, with the latest patch installed.
Most of the character screen talk in the other thread is by Vashetti, who says he plays on a 1080p screen but actually posted 4K screenshots, which are native. But I'm willing to believe that I'm wrong. Do you know of any clean standard PS4 shots of the character select screen? All I could find are JPEGs with ruinous compression.The best way to tell if theres any downsampling is to look at the characters (character select screen is good for this) Because of the art style and engine you won't notice much of a difference in the terrain I find. So judging off some quick screens I seen it looked like the AA was better for sure at least. Couple people have mentioned it in the other thread as well.
Okay, that suggests very strongly that no downsampling is happening (because there's more aliasing in your 1080p shots than in the 4K ones, which is opposite). It's still possible 1080p on Pro has better AA than 1080p on standard...though I don't really see it so far.There's no toggle, the images were just captured in different resolutions. I ran the game at 4K itself, not 1080p.
That sounds disappointing for 1080p owners. Let's see, if further analysis show something else. Thanks for the good thread and fast analysis.This looks like a native 1080p image with some minimal post-process AA, exactly as Diablo III has always been on standard PS4.
Standard PS4 screens, old patch
PS4 - 2k ingame 1
PS4 - 2k ingame 2
PS4 - 2k character screen 1
PS4 - 2k character screen 2
PS4 Pro, with current patch
PS4 Pro - 2k character screen
PS4 Pro - 4k character screen
PS4 Pro - 2k ingame
PS4 Pro - 4k ingame
Some more D3 screens (Standard and PS4 Pro). Hope that helps. If you need different ones let me know, I took many of them.
Okay, that suggests very strongly that no downsampling is happening (because there's more aliasing in your 1080p shots than in the 4K ones, which is opposite). It's still possible 1080p on Pro has better AA than 1080p on standard...though I don't really see it so far.
EDIT: Or, the PS4 screenshot function could be nearest-neighbor downscaling from 4K to 1080p when screenshotting like this. But there's capture card shots in the other thread that don't really look appreciably better.
Don't apologize man, you're doing work we'll otherwise would never know or have to wait for sources like DF or NXGamer to write about. The developers really should be more forthcoming about what exactly they're improving instead of just a vague "4K support added" type statement.
Game looks absolutely phenomenal on my 4K display. I have to say, the images display a bit of softness that is isn't apparent (maybe because of the fluidity of the motion) when I'm actually playing the game.
I think Sony might force developers to be vague with Pro update notes
Nothing to be sorry about, thanks for looking into this.Now here's a Pro 1080p shot, grabbed with a capture card by Omegabalmung9.
Sorry for my mistake.
Another question: are there differences in screenshot quality when using a capture card compared to the share button? I doubt it (as the share button screens are png and the file sizes really big), but would be interesting to know (as in this case, screens from different sources shouldn't be compared).
Yes, it's mostly the camera distance. I had a hard time determining anything from gameplay shots without direct comparison of objects. The character screen makes the difference more noticeable.When I look at my ingame screens (2k pre patch vs 2k post patch), I can hardly see a difference. That's probably due to the already quite good AA pre patch and the camera being further away?
I doubt there's a difference, provided the Share capture is PNG. The reason I used a capture card shot was simply because it happened to have the same banner post in it, making comparison easier. I could've used two PS4 shots but I didn't have ones quite as similar.Another question: are there differences in screenshot quality when using a capture card compared to the share button? I doubt it (as the share button screens are png and the file sizes really big), but would be interesting to know (as in this case, screens from different sources shouldn't be compared).
Well, it has to reduce the size if the game is running at 4K. The question is, what method does it use? I'd expect a regular scaling operation, but maybe it's just decimation? If the latter, that might help explain why when I downscaled the 4K screens, they looked better than the actual 1080p captures. But it could also be that Share is scaling, and how AA is applied in Diablo messed me up.The D3 screens I took above in 1080p were from the sharing option set to 1080p while my actual game was 4K. They appeared to be 'regular 1080p' screens. Maybe the share button reduces frame buffer resolution to 1080p before grabbing it ?
In any case, that wasn't the main reason I concluded there were no changes at 1080p. More crucially, for what the standard PS4 looked like I was initially going on a few gameplay shots and description from Digital Foundry. This gave me a false impression of how much AA was in the game. So when I first saw patched 1080p shots, the improved AA registered as "about the same". Once Nerix provided more comparable standard shots, the change was obvious.
Seriously, whats going on with the X-Com 2 Pro patch? Is it ever coming out?
2k Games has been quieter than a church mouse
Why isn't Watch Dogs 2 downsampling listed for 1080p? It looks great. These comparisons are all taken at 1080p Pro/Non-Pro.
http://www.dualshockers.com/2016/11/14/watch-dogs-2-ps4-pro-ps4-screenshot-comparison-anti-aliasing/
That and the Fallout 4 patch. It's been a few months since they announced the next patch as being a PS4 Pro patch and no patch since then
It is. As said in the OP, all listed games downsample unless the Pro mode has a red X.Why isn't Watch Dogs 2 downsampling listed for 1080p?
That and the Fallout 4 patch. It's been a few months since they announced the next patch as being a PS4 Pro patch and no patch since then
As stated in the OP, I believe it's native 4K, because I don't see any evidence of checkerboard artifacts. But my opinion alone isn't sufficient to form a "verdict".So what is the verdict on the Diablo 3 pro patch? Is it some resolution checkboarded or native 4K?
No, they announced that they had developed a patch for it. However, Sony's certification team was about to go on break for the holidays, so there was no point to submitting the patch for cert. It is currently scheduled to release January 12.Just one minor thing-
I thought Square enix patched World of Final fantasy a few weeks ago.
Fallout 4 still hasn't been patched, right? Knowing Bethesda, I expect a huge delay, a half-hearted upgrade, and then something like poorer performance than the standard version to top it off.
Fallout 4 still hasn't been patched, right? Knowing Bethesda, I expect a huge delay, a half-hearted upgrade, and then something like poorer performance than the standard version to top it off.
OP, you're doing god's work!
Much appreciated. The
Fallout 4 still hasn't been patched, right? Knowing Bethesda, I expect a huge delay, a half-hearted upgrade, and then something like poorer performance than the standard version to top it off.
...
We just wrapped up updating Fallout 4 for the PS4 Pro. We're used to that in the PC world. We can update the games, and people keep playing it. Microsoft's Scorpio is coming next year, and we'll update Fallout 4 and Skyrim for that. That's our hope, that these consoles keep that spirit going forward. It's also the pride of ownership. I like browsing my library of games. Whether it's on the shelf physically or digitally, that's all my stuff. And I don't want to feel like I could lose it, or it has no value, other than sitting there.
Even though I'm not going to play 99 percent of them.
I hope this trend of no downsampling ends real fucking soon. It's infuriating.
However, amazing thread OP!!!
Seriously, I don't think the downsampling gets as much credit as it should. I was a pretty big detractor of the pro since it was revealed, but seeing what it can look like on 1080p displays changed my tune.
That's a weird game to demonstrate the effect of downsampling with. The improvements are way more than marginal depending on the game and the level of downsampling.I've said this before and I'll say it again, yes downsampling on a 1080p set does offer marginal and (to some) noticeable improvements -for example my brother couldn't tell the difference in TF2-
Good stuff, thanks! I think the visuals would really come together better if they'd been able to increase the resolution of reflections. They work fine on the spotty wet ground, but their blockiness kind of makes all the cars look like they have crumpled body panels.Cross posting some more Mafia 3 screens from the Patch topic, game looks REALLY good sometimes.
1440p, higher quality shadows, motion blur, no tearing on Pro vs Base.