People can´t complain about a possible bad implementation if nobody plays the games. Masterminds.
Yep, like 2 generations behind DLSS. Glad it's coming but shows how superior DLSS is in almost all aspects.Just some context on latency, for all the shit DLSS 3 got for latencies, AMD will be in a world of hurt if they don’t overhaul anti-lag
Radeon Anti-Lag vs. NVIDIA Reflex Competition - Latency comparison with clear winner | Page 13 | igor´sLAB
It’s that time again: Latency Time for eSports enthusiasts and of course those who want to become one. Besides high FPS and low – constant – frame times, latency can make the difference between…www.igorslab.de
Raw reflex vs anti-lag, the 3070Ti 4K at 109 fps beats the 6700XT 1080p 211 fps in latency
Those insufferable ~12ms latency from enabling DLSS 3 frame gen will look like witchcraft once peoples bench FSR3 Native AMD latency is inherently higher than Nvidia somehow, without reflex
Can consoles use this?
Is this true for FSR3? I don’t know if that has been confirmed anywhere yet. From the article:Amusingly, it also works on old nVidia GPUs who lack the dedicated hardware for their newer graphics thingies.
The Switch can use FSR.
AMD has not yet disclosed the complete details regarding FSR quality tiers and support for Radeon and other GPU models.
which one do you roleplay?I am buying immortals of Aveum too. Honestly looks like my next game to defend.
The problem with technology is that it only works on specific games.
"Incredible"
AMD just announced at their conference that frame generation will be available at the driver level for all DX11 & DX12 games:
AMD just announced at their conference that frame generation will be available at the driver level for all DX11 & DX12 games:
I think it’s more like the frame interpolation from VR that is context sensitive and yes improve responsivenessIs this basically the same effect like motion interpolation on TVs (soap opera effect) but with specific frame knowledge about what is happening within the scene so less artifacts?
Does it improve controls responsivity as well?
This was way, WAY better than the actual game:
Holy shit that's a long video about a game I don't give a shit about.
Will watch later.
I mean it's deconstructive statement - but yes. Or you could also say the same as DLSS3.Is this basically the same effect like motion interpolation on TVs (soap opera effect) but with specific frame knowledge about what is happening within the scene so less artifacts?
Not what was demoed so far, no.Does it improve controls responsivity as well?
Not at all - interpolation is meant for interpolating values between two fixed points - it's arbitrary how far apart those are.Frame generation, especially if it doesnt have an AI component, is meant for upscaling 50+ fps to 100+.
Just getting this out there, this should work on PS5 as well.Coming to some of the boxes apparently
AMD launching FSR 3 in September, to work with Xbox as well but no mention of Sony's PS5
Patches to enable AMD's FSR 3 support will be added to Forspoken and Immortals of Aveum sometime in early September. It will be added to every DirectX 11 and 12 game sometime in early 2024.www.neowin.net
Goddamit jacket ma...wait a minuteSo a bit of good news and bad news.
AMD has a new feature called Anti-lag+ to further reduce latency in games.
The bad news is that it's only for RDNA3 GPUs.