WWS America and WWS Europe were the ones that passed on bringing Demon's Souls to their respective regions due to the (seemed) lack of appeal outside of Asia. Shu didn't really force them to do so (because he never worked that way), so stuff remained like that. But it's not like he was actively stopping them from localizing Demon's Souls.
my personal experience with Demon's Souls, when it was close to final, I spent close to two hours playing it, and after two hours, I was still standing at the beginning at the game." So, he had a conclusion: "This is crap. This is an unbelievably bad game. So I put it aside.
Angry from software fans? Or angry eternal 12 years old Sony Ponies, like some usual suspects here on NeoGAF? (probably they´ll come here to make damage control)
He shouldn't bother giving anonymous twitter trolls the time of day as if they're people.
Well yeah,I never said otherwise(don't think so at least, it's been a while).BTW,FeralEcho , look at the last post Shu made. Sounds familiar?
It's infuriating people like this exist. Putting blame on one person when there are so many decisions in play.The audacity to say this shit gets me, lmao. It's like those people blaming Hermen Hulst over the PS5 Pro.
![]()
Angry from software fans? Or angry eternal 12 years old Sony Ponies, like some usual suspects here on NeoGAF? (probably they´ll come here to make damage control)
That's a pretty hard statement? The likes of Phil Harrison, Tomikazu Kirita, Michael Denny, Scott Rohde, John Rostron, Hermen Hulst, Allan Becker, Shawn Layden, Yasuhide Kobayashi, Fumiya Takeno and, (IMO) most importantly, Akira Sato, have all been directly involved on the creation of great games. Calling all of them something along the lines of soulless executives would be a disservice to their work.Shu's one of the relatively few Sony execs who actually understood and liked games.
That's a pretty hard statement? The likes of Phil Harrison, Tomikazu Kirita, Michael Denny, Scott Rohde, John Rostron, Hermen Hulst, Allan Becker, Shawn Layden, Yasuhide Kobayashi, Fumiya Takeno and, (IMO) most importantly, Akira Sato, have all been directly involved on the creation of great games. Calling all of them something along the lines of soulless executives would be a disservice to their work.
That dude wouldn't have the balls to say anything IRL. People like that only have 'confidence' when they're anonymous and hiding behind a computer screen.Imagine meeting him in person at E3 or something and speaking to him like that.
Souls fans are worse then Sonic fans.
Shu is actually a wholesome guy who platforms indies and a lot of obscure games. Why anyone would want to attack him on X is beyond me.