EDarkness said:I don't think ME 2 is an RPG at all. It's just a shooter.
Is that because shooters have RPG elements in them now (Modern Warfare) or are you just crazy?
EDarkness said:I don't think ME 2 is an RPG at all. It's just a shooter.
_tetsuo_ said:What?
What?
Axiom said:Enjoying Alpha Protocol on PS3. Gameplay is a bit clumsy and last-gen, but the dialogue system & effect thereof is next-NEXT gen. Bioware really should take note, ME2 is my game of the year, ME is my favourite game this gen but this is taking the 'real decision making' ball and running away with it.
Honestly if ME3 doesn't at least have the time limit on certain dialogue choices that this does, I'm going to be let-down.
The stealth is pretty okay, I generally dislike stealth but I'm not being frustrated by this too much, but again to draw a Mass Effect comparison, it's very much in the first ones vein of 'RPG developer trying their damndest with gameplay they have no experience with, but pulling off everything else to a degree that you forgive a lot of the flaws.
The shooting in the first Mass Effect was better than this though, maybe it's my weapons or the fact I'm not heavily investing in weapon skills but the main reason I'm playing stealthy is because it's so frustrating to get into firefights. Perhaps it's supposed to be, but that doesn't make it fun.
Seriously, damn the camera and cover system sometimes, and the game just crashed on me reminding me that this is indeed an Obsidian game.
I was just about to embark on what I assume was the last mission in the first Asian area, I turn the in-game TV as I head out and there my game goes. I love you guys, I like your game, so stop hitting me Obsidian.
Nailed it.Alex said:Look at all of these buttons for me to push! Wow, so many variables, so many things to tweak.... Oh god, they're just stickers.
People still like to try to convince themselves that the window dressing in the original Mass Effect was functional and in any way well designed. It wasn't, it was a game with an identity crisis and a lot of mechanics suffered from it.
Mass Effect 2 is a consolization done right, Mass Effect was a consolization that was somewhat deluded about being one and put up posters to hide it.
Alpha Protocol, from these remarks and quips doesn't even sound like it belongs on a console for the most part. More akin to that late 90's PC vibe where it's more about self-discovery and choice, which will equal flares of non-linearity and mechanics folks have to learn on their own, which will THEN lead to frustration and RPG AUTO 7 review types.
Which makes it sound far more appealing to me, so I hope for the best.
_tetsuo_ said:What?
Alex said:Look at all of these buttons for me to push! Wow, so many variables, so many things to tweak.... Oh god, they're just stickers.
People still like to try to convince themselves that the window dressing in the original Mass Effect was functional and in any way well designed. It wasn't, it was a game with an identity crisis and a lot of mechanics suffered from it.
Mass Effect 2 is a consolization done right, Mass Effect was a consolization that was somewhat deluded about being one and put up posters to hide it.
Alpha Protocol, from these remarks and quips doesn't even sound like it belongs on a console for the most part. More akin to that late 90's PC vibe where it's more about self-discovery and choice, which will equal flares of non-linearity and mechanics folks have to learn on their own, which will THEN lead to frustration and RPG AUTO 7 review types.
Which makes it sound far more appealing to me, so I hope for the best.
EDarkness said:Pretty obvious what I meant. I never said anything about it being a good game or not, so don't get defensive, but it's not an RPG, but a shooter.
I disagree. I'll admit that the original Mass Effect could have used some tweeking, but it was consolidated down to a basic shooter. I used the same gun from the beginning all the way to end and never had to really upgrade anything (outside of doing things to keep the team alive at the very end). The game had shops that didn't sell anything worthwhile and they could have removed all that stuff and it wouldn't have mattered at all.
Alex said:Look at all of these buttons for me to push! Wow, so many variables, so many things to tweak.... Oh god, they're just stickers.
People still like to try to convince themselves that the window dressing in the original Mass Effect was functional and in any way well designed. It wasn't, it was a game with an identity crisis and a lot of mechanics suffered from it.
Mass Effect 2 is a consolization done right, Mass Effect was a consolization that was somewhat deluded about being one and put up posters to hide it.
Alpha Protocol, from these remarks and quips doesn't even sound like it belongs on a console for the most part. More akin to that late 90's PC vibe where it's more about self-discovery and choice, which will equal flares of non-linearity and mechanics folks have to learn on their own, which will THEN lead to frustration and RPG AUTO 7 review types.
Which makes it sound far more appealing to me, so I hope for the best.
MannahContana said:First Online Reivew: http://www.bit-tech.net/gaming/xbox-360/2010/05/27/alpha-protocol-review/1
As expected has some good stuff, but seriously seriously flawed. Will buy when cheap.
