marathonfool
Member
Anyone using a gadget build? Like to hear some impressions.
And :lol at people citing Destructoid.
And :lol at people citing Destructoid.
Zeouterlimits said:
Joseph Merrick said:sounds kind of like total bullshit. chris parker's been producing games for such a long time I'm not going to believe he'd be such a huge problem for the game in this kind of up and coming middle manager style. take a overall look at that whole joystiq comments section
On Obsidian's defense both NWN2 and Kotor2 were rushed into the market by publishers.Patryn said:I want to give Obsidian the benefit of the doubt, but between this, Neverwinter Nights 2 and even, to a lesser extent, KOTOR 2 there's a clear chain of unpolished games being released.
Really, has Obsidian ever released a polished game that wasn't an expansion pack?
RPGGamer said:"Under-the-hood calculations figure into your abilities in the field, so just because you aim directly at a bad guy's head and pull the trigger doesn't mean you're going to lodge a bullet in his skull."
That line is completely false.
Axiom said:It's not like time has made the comparisons any less harsh between the two games, it's just let people get over the buzz and notice what ME2 did wrong...and if you're nitpicking ME2, then Alpha Protocol certainly isn't going to work for you.
Polk said:On Obsidian's defense both NWN2 and Kotor2 were rushed into the market by publishers.
This game on the other hand in production 4 years, and even pushed back 8 months. Maybe Obsidian isn't just big enough studio to make more then one project at a time?
you thought you did waaaay better in school than you actually did huhwhalenapp81 said:I'm on the fence about getting this game. But I do have a random question how is a B+ an 83 on metacritic? I thought a B+ was from 90-93.
1up Review
Alpha Protocol Metacritic Page
Joseph Merrick said:hehe. how many orphans have you racked up? I killed a ton of people in the beginning, but have completely stopped killing people now. 550 orphans :O
syllogism said:
jim-jam bongs said:Uhh... okay I generally defend reviewers but that review is fucking bizarre. To say that AC2 has some of the most "puzzlingly bad graphics" seen on a console last year is mystifying to the point of absurdity. My roomie played it on 360 and it's really quite a pretty game.
Danne-Danger said:Really loving the game so far, just chose to go to. Went stealth and melee, though I've done silent takedowns on probably 95% of the enemies so far and only resort to punching guys in a pinch. No kills yes (well, one, but that seemed unavoidable, and it didn't count!)! Feels a bit too easy so far though (with the "awareness" skill), but hopefully it'll pick up.Taipei
Oh and whoever wrote that review saying that hacking was "impossible" is a dumbass. All the minigames have been pretty fun, none feel too hard, and the game doesn't pause when you do them so the added pressure in situations when there are people around make them feel pretty exhilarating, which is more than I can say for similar minigames in other games.
Also liking the Thornton character more than I thought I would. Always find it hilarious when he adds some super-douchy line to the end of his conversations for seemingly no reason at all. :lol
Well yeah, if I took the story more seriously I would probably be annoyed because of the seemingly random relation penalties, but now I just find it amusing. It has been hard to tell which result an option would yield in a couple of situations, but overall I think the dialogue has a nice flow to it, and it is pretty easy to know which will be the right option (or at least "not bad" option) most of the time.elfinke said:And I hated it when he threw some random line at the end of conversations. I'd be choosing 'professional' for all my answers, and then suddenly WHAM - a bizarre flippant remark from nowhere. It's both distracting when I'm trying to, you know, 'role play', and at times it was totally contradictory townow I had been playing the character and the conversation.
you have to only look at the code part and not worry about the mouse cursor at all. because you're controlling the code directly with the mouse, but its mouse speed is like 10x slower than the actual cursor hehe. confused me in the beginning aswellDanne-Danger said:I will say though that moving the mouse around when hacking (right "code") is pretty unresponsive (unless that's intentional?), but I still haven't triggered any alarms because of it.
no idea how to answer this properly, seems like a lot of work. heh. I enjoy all of it now, overall story, all the written stuff and the dialogues. the dialogues in the tutorial really annoyed me. but since getting out of that really small area it's all been great edit: except for one time, at the end of the rome area, thorton's behaved pretty much as I wanted him toHK-47 said:Merrick, how is the writing?
Patryn said:What I'm trying to get at is that I'm beginning to believe that maybe the rushed schedules aren't solely to blame for the shoddy production of Obsidian games. It's true that they were under tight schedules (especially with KOTOR2), but when every single game that they've put out has been a mess, one must begin to consider that maybe it's more than just a harsh schedule to blame.
And I say that as someone who has bought every single Obsidian game before AP. Hell, I think I like NWN2 a lot more than most people (Chapter 1 isn't good, true, but I love so much of what they did in that game, especially how party dynamics are taken into account in the final battle).
Y2Kev said:People only care about Jim Sterling when they want to use his review to troll a game they want to troll.
Vinci said:Holy hell, what?! Avellone?!
...
This can't be right.
normalmode said:
Cep said:It seems that a lot of the weirdness (voice acting and writing especially) went away after the tutorial.
Not sure what the fuck happened there, but things are now genuinely not embarrassing now, and are (dare I say it) really interesting.
Still lacks ME's 'flavor' but it feels more engaging (perhaps because it is immediately relevant?).
Technical help: I have been having a problem with UE3 games(ME2, GoW, AP, etc) that I wonder if someone could help me with.
At some random points, I will get a freeze or a stutter and then my Frame rate will be cut by like half. Restarting the game does not help, nor does restarting the computer.
Anyone know what this may be? I at first thought it to be a memory leak, but restarting should have fixed that.
Joseph Merrick said:pretty sure that's the same microloading someone brought up earlier. I only noticed it when I tried to fraps some footage of the game. are you running the game off a slow hdd or something, slow ram?
_tetsuo_ said:Tried adjusting the texture streaming?
It's much more linear than Deus Ex. You go to a safe house between missions and from there you choose the next one, no free roaming like in Deus Ex.Cheesyhobo said:To the people who have played this game, how apt are comparisons to Deus Ex? Everything about Alpha Protocol seems very reminiscent of it, from the stat-based target reticule, to the branching dialogue options, to the level of freedom given in tackling an objective. Hell, even the brain dead A.I. and godawful graphics sound like Deus Ex.
And since you're moving in "steps" it can be hard to tell when it's safe to click, I've done plenty of miss-clicks when the box moved in the last second, thankfully they're not that harsh with the penalties.Joseph Merrick said:you have to only look at the code part and not worry about the mouse cursor at all. because you're controlling the code directly with the mouse, but its mouse speed is like 10x slower than the actual cursor hehe. confused me in the beginning aswell
Oh my, what a compliment.ArjanN said:The PC version is more polished and less buggy than Vampire Bloodlines was.
normalmode said:Recruit/Hard was a bitch, but beatable. Upgrade your pistol ASAP so you can slowdown time and pull off easy headshots and work on building endurance. Took about 20 hours to beat, in contrast to my Easy playthrough the second time around (10 hours). Recruit is the only way to get Veteran, which opens a couple minor dialogue choices and starts you off with 120 AP.
Big Ass Ramp said:Even after seeing the reviews, I still think I'm going to buy this. The Giantbomb quick look was really informative and even though this looks pretty janky this game looks like a game I would like. It looks like Crackdown where you have to buildup your skills before your guy even begins to be good at anything.