Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

Has it been addressed why, like, they made "Amplitude" and not the spiritual sequel "Waviness" or whatever and open it up to all platforms?

Kinda what I've been wondering. The amount of people who aren't donating because there's no PC edition is pretty big, from what I understand. If I had money, I still wouldn't donate, because it's not on platforms I enjoy playing on, so why support it?
 
Is it common for Kickstarted campaigns to have such short time? It gives them such little time to react.

John Drake said they had a deadline for when they needed to decide what a specific team's new project would be. They planned on putting it up sooner, but he gave the impression that Sony took longer than they'd hoped to give them the green light and the couldn't push the team's date back.
 
Kinda what I've been wondering. The amount of people who aren't donating because there's no PC edition is pretty big, from what I understand. If I had money, I still wouldn't donate, because it's not on platforms I enjoy playing on, so why support it?

I guess Sony has the rights to certain game play elements which is why they can't just release a differently titled name on multiple platforms.
 
Is it common for Kickstarted campaigns to have such short time? It gives them such little time to react.
Our campaign end date was chosen based on a need to assign developers to projects shortly after the end of this Kickstarter.

Our Kickstarter will allow us to secure Amplitude development resources here at Harmonix that otherwise will be assigned elsewhere. That’s an important date we’re working with! We hope that backers get behind the project in the window we have!
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315K?
I had given up my hopes on this, but now I'm thinking there's still a chance (even if a small one).

Sony owns the rights to several game mechanics that Amplitude used and they didn't think it would be even close to the same game without them. Which mechanics those are though is anybody's guess. I don't think they've fully divulged that or if they even can at this point.

That's a shame, I'm really curious about what parts of the game Sony owns, if nothing else, just for for the sake of curiosity.
 
I don't particularly care about Amplitude but the Harmonix guys seem like a good bunch so I'm sad on their behalf this is failing.

But how in the hell nobody saw a $750,000 PS4 only Kickstarter not failing is beyond me. The vast majority of kickstarters that succeed have a PC option. It wa a dumb idea to pursue a license nobody cared about when they could have made a spiritual successor and got a lot more support.
 
I hope the mechanics that Sony believes it has right to are actually central. Because when this fails, some of us will be reflecting on this extremely strange Kickstarter.

I assume the short lead time is actually because pre-e3 is a lot of third party greenlighting time with Sony 3rd party, isnt it?
 
I wonder if someone good with patent searches could figure it out.

I tried. I didn't see anything that Sony could own.

And I actually found some stuff that Harmonix owns and is somewhat related to Amplitude-like mechanics. (For example: Creating and selling a music-based video game, Systems and methods for generating video game content)

Regardless, any patents Sony could own could expire starting as soon as next year. So, bad timing on all fronts it looks like.
 
I don't particularly care about Amplitude but the Harmonix guys seem like a good bunch so I'm sad on their behalf this is failing.

But how in the hell nobody saw a $750,000 PS4 only Kickstarter not failing is beyond me. The vast majority of kickstarters that succeed have a PC option. It wa a dumb idea to pursue a license nobody cared about when they could have made a spiritual successor and got a lot more support.

That, it sounds like, wouldn't have been able to be the same game, and for all we know could have been about as similar to Amplitude as Blitz was.
 
My guess is it has something to do with how the sets of notes are chained together to create a segment of the song. Possibly the three button system.
 
That sample track and the spotify list look great. I really do hope it pulls through.

Will they possibly be able to afford NIN though?
 
You know, it's seeing how passionate Neuromancer is that might have me up my pledge.

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Sony owns the rights to several game mechanics that Amplitude used and they didn't think it would be even close to the same game without them. Which mechanics those are though is anybody's guess. I don't think they've fully divulged that or if they even can at this point.

If thats the case I'm glad I'm not supporting this game..

Patents like that are bullshit and Id hate for Sony to be making easy money off it.
 
