Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

Timeless

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MOD ABUSE: besada will be giving away his copy of the vinyl soundtrack, once they ship the records. All pledgers, of any amount, will be allowed to enter the giveaway.

https://www.kickstarter.com/projects/harmonix/amplitude

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Our aim with this Kickstarter is to be humble in our expectations. The current goal is to make a faithful Amplitude "HD" - the core experience from PS2® re-developed for modern gaming devices. We certainly have LOTS of crazy ideas that could blow this concept out. Your contribution, feedback, and community input will decide where this project will land and how many crazy ideas we can incorporate!

All the amazing patterns and runs that made Amplitude's gameplay so fun need sick music crafted to match perfectly. For this game, we plan to focus our efforts on music that is custom-created for the game. This has the best chance of creating KILLER gameplay feel and a well-balanced list of songs. And you can help us pick which tracks make it into the final shipping tracklist!

We want to have the right balance between great electronic songs you know and the type of amazing original compositional work we did in the original PS2® games. This creative work can take time, become more costly than expected, and generally turn into a headache. That said, we have a LOT of experience in this area and we're confident we can make it work. Our current plan to fill this game with original compositions, custom for Amplitude. If we end up with a significant amount of over-funding, we can pursue licensed tracks from popular artists!

May 19 update:

Harmonix is excited to announce that the following artists will contribute to the Amplitude reboot with original music:

Anamanaguchi (Scott Pilgrim Saves the World)
C418 (Minecraft)
Danny Baranowsky (Super Meat Boy, Canabalt)
Freezepop (FreQuency, Amplitude)
Jim Guthrie (Superbrothers: Sword & Sworcery EP)
Kasson Crooker (FreQuency, Amplitude, Symbion Project)
George & Jonathan

These artists will join our talented artists at Harmonix to create an incredible soundtrack for the new Amplitude.

We have tons of amazing content planned this week, including a Reddit AMA with Harmonix CEO Alex Rigopulos. The AMA kicks off RIGHT NOW (12pm Eastern).

Harmonix is also hosting an Amplitude livestream TONIGHT at 5pm Eastern on our Twitch channel.

Alternate thread
 
Backed so much :)


Their idea is great, by the way: First focus on nailing the gameplay with their own compositions, which they do very well, then proceed to license tracks as additional funds come in.


I really, really hope that this Kickstarter takes off. I need this game.
 
Amplitude on PS2 was my first music/rhythm game experience, that game is the real shit.
 
Help Harmonix revive PS2 rhythm action classic Amplitude
Ryan Lesser here, Art Director at Harmonix, and I have some awesome news that I wanted to share with PlayStation fans. We are launching a Kickstarter to fund a new version of our DualShock-controlled rhythm-action PlayStation 2 classic, Amplitude, for PlayStation 3 and PlayStation 4, and we need your support!
We love this game, and PlayStation fans have asked us for years to revive the franchise. We think that in a post-Rock Band world, a new Amplitude will really blow people away. It smashes together familiar beatmatch mechanics with fast-paced navigation, tactical terrain choices, and an intensity that is totally addictive. With the inclusion of four-player local multiplayer, online leaderboards, and other great improvements, we think we can build something really special for the new generation of PlayStation consoles.
http://blog.us.playstation.com/2014/05/05/amplitude-on-ps4-and-ps3-help-make-it-happen/#sf2822991
 
Just to make sure I understand this correctly: http://www.ign.com/articles/2014/05/05/amplitude-reboot-announced-for-playstation-4-ps3

IGN said:
PlayStation exclusivity is a result of Harmonix wanting to make a pure Amplitude game, rather than a spiritual successor on multiple platforms.“We didn’t want to get into a production schedule where we were creating something like Amplitude,” Art director Ryan Lesser told IGN. “We really wanted to bring this awesome game back for people. It made more sense for us with our original partner [Sony].”

1.) This is Sony's IP, so it's exclusive to Sony platforms.

2.) Sony isn't funding it.

3.) Despite having a multi hundred million dollar payout from Viacom and multiple venture capitalists/angel investors backing them over time, they need to do a kickstarter for $775,000 to fund a game in an IP they don't own that the IP owner refuses to fund themselves.

This is... one of the odder kickstarters I've seen I've got to be honest.
 
A relatively 'big' studio like Harmonix doing a Kickstarter seems a bit off to me, tbh. I feel like they should be able to secure money through other means.
 
Yeah already backed. Amplitude was great. Before buying the full game I also remember how I played the shit out of the demo. Rockband Unplugged was kinda going into Amplitudes direction but really wasn't as good.
 
Interesting. Drake looks absolutely exhausted in that video D:

Don't have the cash to add, but I wish them the best of luck. I'd honestly put money in if there was some sort of documentary alongside it. Broken Age coverage should be the standard for the larger studios. They'll make their goal easily though
 
Really odd to have only a 18 day time limit on this one. I wondered if it had been going on for some time and nobody talked about, but no: freshly launched.

Currently sitting pretty in the $15 early bird tier. Also, I think this is the first Kickstarter that's promising a console version and no PC version, which a) speaks wonders about Sony, and b) is something Harmonix should definitely fix.
 
Very interested to see how a console-only Kickstarter does, especially one with a realistically set goal over only 20 days.

