OP, you need to correct the Lawbreakers listing.
DF confirmed the game tops out around 1404p
I've updated the entry, but what I posted disagrees with Digital Foundry. I trust the pixel count, but their further analysis that nothing else is different is false. Frankly, they've missed lots of small things in their analyses recently. I try to be understanding, given the huge time pressures they must be under, but I have to say that the imprecision and inaccuracy are increasingly disappointing. Their recent
Fortnite video goes so far as to suggest that there's no Pro support in the game at all. Yet it's very obvious that multiple effects are improved, using just the footage DF themselves posted. The changes are subtle, but catching subtle changes is supposed to be what they do. Instead, they appear to be blind to quite a lot.
Note that for
LawBreakers, there's a separate 1080p mode where effects are supposedly improved even further. I've not yet been able to find good comparison material of the two Pro modes, so I can't verify one way or the other. Therefore, I've put the same improvement for both modes, on the assumption that 1080p does at least as much as the high-res mode.
For Honor has two modes now. Dunno if the second is new. One with higher resolution that DF highlighted with not maxed out shadows and there is another high graphical fidelity mode (must be in 1080p). I have been switching between both modes and comparing. All graphical details are improved with this mode: better LOD, increased draw distances, better geometry, better shadows, AO, better etxtures, better vegetation, increased tesselation on rocks and other objects. Dunno how close to the PC maxed out version, but it looks very close.
Thanks for the info! Is there any way you can get a few pairs of screenshots showing the two modes? That would be most helpful.
It does not, 4K only on 4K TVs.
I'm so sick of this.
The lack of downsampling, for this particular game, is actually a benefit. Supersampling, like all other forms of AA, causes blur. In many contexts, at carefully controlled levels, this can produce a more pleasing image. But for an infinitely sharp pixel art game, blur is an enemy of the intended visuals. Not downsampling from 4K--and offering a native 4K version in the first place, to avoid upscaling--is very much the correct choice here.