Leonidas
AMD's Dogma: ARyzen (No Intel inside)
			You are diving into that FUD territory again.  Knock it off and use better source material.
		
	
	
								
								
									
	
	Update:
	
	
		
			
				
					
						 
					
				
			
			
				
					
						
							 wccftech.com
						
					
					wccftech.com
				
			
		
	
I've long suspected this was the case since many AMD bundled games simply do not offer DLSS, because of this I will not play the majority of AMD sponsored titles. Good to see some people finally talking about this.
This type of anti-gamer foolishness which holds back PC gaming needs to stop
				
			Perhaps people should look at the list and take their own conclusions.
Here's the list of games that wccftech used, over which I point out the games with no upscaling from either company (meaning it's technical/engine limitation or uses proprietary tech) and added a number of Nvidia-sponsored games that wccftech somehow for some obscure reason failed to include:
Rainbow Six: Extraction (WCCFTech failed to include in list) Vampire the Masquerade: Swansong (WCCFTech failed to include in list) Redfall STAR WARS: Jedi Survivor Dead Island 2 Last of Us Part 1 Resident Evil 4 Remake Forspoken Callisto Protocol Marvel's Midnight Suns (DLSS2 + FSR1 only) Warhammer 40K Darktide Sackboy: A Big Adventure (WCCFTech failed to include in list) Uncharted Legacy of Thieves Collection A Plague Tale: Requiem (WCCFTech failed to include in list) Dakar Desert Rally(WCCFTech failed to include in list) Saints Row Marvel's Spiderman Remastered Sniper Elite 5 Death Stranding Directors Cut Ghostwire Tokyo 11/15/2021Halo Infinite (uses proprietary upscaling) GTA Trilogy: The Definitive Edition (WCCFTech failed to include in list) Marvel's Guardians of the Galaxy Far Cry 6 Battlefield 2042 Resident Evil Village 11/23/2020World of Warcraft Shadowlands (no temporal upscaling supported by aging engine) 
Just a quick summary:
Number of AMD cross-promoted games with exclusive FSR2 support: 8
Number of NVidia cross-promoted games with exclusive DLSS2 support: 8
Number of AMD cross-promoted games with both techs: 3
Number of NVidia cross-promoted games with both techs: 7
Number of games without cross-promotion and exclusive DLSS2 support (after FSR2 was available): at least 15 (though probably a lot more)
There's also a bunch of games with DLSS2 and no FSR2 that weren't part of any cross promotion contract, like Kena: Bridge of Spirits, Diablo II: Resurrected, Crysis 2 and 3 Remastered, Sifu, plus many others.
After FSR2's source code came out with super easy implementation for games with DLSS2, we still kept seeing more games with DLSS2 than FSR2.
Why isn't WCCFTech asking Nvidia about this?
There are even games with very odd choices. For example Kena uses the Unreal Engine's proprietary temporal reconstruction in the PS4 and PS5. But on PC the developers disabled it and the only official way to get temporal reconstruction is with DLSS2 on a Nvidia GPU. Why isn't WCCFTech asking Nvidia about this?
Lastly, why does it seem like WCCFTech only failed to include games that are DLSS2-exclusive? Isn't that a bit odd?
When I first saw this drama on the internet, I knew exactly who was going to post it here.
 
					
				What's Up With The Missing NVIDIA DLSS Support In AMD Sponsored FSR Titles?
NVIDIA, with the help of its open-source tools, is helping game devs not only integrate DLSS but also AMD FSR & Intel XeSS into their titles.
				 wccftech.com
						
					
					wccftech.com
				This type of anti-gamer foolishness which holds back PC gaming needs to stop
			
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