Yeah, so far the choice system looks like it's really going to have a huge effect on gameplay. The idea that treating someone like shit creates a reputation for yourself, which then makes future characters you meet rather scared or hateful to you for your reputation really interests me. I just hope these choices actually DO resonate throughout the story.
My only real problem is that the game feels as though I should be playing it as a stealth game but the only way I can properly make progress is by going in guns blazing.
Additionally, the enemies have bionic sight and it's near impossible to judge where they're looking, or at least, how far they can see. It almost feels as if they will see you almost ALWAYS if they're doing as little as LOOKING in the same direction as you.