Anyone else sticking with Ni no Kuni because of its great production value?

I love the game for its charm and also its simple pick up and play mechanics. I'm normally one who avoids JRPGS, the last one I bought was Dragon Quest 8. Ni no Kuni just really struck a cord with me, so much so that I bought the NA copy and imported the German Wizard Edition. Mainly imported because Digital River/Namco screwed up big time.
 
What is the verdict on the battle system? I'm the kind of guy who loves anti-grinding mechanics in games, so how would I feel about Ni no Kuni from a mechanical perspective? I get mixed messages on this.



*Cough*

Well you don't really have to grind. You do have to deal with a fucking shitty AI that has extremely bare bones options to control, and never does anything that you actually want it to do. You can also only change the AI commands in battle for some reason. Random encounters are boring as shit. Boss battles/bounty hunts become more interesting but once again you get to deal with the horrible AI.

I would have liked this game more if the battles were more traditional while still using the whole familiar system.
 
I never have that much problem with the AI. Maybe it's because I just tell them to "keep us healthy" and occasionally, I'll take control of the most likely to mess up AI (aka your traveling companions).
 
I'm finding it most enjoyable to play. I'm loving the references to previous Ghibli films, and the score by Hisaishi is incredible. The animation is impeccable, and the character designs are all superb.

The world design is brilliant as well. I'm genuinely excited to visit new towns and cities, because I love their construction and the art within.

I think what I enjoy most is the writing. It's simple, heartfelt, and effective. Thematically the story is mature and pleasurably disarming for skeptics that may be put off by Ghibli's art style. And I'm curious if there's a single person that doesn't find Drippy tremendously entertaining. He's just flippin' great.

I would of liked to have seen the gear I purchase and make on the familiars. I understand it takes resources, and the game almost makes me feel like an asshole asking for that, since everything else is so damn meticulous in its design and care, but damn it, I want it all.

And I understand the reasoning to drip feed game mechanics, but I would have appreciated to have all the options available within ten hours of gameplay. I think I was approaching the 15-17 hour mark when "all-out" was introduced, finally giving me complete control of the additional party members. Granted, after waiting 30 hours in FFXIII, I suppose I shouldn't complain too much.

In regard to keeping my party members "in line," I normally unequipped any spells I don't want they familiars using during battle, and keep them on "don't use abilities," and just bounce around between members.

The "all-out" mechanics work me for me, at least on defense. I've been able to get everyone to guard when appropriate. I have had some odd moments where a familiar of mine would just sit there, doing nothing, even when on "all-out offense."
 
You can if you buy the first merit reward, which you have to do in order to unlock the second row anyway.

Oh I had purchased jump way before I read that post... but I just thought it was an out of battle thing. Every time in battle I press O, it's just canceling stuff. I didn't realize that if I'm just moving about and press O, the familiar will jump like Oliver does out of battle. This is a revelation to me :P
 
It's the type of game that I've been waiting all generation for. Only thing is, the battle system could be better. Not feeling the AI based party members or how hectic everything is.. Would've preferred a more traditional turn-based system.
 
Yeah, only tried the demo and it seemed charming in every other aspect but the battle system didn't do much for me.
 
I'm about 26 hours into the game, and I simply love it. Love everything about it. It's charming, fun to play, and beautiful. I couldn't ask for more from the type of story they're telling, and a Level 5 game.

It's not perfect, of course, but its flaws are so minor they don't ruin the experience to me.

So, um, the production values are certainly helping, but I'm also enjoying the game for what it is.
 
I started playing it earlier today, and logged five hours. So far I dig everything about it- I was just out and found myself looking forward to getting home to play more. We'll see if it keeps my attention...
 
Honestly, the demo bored me to tears. It looks great, but that was about it. Hated the little bit of the battle system I saw. None of the pre-release promotional materials released over the last several years have made me care about any of the characters in any way, or the story. I have the OST, and it's nothing exceptional.

I'll probably still get it soon just because it'll be rare and I want to play it at some point, but the gushing praise for this game always struck me as extremely ... odd.
 
This thread makes me worried. I love the visuals and soundtrack and its overall style is quite charming.
But I'm now ~7 hours in and didn't have much fun so far.
I like the intro and thought it sets a nice stage for the story but after that the story wasn't really interesting. Same with the characters. I mainly continue to play in hope of the story getting better or maybe something like a surprising twist. Maybe it's just a very slow start.
I'm not sure I'll finish the game if it stays the same.
Besides that, the lack of voice acting in so many dialogues is disappointing. I really like the voice acting, especially Drippy :/
 
This thread makes me worried. I love the visuals and soundtrack and its overall style is quite charming.
But I'm now ~7 hours in and didn't have much fun so far.
I like the intro and thought it sets a nice stage for the story but after that the story wasn't really interesting. Same with the characters. I mainly continue to play in hope of the story getting better or maybe something like a surprising twist. Maybe it's just a very slow start.
I'm not sure I'll finish the game if it stays the same.
Besides that, the lack of voice acting in so many dialogues is disappointing. I really like the voice acting, especially Drippy :/

There are definitely twists in the story (YMMV on whether they're predictable or not), but they come very late and up until that point, it doesn't really escalate that much and remains pretty light-hearted.
 
There are definitely twists in the story (YMMV on whether they're predictable or not), but they come very late and up until that point, it doesn't really escalate that much and remains pretty light-hearted.
Thanks. I don't mind the story being light-hearted. It's just so far there hasn't really happened much. But I'll keep playing :)
 
What OP says is why I skipped the game because I've played DQVIII and I prefer Toriyama over Ghibli.

It's pretty much the game DQX should have been, had Sony prevailed this gen.
 
Yes. That was pretty much the reason I stuck with the game - beat it at around 88 hours, completed all of the quests except one that required some farming. I'm hoping for a sequel since a lot of the underlying ideas are food for the soul, I suppose, and I enjoy that every once in a while.
 
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