I don't think that there is a big enough fan base for this to reach the goal. The majority of the fans will have already backed this at the start, hence the good first day numbers.
Would like to see it made but not really holding out much hope
Well, on a lighter note, any interest in some Freq/Amp score battles?
(Would anyone like to have a community thread?)
This piqued my interest in a replay, it's been a while.
We should have set a lower initial goal from the beginning, include more platforms, provide more attractive and more professional videos, lower the next-gen console stretch goal, post more updates with more attractive content, properly plan these updates in advance to free our time for promoting the campaign. We should have better explain the key features of the game and the high quality values of this remake compared to the original, do not mix old gen gameplay with new gen rendering, and ultimately, we should have shown a gameplay demo with the new characters or at least a representative trailer. Unfortunately we didn't have enough assets to produce a trailer due to tight financing and we expected this funding to really "kickstart" the project.
I think we made a wrong assumption from the start, thinking that the original game could be our “draft prototype” and let people imagine how good the game could be just by showing the first glimpse of the environment in HD and a list of improvements, while asking folks to trust us based on the experience of the team. Part of that, is of course due to a lack of upfront financing which also forced us to rush the campaign. I really hope that we’ll be able to sort this point for the next step.
Yeah, I feel like the reason it is going to fail is because there is a lack of reward for investing in the project. You have to pay 40 for early access and 70 for any reward other than the game. While I love the original game, the fan base is pretty small and it would be better to make a low tier for original music and then a higher tier for licensing music. I cannot imagine $775k needed for just the gameplay. Most of that money is probably for trying to license music tracks that they want.Lack of content + High Goal = High chance of failure
I wish I could but my PS2 died a long time ago. =(Well, on a lighter note, any interest in some Freq/Amp score battles?
(Would anyone like to have a community thread?)
This piqued my interest in a replay, it's been a while.
Harmonix is now basically paying people $10 PSN money to tweet the Amplitude KS link on Twitter. Getting kind of sad and disappointing just looking at the latest pledge numbers.
https://www.kicktraq.com/projects/harmonix/amplitude/#chart-daily
Harmonix is now basically paying people $10 PSN money to tweet the Amplitude KS link on Twitter. Getting kind of sad and disappointing just looking at the latest pledge numbers.
https://www.kicktraq.com/projects/harmonix/amplitude/#chart-daily
Harmonix says no. It's up to you whether you believe them or not.![]()
Even if it doesn't get fully funded it'll still come out?
I want to BELIEVE
I can't say I like this tactic. I've already tweeted about the campaign several times, but it's because it's something I want, not because I'm getting paid to do it.
Haha I wish. =(Oh yeah, then who paid for that Morpheus on your face?!
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has a game without a pc version ever got successfully kickstarted
i don't pay that much attention
has a game without a pc version ever got successfully kickstarted
i don't pay that much attention
Which ended at $152k, barely meeting its goal. So this kickstarter is already a bigger success.SportsFriends
SportsFriends
Tuesday morning phat beatz
David Bowie - Everyone Says Hi Metro mix
10 days left. I bumped my pledge up to $100, that's how much I want this to happen.
Tuesday morning phat beatz
David Bowie - Everyone Says Hi Metro mix
10 days left. I bumped my pledge up to $100, that's how much I want this to happen.
Anyone play the series on PCSX2? hows it run?
Does that suggest they've had some other bad news, I wonder?
Does that suggest they've had some other bad news, I wonder?
Does that suggest they've had some other bad news, I wonder?
Poor Harmonix. =\
The Kinectless Xbox Ones is good news for everyone except those developing Kinect games.
Yeah I wonder how its going to affect this =/
has a game without a pc version ever got successfully kickstarted
i don't pay that much attention
i hope they don't use that as an excuse when this KS fails. they aren't updating as fast and when they do it's very well shit.
People want gameplay, not swag.
I think the reality is that it doesn't make sense to work on it beyond concept stuff unless it gets funded. This isn't an indie game that people have been working on independently for a while before launching a KS to help them finish. If you want an idea of how the game is going to play, look up Amplitude on Youtube.
I've played them inside and out. They need to reach people who HAVEN'T played the games, not me. How many backers aren't familiar with Freq/Amp? Less than 5% I bet.
And again, I would point them to Youtube or the KS video that includes plenty of Amplitude footage. Don't get me wrong. I'd love to see a taste of what the final product would be, but the final product is basically going to be Amplitude in HD (just as the title of the KS implies), filtered through the art direction they've already shown. It's not going to move the needle much.
And again, I would point them to Youtube or the KS video that includes plenty of Amplitude footage. Don't get me wrong. I'd love to see a taste of what the final product would be, but the final product is basically going to be Amplitude in HD (just as the title of the KS implies), filtered through the art direction they've already shown. It's not going to move the needle much.
Hitting 250k soon. 8 days to go
I'm starting to think this could have really benefited from having that extra couple of weeks =/
Gameplay on insane mode <3
Freezepop - Super Sprode