Release Date: 3 February 2015
Platforms: Steam, PS4
Developer: Alientrap
Genres: 2D platformer, action-adventure, Metroidvania
Game Modes: Single-player campaign, local 1v1 multiplayer (online multiplayer coming in a later update)
Price: $15
System Requirements
OS: XP/Vista/Windows 7
Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
Memory: 1 GB RAM
Graphics: DirectX 9.0c compatible
DirectX: Version 9.0c
Sound Card: DirectX 9.0c compatible sound card
Launch Trailer
PS4 Trailer
PS4 Gameplay Trailer
Announcement Trailer
Trophy list - includes a Platinum trophy
Apotheon is a 2D platformer action-adventure game set in the world of Greek Mythology.
Zeus and the gods of Mount Olympus have turned their back on humanity. Now, Nikandreos must climb the sacred summit and strip the gods of their powers and bring them to his suffering people.
Apotheon features an eye-catching visual style, inspired by ancient Greek pottery paintings.
Its combat and platforming is freeform and highly technical, focusing on positioning and timing over contextual commands - just like a platformer should be.
Game Setting and Structure
Jesse McGibney said:Olympus is, as you’re probably aware, the mythical home of the Greek Gods. But in Apotheon, all the Gods have abandoned earth (even the little ones that live in streams, trees, and rocks) and so Olympus has become a pretty crowded place, with Zeus playing host to a lot of displaced divine refugees. Peaceful palaces have turned into bustling marketplaces, squatters have taken up residence in sewers, drunken Satyrs pollute sacred shrines, and armed guards patrol the clouds to keep the peace in the House of Zeus.
Once arriving on the Mountain, you the player can choose to tackle your ascent to the top any way you’d like. There’s a lot to explore, and you’re free to bring the fight to any of the Gods who reside nearby. Crash Apollo’s extravagant party, test your wits against the dangerous forests of Artemis, descend to Hades and back again, or maybe just break into some Agora houses to plunder some shiny Olympian treasure.
Wherever you decide to go first, there’s always a colourful cast of characters to help, hinder, or berate you with full voice acting. We’ve tried to stay as close as possible when it comes to the mythological roots of Apotheon, even employing a Classic Literature Consultant to make sure we don’t screw anything up too badly.
But don’t worry, if you don’t know who or what the Aloadae Otus and Ephialtes are, and why exactly Ares is so mad at them, we’ve got plenty of cool quotations from the ancients themselves to keep you in the loop (the Aloadae were two giant sexy men who kidnapped the god of war and stuffed him into a little bronze jar for an entire year). Greek Mythology is really weird, and we had to prove we didn’t make any of this stuff up.
Combat
Jesse McGibney said:The combat in Apotheon draws mainly from our collective background as multiplayer FPS gamers. We were never much for button-mashy or combo based fighters, which I think have a bit of a stranglehold on 2D action games (especially melee focused ones). Instead of giving players a shopping list of moves and combos to memorize, we just give a set of basic actions. You can move, jump, attack, block, roll, and throw. Learned skills like timing, positioning, and reading your opponent’s movements are at the core here.
Once you start figuring out where and when to use each of these base abilities, come up with your own tactics, and how different weapons interact with each other, the sword n’ board warfare of Apotheon really begins to open up. Perfecting a devastating diving attack for more damage. Knocking your enemy over with a low blow to the legs, then following it up with a killing overhead strike while he’s down. Faking out the other guy with a feigned stab, only to block and counterattack when his timing is confused.
Jumping, rolling, and parcouring, untouchable all around the map while showering your foes with exploding arrows. Shooting the chain off a hanging lamp and sending the burning oil to ignite whoever’s unfortunate enough to be standing below. Shield bashing your opponent in the face because he got inside your speartip range with his axe, sending him reeling across the room, then chucking the aforementioned spear into his chest and watching him cartwheel down a flight of stairs in a fountain of artfully-styled gore. It’s all very satisfying, in a classical way.
While the combat is definitely the heart of what makes Apotheon a fighter, the world and contents therein are what make it an adventure. This is the bronze age here, and none of this equipment is all that durable (we tend to treat all our weapons the same way one treats ammo in an FPS, to retread our influences). Swords break, spears snap, and shields shatter. You’ve got a big mountain to climb to take on the Gods of Olympus, and keeping yourself in tip-top fighting condition requires a bit of exploring, looting, shopping, and crafting.