If thats the case I'm glad I'm not supporting this game..

Patents like that are bullshit and Id hate for Sony to be making easy money off it.

I would imagine there's a very large amount of patents across a very large range of games. Might as well just move to a new hobby if that's going to stop you from supporting this particular one.

Also, I don't like Kickstarter but I threw in my $20 since Amplitude is one of my favorite games. I'd love to see this pull through in the end and get made.
 
7 days left, ~$500K still to go. I've tried to get my friends interested in it, but none of them played Amplitude back in the day. I'm pledging as much as I can without getting in trouble with my wife. There's nothing else I can do. =(

Come on Harmonix, the least you can do is announce the Vita version. That'll get a bump.

At least tell us how much the Vita stretch goal is.
 
At least tell us how much the Vita stretch goal is.

Might have helped to get a few more pledges it they had announced the stretch goal in the first 24 hours as a way to keep momentum. At this point I don't think anyone would actually pledge for a Vita version considering it might not even make it.
 
I don't know why people are even talking about patents. I'm pretty sure anything at play would fall under copyright for the intellectual property.
We're talking about patents because that would be the only legal way for Sony to own a critical part of the game design.

Even then, it's a stretch, but is also the only way to interpret it without outright calling Harmonix liars.
 
if it gets to 500,000 i wouldn't be surprised to see a few large donations
1) That would be considered fraud under Kickstarter's TOS.

2) There aren't enough large-value tiers to make it really feasible. 50 grand or so could be injected in through 10 different accounts, but it would look suspicious and wouldn't even be that much of the overall Kickstarter. They have unlimited lower tiers, but that would require even more fake accounts.
 
1) That would be considered fraud under Kickstarter's TOS.

2) There aren't enough large-value tiers to make it really feasible. 50 grand or so could be injected in through 10 different accounts, but it would look suspicious and wouldn't even be that much of the overall Kickstarter. They have unlimited lower tiers, but that would require even more fake accounts.
If theoretically Sony wanted to do that, they could just donate and not claim the rewards. You don't have to have them, you can give whatever you want and not have any gift.
 
If theoretically Sony wanted to do that, they could just donate and not claim the rewards. You don't have to have them, you can give whatever you want and not have any gift.
I believe Kickstarter has a max of $10,000 and I don't think Sony could do that more than once, even if it isn't claiming a reward.
 
I believe Kickstarter has a max of $10,000 and I don't think Sony could do that more than once, even if it isn't claiming a reward.
Yeah, it's $10k and £5k, I didn't mean they could do it one, just that they don't have to use the reward targets.

They're not going to do it either way.
 
Yeah, it's $10k and £5k, I didn't mean they could do it one, just that they don't have to use the reward targets.

They're not going to do it either way.
Yeah, that would make it easier, but they'd still have to set up multiple accounts (I'm not sure if Kickstarter verifies payment methods to combat fraud) and they'd still have to forefeit 15% of it to Kickstarter/Amazon just to commit fraud (when they could have just guaranteed Harmonix the money at the start and lessened the amount they needed in the first place).

Anyway, what I'm trying to say is that Sony is not going to swoop in and save this Kickstarter. They could save the project, but if they were hesitant to fund the project before, a failed Kickstarter isn't going to make it look any better.
 
ah didn't know about the limit, nevermind then.

From all the updates, this doesn't seem like a project that will just disappear after a failed kickstarter, but i'm always wrong, so i'm likely wrong here
 
At the risk of sticking my foot in my mouth, I don't think Harmonix and Sony need to be using kickstarter for this. Sony could just write a check, and I think the rockband company has a little money hanging around. I'd play a new Amplitude, but this isn't the way to go about it.
 
At the risk of sticking my foot in my mouth, I don't think Harmonix and Sony need to be using kickstarter for this. Sony could just write a check, and I think the rockband company has a little money hanging around. I'd play a new Amplitude, but this isn't the way to go about it.

there are a bunch of links and a blog post about why they are doing this.

