And lets not forget this a remake of existing game of a pretty simple natures, it's not like they need to design a game from the ground up and figure out how to nail mechanics down.
Eh, I don't get why people feel the need to express their gut feeling about what a game costs to make. Do you have any idea what's involved behind the scenes in creating the remix mode? Do you think they can use the same audio standards and libraries they used on the PS2? Are you expecting them to use all of the same assets as before and not be creating new ones?
It's just bizarre to me for anyone to assume what a given game's development will entail/cost. I completely understand wanting to see the breakdown of the costs, and it'd be great if they did that. I'd like to see a breakdown too. But "You can't convince me Amplitude is more graphically or mechanically complex than all of them" is a weird position to take. How many of those games are rhythm games with a feature set like Amplitude's? How many are using an engine like Unity vs. building their own engine? There are a lot of variables in any game development process. It'd be silly to make assumptions about development complexity when creating a propriety engine vs. using an existing one can already be a world of difference in cost that the end user will never think about.
Decent size studio asking for backing for a Sony owned IP? No thanks.
Sony should fund it, why are they asking customers to be their capital?
Well, Sony isn't going to fund it. The last two times they did that, it didn't go too well.
I'm not sure what the problem is with customers being the "capital" when any mildly intelligent backer
will be receiving the game as the backing reward. What is honestly so offensive about that? Whether I give Harmonix my $20 now or next March, they're getting the same amount from me. But this way, it allows the company to see whether enough people want them to make the game. If there's not enough interest, nobody wastes any money and it doesn't get made. If there is enough interest, the game gets made and the backers who paid for any game reward tier get a code for the game.
If I have to give them the money super early so that a cult classic sees a revival against all odds, I'm all for that, personally. Especially when I know that a game I really want to play is definitely not going to be created otherwise.