We’ve tried to stay pretty light on the RPG elements, so there’s no stat leveling or ability trees or anything like that, but you will certainly be sneaking into a lot of locked places for treasure chests, crawling through monster riddled caves just to see what’s ahead in the darkness, making potions that summon skeleton warriors, and breaking a lot of pots for coins. I think there’s something very meta about smashing pots, in a game that also looks like it’s painted on one.
Development and Art Style
Reviews
Destructoid: 9.5/10
GameInformer: 9/10
Eurogamer: 8/10
IGN: 6.9/10
Incgamers: 8/10
Gamefocus.ca: 94%
Indie Game Bundles: 8/10
Softpedia: 4/5
GamersFTW: 8.8/10
Lee Vermeulen said:Back when we first started development in 2012, our original aspirations were much different. Apotheon actually started life as a sci-fi open world game where the player could sneak around a giant space station and cause trouble with lasers and rockets. While trying to flesh out the narrative setting, we starting going in the direction of a sci-fi mythology, with technologically advanced godlike beings pulling the strings behind the curtain. Coming up with a unique mythology was troublesome, so we opted to simply transpose classical Greek mythology into a futuristic setting, with Zeus and friends puppeting hapless mortals from their sub-orbital space colony called Olympus.
After doing some more research into the source material, it seemed interesting enough by itself to not even need the tacked on sci-fi elements. From there it was only a hop skip and a jump to get to the Apotheon you see now.
Most of what we know about these Myths is told through the earthenware of the time. Pottery that sort of acted like story or comic books, depicting famous characters and heroes of popular legends. It made perfect sense that we adopt this artwork for our game, as it and the narratives they tell go hand in hand.
Surprisingly, the art style hasn’t been utilized as much as would be expected, considering the influence of the Myths themselves in popular media. Aside from a few cinematics or flavourful intro sequences, not many games have made use of it at all. The black and red figure art of Greek pottery is almost the perfect art style for a 2D game. It is bold and instantly readable, with heavy use of symbols, ideal for conveying information to the player. It is flat and uses many patterns, perfect for efficient texture tiling for environments and levels. And most importantly, it is linked with some of the most interesting narratives in human history!
Reviews
Destructoid: 9.5/10
The game more than backs up its aesthetic prowess with rewarding combat and exploration systems in place. While the combat hardly changes over the course of the adventure, Apotheon asks the player to apply their knowledge in such a wide variety of ways that it constantly feels fresh and exciting. The ancient Greeks valued balance and harmony in their art, and Alientrap has accomplished just that.
GameInformer: 9/10
Not only is Apotheon a tireless devotion to ancient Greek art and culture, it’s also a damn fun game and one of my surprise early favorites of 2015.
Eurogamer: 8/10
If it played just a little tighter, Apotheon would be brushing up against greatness. As it stands, it's stunning to look at and a pleasure to play, and what flaws it does have can be easily overlooked by anyone looking for something smart and stylish.
IGN: 6.9/10
Unfortunately, a ho-hum story and frustrating controls prevent me from doing the same for its moment-to-moment gameplay. No matter how pretty it is, unless it nails the feeling of movement and smooth combat, an action-platformer can’t be much more than an enjoyable diversion.
Incgamers: 8/10
A combat-heavy, side-scrolling jaunt through the wonderfully unhinged realm of Ancient Greek mythology. Apotheon unites presentation and theme to tremendous effect through its stylised, Grecian pottery worlds.
Gamefocus.ca: 94%
What’s not to love about Apotheon? Its stylistic visual design will render you speechless at times due to its magnificence, and an impressive diverse combat system never leaves you dissatisfied. Alien Trap Games have essentially created a beautified classical canvas for players to create their own experience with the tools provided.
Indie Game Bundles: 8/10
Overall though, I love everything Apotheon has to offer. The endless struggle to find a useable weapon and shield, the crafting of potions capable of amazing feats, and the terrific speed of the running and combat. The entire game feels very fluid, and comes together to form an experience that I’ve never had before and doubt I ever will again.
Softpedia: 4/5
The action feels satisfying, combat is fun, and there are also a few nice surprises when it comes to gameplay, both as far as boss fights are concerned and in the presence of puzzles, particularly in the levels involving Athena, making the whole package even more attractive.
GamersFTW: 8.8/10
Apotheon is one of the most beautiful games I've ever seen. The beauty of this game mixes well with fast-paced original gameplay to create a truly great game. The game has its negatives but they are greatly outweighed by the positives in the game. Apotheon is a great game that any gamer will enjoy and will have many people coming back for more.