Sitting down to play Alpha Protocol we wanted to feel like spies, but we ended up feeling like somewhat awkward soldiers simply because the RPG and stealth systems arent robust enough to support player choice. Alpha Protocol may be a RPG/shooter hybrid on paper, but in practice it just feels like a dodgy third person action game and the brevity of most levels means that you can easily spend more time getting ready for assignments than actually enjoying them.
To be fair, there are still a few things that Alpha Protocol does really well and there are definitely some truly brilliant ideas presented within it, like the notion of collecting dossiers on allies by asking the right questions or following bonus objectives. The perks system too is worthy of praise, as it works alongside the dossier feature in the way it encourages you to interact with characters and consider your actions.
Sadly though, those few ideas which do work well are buried by a multitude of issues which systematically tear down and destroy the huge potential that could have been afforded by Obsidians choice of setting and approach. The poor balancing, the rambling speeches, the linearity and the simple fact that the combat doesnt feel pleasant? These are just the highlights
Alpha Protocol still works in the strictest sense and theres still doses of fun to be metered out from individual kills, accomplishments and a few standout moments but on the whole it doesnt have the focus or quality youd expect of a modern day RPG. Were willing to overlook specific weaknesses based on the merits of the experience as a whole to cite it again, we still love Deus Ex despite the terrible graphics and stiff combat, but Alpha Protocol frankly doesnt have enough strengths to qualify.
_tetsuo_ said:Well I used a lot of different guns, and I went to all the shops and explored every area I could so I could unlock new parts and upgrades for me to spend my money and resources on. I also leveled up and distributed ability points on top of the game keeping same dialogue system. I was also still playing the role of Commander Shepard.
So what you are telling me is that ME 2 needed different equipment for it to be an RPG? Not even different equipment, because that is still in the game. An inventory system? Shops that sell weapons and armor? Is that what made the first an RPG?
Just read completely different impressions from a guy whose opinion I really trust. He likes the AI, seems to consider the RPG stuff to be anything but "not robust enough", says there are a lot of choices even in the missions... Well, tomorrow I'll find out myself. Finally.Sitting down to play Alpha Protocol we wanted to feel like spies, but we ended up feeling like somewhat awkward soldiers simply because the RPG and stealth systems arent robust enough to support player choice.
Sloane said:Just read completely different impressions from a guy whose opinion I really trust. He likes the AI, seems to consider the RPG stuff to be anything but "not robust enough", says there are a lot of choices even in the missions... Well, tomorrow I'll find out myself. Finally.
Ostensibly an RPG at heart, Alpha Protocol also suffers a bit from the way it attempts to fuse this structure onto a shooter frame. It wants to be a new Deus Ex, but poor balancing and over-simplified mechanics mean it feels more like Invisible War at best.
Sure. Can you read German? :lolwhatevermort said:Can you link to those, please?
Sloane said:
The Laberei occupies about 15%. I'm normally a dialogue and CutsceneWegklicker. Here I have given to me but almost all dialogs voluntary.
It plays more like a shooter with RPG elements. But not as bad as Mass Effect, 2nd In AP you realize the RPG content properly.
You can almost always choose which application you tackle next. That's why it's so cool that affect your actions. Can happen that one level XY experienced very different because you have already previously played levels and not level XX YY. Within the missions, you have too many freedoms. Example: All the buildings do personally prefer flat or anesthetic gas through the ventilation system? Kind of stuff.
You can assemble his equipment before the mission. There are quasi-line stores where you can buy with the new stuff earned dough. As can also acquire information, the alternative solutions ready etc.
My conclusion: The places in the game that are particularly baller-heavy liked me the least. On the hottest is the game if the RPG elements are increasingly used. The fact that the hero seems so completely devoid of character, I find it very good. Finally, it shapes its character even by their own deeds. It notes that overall, not so much money flowed in AP, as in the blockbuster EA or Ubisoft. The fact that it still likes to play, speaks to the quality of the title imo. Is with me was a bit ago. Possibly it has now changed so pretty.
I've been kinda getting worried about the quality of the game. But these elements have sold me, as long as gets this right, i can forgive the potentially shitty shooting elements. And graphics and production values. (like these things even matter!).Sloane said:Sure. Can you read German? :lol
I'll sum it up:
- well written dialogue
- mostly good AI, enemies working together to get you
- many different ways to solve any mission (shoot everyone / put gas into the ventilation system to knock everbody out at once, etc.)
- choices have huge consequences
- RPG elements much more noticeable than in Mass Effect
- how you choose the order of missions influences how the following missions are set-up
- you can buy a lot of stuff before a mission begins, even info that leads to new ways to solve a mission
He basically likes everything except for the shooting and the production values. The guy's a relatively well-known journalist, by the way, some German posters might have heard him.
twisteddeeds said:i tink there is an embargo on reviews... read into that how you see fit, im picking mine up tomorrow
Lafiel said:I've been kinda getting worried about the quality of the game. But these elements have sold me, as long as gets this right, i can forgive the potentially shitty shooting elements. And graphics and production values. (like these things even matter!).
