Has it been addressed why, like, they made "Amplitude" and not the spiritual sequel "Waviness" or whatever and open it up to all platforms?
Is it common for Kickstarted campaigns to have such short time? It gives them such little time to react.
Kinda what I've been wondering. The amount of people who aren't donating because there's no PC edition is pretty big, from what I understand. If I had money, I still wouldn't donate, because it's not on platforms I enjoy playing on, so why support it?
Is it common for Kickstarted campaigns to have such short time? It gives them such little time to react.
=\Our campaign end date was chosen based on a need to assign developers to projects shortly after the end of this Kickstarter.
Our Kickstarter will allow us to secure Amplitude development resources here at Harmonix that otherwise will be assigned elsewhere. Thats an important date were working with! We hope that backers get behind the project in the window we have!
Sony owns the rights to several game mechanics that Amplitude used and they didn't think it would be even close to the same game without them. Which mechanics those are though is anybody's guess. I don't think they've fully divulged that or if they even can at this point.
I wonder if someone good with patent searches could figure it out.
I don't particularly care about Amplitude but the Harmonix guys seem like a good bunch so I'm sad on their behalf this is failing.
But how in the hell nobody saw a $750,000 PS4 only Kickstarter not failing is beyond me. The vast majority of kickstarters that succeed have a PC option. It wa a dumb idea to pursue a license nobody cared about when they could have made a spiritual successor and got a lot more support.
But how in the hell nobody saw a $750,000 PS4 only Kickstarter not failing is beyond me.
You know, it's seeing how passionate Neuromancer is that might have me up my pledge.
Sony owns the rights to several game mechanics that Amplitude used and they didn't think it would be even close to the same game without them. Which mechanics those are though is anybody's guess. I don't think they've fully divulged that or if they even can at this point.
If thats the case I'm glad I'm not supporting this game..
Patents like that are bullshit and Id hate for Sony to be making easy money off it.
7 days left, ~$500K still to go. I've tried to get my friends interested in it, but none of them played Amplitude back in the day. I'm pledging as much as I can without getting in trouble with my wife. There's nothing else I can do. =(
Come on Harmonix, the least you can do is announce the Vita version. That'll get a bump.
Patents like that are bullshit and Id hate for Sony to be making easy money off it.
At least tell us how much the Vita stretch goal is.
We're talking about patents because that would be the only legal way for Sony to own a critical part of the game design.I don't know why people are even talking about patents. I'm pretty sure anything at play would fall under copyright for the intellectual property.
Hey Sony, pay the rest. Please.
1) That would be considered fraud under Kickstarter's TOS.if it gets to 500,000 i wouldn't be surprised to see a few large donations
If theoretically Sony wanted to do that, they could just donate and not claim the rewards. You don't have to have them, you can give whatever you want and not have any gift.1) That would be considered fraud under Kickstarter's TOS.
2) There aren't enough large-value tiers to make it really feasible. 50 grand or so could be injected in through 10 different accounts, but it would look suspicious and wouldn't even be that much of the overall Kickstarter. They have unlimited lower tiers, but that would require even more fake accounts.
I believe Kickstarter has a max of $10,000 and I don't think Sony could do that more than once, even if it isn't claiming a reward.If theoretically Sony wanted to do that, they could just donate and not claim the rewards. You don't have to have them, you can give whatever you want and not have any gift.
Yeah, it's $10k and £5k, I didn't mean they could do it one, just that they don't have to use the reward targets.I believe Kickstarter has a max of $10,000 and I don't think Sony could do that more than once, even if it isn't claiming a reward.
Yeah, that would make it easier, but they'd still have to set up multiple accounts (I'm not sure if Kickstarter verifies payment methods to combat fraud) and they'd still have to forefeit 15% of it to Kickstarter/Amazon just to commit fraud (when they could have just guaranteed Harmonix the money at the start and lessened the amount they needed in the first place).Yeah, it's $10k and £5k, I didn't mean they could do it one, just that they don't have to use the reward targets.
They're not going to do it either way.
At the risk of sticking my foot in my mouth, I don't think Harmonix and Sony need to be using kickstarter for this. Sony could just write a check, and I think the rockband company has a little money hanging around. I'd play a new Amplitude, but this isn't the way to go about it.
We're talking about patents because that would be the only legal way for Sony to own a critical part of the game design.
Probably too late for this, but if you gave away a stripped-down demo of the original Amplitude (of course, only using tracks Harmonix owns), people who have never played it could give it a shot. (For use with a PS2 emulator like PCSX2.)
Right now it seems like the Kickstarter is targeted at current fans only, which is a smaller demographic.
I've only played a little Rock Band and zero Amplitude / Rock Band Blitz. The Kickstarter is thoroughly unconvincing, and a legal way to sample the work you're basing this on would be a really smart move.
Thanks for your time.
I am not a lawyer, but are you suggesting the only protections for an IP are through patents? Sony can own copyright for visual and audio elements of the game without retaining patents.
I just sent this message. Forgive me if someone else had the same idea.
I think they'd have an easier time getting Sony to fund the game than convincing Sony to let them give away PS2 demo copies of Amplitude for people to use with an emulator
Good idea but I think licensing all the songs again would be a nightmare.I wonder what would happen if Sony decided to re-release the original Amplitude as a PS2 classic, and made that part of the Kickstarter campaign. Would it even make sense, and how much of a markup would you have to put on it? Of course, it'll never happen with the time left on the campaign, and I bet licensing the original music again would be problematic enough that it wouldn't make sense.
This song and Super Sprode almost make me want to like Amplitude the most, but DJ HMX's "Ibiza Dreams" alone makes me like Frequency more. I made so many cool remixes of that song...
Stealth port beg?Mind boggling why they felt the need to use the Amplitude name and not a spiritual successor that could've been released everywhere.
Stealth port beg?
Mind boggling why they felt the need to use the Amplitude name and not a spiritual successor that could've been released everywhere.
Mind boggling why they felt the need to use the Amplitude name and not a spiritual successor that could've been released everywhere.