1) Amplitude was never a great seller, so Sony doesn't want to fund a game that will never recoup costs. hence them wanting to see the communities reaction

2) If you choose to accept this reason - http://www.harmonixmusic.com/blog/why-harmonix-brought-amplitude-to-kickstarter/
 
We're talking about patents because that would be the only legal way for Sony to own a critical part of the game design.

I am not a lawyer, but are you suggesting the only protections for an IP are through patents? Sony can own copyright for visual and audio elements of the game without retaining patents.
 
I just sent this message. Forgive me if someone else had the same idea.

Probably too late for this, but if you gave away a stripped-down demo of the original Amplitude (of course, only using tracks Harmonix owns), people who have never played it could give it a shot. (For use with a PS2 emulator like PCSX2.)

Right now it seems like the Kickstarter is targeted at current fans only, which is a smaller demographic.

I've only played a little Rock Band and zero Amplitude / Rock Band Blitz. The Kickstarter is thoroughly unconvincing, and a legal way to sample the work you're basing this on would be a really smart move.

Thanks for your time.
 
I am not a lawyer, but are you suggesting the only protections for an IP are through patents? Sony can own copyright for visual and audio elements of the game without retaining patents.

The non-Amplitude game obviously couldn't look exactly like its predecessor, with the same models, etc., but that's not what we're talking about here ultimately. We are wondering what core gameplay element Sony could actually own and, at least historically, you can't own gameplay elements or else our industry wouldn't exist.

I'm just saying: if it were that simple, and that all encompassing to protect a game, the only platforming game you could play right now would be Mario.
 
I wonder what would happen if Sony decided to re-release the original Amplitude as a PS2 classic, and made that part of the Kickstarter campaign. Would it even make sense, and how much of a markup would you have to put on it? Of course, it'll never happen with the time left on the campaign, and I bet licensing the original music again would be problematic enough that it wouldn't make sense.
 
I wonder what would happen if Sony decided to re-release the original Amplitude as a PS2 classic, and made that part of the Kickstarter campaign. Would it even make sense, and how much of a markup would you have to put on it? Of course, it'll never happen with the time left on the campaign, and I bet licensing the original music again would be problematic enough that it wouldn't make sense.
Good idea but I think licensing all the songs again would be a nightmare.
 
Saturday morning block rocking beats

Cool Baby - DJ HMX with Plural
This song and Super Sprode almost make me want to like Amplitude the most, but DJ HMX's "Ibiza Dreams" alone makes me like Frequency more. I made so many cool remixes of that song...

Sad to know that this won't get funded. KS projects always get a bump at the very end, but I can't think of many that are dead for the majority of the time and then get that high of a remaining percentage donated right at the end. I didn't know about Sony's claims before the announcement of the KS, so I was initially disappointed it would be PS3&4 only but I have come to understand why I guess. The omission of licensed songs would suck too, but looking back at Freq and Amplitude, there were a ton of good in-house songs in both of those so I suppose the soundtrack in this would have been just fine.
I absolutely loved Guitar Hero and Rock Band but I always wanted another game in the style of Freq/Amplitude. I thought RB Blitz would scratch that itch gameplay-wise but it didn't. I can't believe that the possibility of a new one exists now and we probably won't see it...
 
Mind boggling why they felt the need to use the Amplitude name and not a spiritual successor that could've been released everywhere.
 
Mind boggling why they felt the need to use the Amplitude name and not a spiritual successor that could've been released everywhere.

Is it really mind boggling, considering they've already released spiritual successors that were underwhelming in comparison? They clearly need to use the IP to make the game that long time fans and themselves want made.
 
Mind boggling why they felt the need to use the Amplitude name and not a spiritual successor that could've been released everywhere.

I should make a counter of how many people who haven't paid attention to anything Harmonix has said come into this thread and say stuff like this.
 
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