Nemesis556 said:The game's been available to the public for almost three days now. =/ Doubt there is an embargo
Nemesis556 said:The game's been available to the public for almost three days now. =/ Doubt there is an embargo
MannahContana said:First Online Reivew: http://www.bit-tech.net/gaming/xbox-360/2010/05/27/alpha-protocol-review/1
As expected has some good stuff, but seriously seriously flawed. Will buy when cheap.
Ostensibly an RPG at heart, Alpha Protocol also suffers a bit from the way it attempts to fuse this structure onto a shooter frame. It wants to be a new Deus Ex, but poor balancing and over-simplified mechanics mean it feels more like Invisible War at best.
The RPG-side of the game isnt all that well presented or interesting either basically a case of dropping a point into weapon skills to get an accuracy boost or recoil adjustment. All out action characters will unlock a range of bullet-time abilities, while those who want to be a bit sneaky are lumbered with endless minigames and terrible pistols.
Balancing is a problem too and to say that the difficulty curve is all over the place is a huge understatement. Silenced pistols do pitiful damage unless you score a critical hit, which is done by holding the crosshair still for four or five seconds before firing even if youre at point blank range. Your fists on the other hand are capable of beating nearly enemies with just a bit of button mashing and, while Thorton has issues with pistols hes bafflingly adept with rocket launchers by default.
Nemesis556 said:The game's been available to the public for almost three days now. =/ Doubt there is an embargo
So would you say the game is like a Mass Effect 1.5?Axiom said:Enjoying Alpha Protocol on PS3. Gameplay is a bit clumsy and last-gen, but the dialogue system & effect thereof is next-NEXT gen. Bioware really should take note, ME2 is my game of the year, ME is my favourite game this gen but this is taking the 'real decision making' ball and running away with it.
Honestly if ME3 doesn't at least have the time limit on certain dialogue choices that this does, I'm going to be let-down.
The stealth is pretty okay, I generally dislike stealth but I'm not being frustrated by this too much, but again to draw a Mass Effect comparison, it's very much in the first ones vein of 'RPG developer trying their damndest with gameplay they have no experience with, but pulling off everything else to a degree that you forgive a lot of the flaws.
The shooting in the first Mass Effect was better than this though, maybe it's my weapons or the fact I'm not heavily investing in weapon skills but the main reason I'm playing stealthy is because it's so frustrating to get into firefights. Perhaps it's supposed to be, but that doesn't make it fun.
Seriously, damn the camera and cover system sometimes, and the game just crashed on me reminding me that this is indeed an Obsidian game.
I was just about to embark on what I assume was the last mission in the first Asian area, I turn the in-game TV as I head out and there my game goes. I love you guys, I like your game, so stop hitting me Obsidian.
there aren't open hub areas. only the safe houses, and they take you directly into mission areas. at least that's all I've seen so far in the gameDraft said:Can you kill little kids and toss their bodies into toilets and/or the New York harbor, or is this just another poser PC game?
well this part while those who want to be a bit sneaky are lumbered with endless minigames and terrible pistols. isn't really true at all, only in the beginning. there are nice stealth abilities aswellSir Garbageman said:This review isn't pretty. Some red flags for me:
Joseph Merrick said:well this part while those who want to be a bit sneaky are lumbered with endless minigames and terrible pistols. isn't really true at all, only in the beginning.
EDarkness said:Buying things and upgrading equipment is just one of the things that makes an RPG an RPG,...
GamesMaster's verdict on Alpha Protocol is in and it's a favourable one at that.
The mag's awarded Sega's espionage RPG a very respectable 84% thanks to its, "dynamic shooting, insane levels of customisation and a thumping near-future dose of espionage and sinister conspiracy."
Although Alpha Protocol lacks something visually and may not be the slickest shooter to hit our screens, it's apparently "gratifying and multifaceted" with GamesMaster ultimately finding the whole experience, "gripping, innovative and deserving of both success and a sequel".
Hari Seldon said:Pre-ordering this puppy on Amazon for PC. $10 video game credit. And I get $20 off already for buying Red Dead lol.
I don't understand this, what difference would steamworks make? except me not buying the game. huahuagraywolf323 said:this is exactly why I wish it had Steamworks >_< I'd buy it for $30 but $50 just seems too much (I have credit on Amazon as well)
Joseph Merrick said:I don't understand this, what difference would steamworks make? except me not buying the game. huahua