Have there been any before?
 
Im surprised sony didnt pick it up considering harmonix guy even featured in the feb ps4 reveal creator showreel. And almost all of them are making something ps exclusive.
 
with sony owning the ip, i don't really understand why they didn't just do a thinly disguised spiritual successor
 
Do not care about anything except the possibility of a new Amplitude. I demand you all go and donate gobs of money.

Doing a happy Amplitude dance!
 
I've never actually seen or heard of Amplitude before. Is it sorta-kinda similar to Audiosurf (on the PC)?

Just to make sure I understand this correctly: http://www.ign.com/articles/2014/05/05/amplitude-reboot-announced-for-playstation-4-ps3



1.) This is Sony's IP, so it's exclusive to Sony platforms.

2.) Sony isn't funding it.

3.) Despite having a multi hundred million dollar payout from Viacom and multiple venture capitalists/angel investors backing them over time, they need to do a kickstarter for $775,000 to fund a game in an IP they don't own that the IP owner refuses to fund themselves.

This is... one of the odder kickstarters I've seen I've got to be honest.

Sony's having financial troubles, right? Why fund it yourself when fans will do it for you, I guess...
 
Wow, I was just cleaning out my place and pulled out an old copy of amplitude. I loved this game back in the day.

That being said, KS without PC is kind of a kiss of death. I don't mean this in a mean spirited or port begging way, I genuinely have not seen a KS that is this high make it without a PC version announced.
 
Just to make sure I understand this correctly: http://www.ign.com/articles/2014/05/05/amplitude-reboot-announced-for-playstation-4-ps3



1.) This is Sony's IP, so it's exclusive to Sony platforms.

2.) Sony isn't funding it.

3.) Despite having a multi hundred million dollar payout from Viacom and multiple venture capitalists/angel investors backing them over time, they need to do a kickstarter for $775,000 to fund a game in an IP they don't own that the IP owner refuses to fund themselves.

This is... one of the odder kickstarters I've seen I've got to be honest.

Couldn't they be using kickstarter as proof of interest?
 
Just to make sure I understand this correctly: http://www.ign.com/articles/2014/05/05/amplitude-reboot-announced-for-playstation-4-ps3



1.) This is Sony's IP, so it's exclusive to Sony platforms.

2.) Sony isn't funding it.

3.) Despite having a multi hundred million dollar payout from Viacom and multiple venture capitalists/angel investors backing them over time, they need to do a kickstarter for $775,000 to fund a game in an IP they don't own that the IP owner refuses to fund themselves.

This is... one of the odder kickstarters I've seen I've got to be honest.



Like I said in the other locked thread, it's a vanity project that could break the bank for them if the demand isn't really there and they think it is because they want to do it.


It's a perfect Kickstarter project.
 
Really odd to have only a 18 day time limit on this one. I wondered if it had been going on for some time and nobody talked about, but no: freshly launched.

Currently sitting pretty in the $15 early bird tier. Also, I think this is the first Kickstarter that's promising a console version and no PC version, which a) speaks wonders about Sony, and b) is something Harmonix should definitely fix.

gotta make sure it's funded before E3 so sony can announce it properly at their conference? maybe.
 
Just to make sure I understand this correctly: http://www.ign.com/articles/2014/05/05/amplitude-reboot-announced-for-playstation-4-ps3



1.) This is Sony's IP, so it's exclusive to Sony platforms.

2.) Sony isn't funding it.

3.) Despite having a multi hundred million dollar payout from Viacom and multiple venture capitalists/angel investors backing them over time, they need to do a kickstarter for $775,000 to fund a game in an IP they don't own that the IP owner refuses to fund themselves.

This is... one of the odder kickstarters I've seen I've got to be honest.
I wonder if that amount has anything to do with convincing Sony that an appropriate deal is worth cutting. It would demonstrate a certain amount of interest after all, and maybe Sony aren't interested in selling the IP back to Harmonix.
 
I am very likely to pitch in to this, but I am a little disappointed to see the music will all be custom instead of actually existing music.

However, some of the coolest tracks in amplitude were essentially Harmonix-created, (Komputer Kontroller, at any rate) so I guess I'm cool with it
 
Wish it was Frequency 2 instead as the original had the better soundtrack and track design. Still backed but I doubt it will make it as that is one lofty funding goal.
 
I would've loved that PS2 style box, but no way I'm paying $100 for that. Hope this succeeds though, love Harmonix.

And yeah, seems weird Sony wouldn't get behind this.
 
I am very likely to pitch in to this, but I am a little disappointed to see the music will all be custom instead of actually existing music.

However, some of the coolest tracks in amplitude were essentially Harmonix-created, (Komputer Kontroller, at any rate) so I guess I'm cool with it

Perhaps they're not doing licensed music because it would make the project more expensive.

Could be wrong.
 
Why is tha campaign only 18 days? that sounds so short. :S Not sure they can raise all that money in such short time.
 
Why does a company like Harmonix, that works with Disney and had the best selling Kinect series, need Kickstarter?
 
Like I said in the other locked thread, it's a vanity project that could break the bank for them if the demand isn't really there and they think it is because they want to do it.


It's a perfect Kickstarter project.

Wat? A scrolling rhythm game? Really?
 
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