...no?
i dont care as long as i cant play Gears of War 3 on an ipad![]()
...no?
I'm really confused over how Apple is simply giving gamers more choice is a bad thing.
InsecureGAF and iOS threads are like moths to a flame. The iPad is a legit gaming device, people need to get over it already.
Because Apple is damaging the industry right now. It's not the only factor, but it is a major contributing factor.
Lol. Oh Marty.
And yet, there are numerous references to other products.
Your comment to which I responded, as far as I'm aware, was about products in general being considered overpriced when they're not selling in quantity. Except a premium price strategy does not make a product overpriced, since such model isn't intended to move product in large quantity.
Because Apple is damaging the industry right now. It's not the only factor, but it is a major contributing factor.
So you don't think the expected price point that Apple brings to the table is hurting the industry?
And let's not forget things like "online passes" and holding back content (that's already on the disk!) to sell as day 1 DLC. That's what's really hurting the industry -- the unavoidable feeling that we are getting fucked.
Nope. I think the $60 price point is way too expensive as is the $40-50 for handheld games. There are Indie games that cost 1/4th of the retail games that offer 4x the game.
And let's not forget things like "online passes" and holding back content (that's already on the disk!) to sell as day 1 DLC. That's what's really hurting the industry -- the unavoidable feeling that we are getting fucked.
So many people threatened by Apple... wow. It's a great piece of hardware that has quite a few fun games on it.
I don't disagree that the price point is an issue, but going to the extreme other end isn't the solution. It's not sustainable in the long run and there is going to be fallout because of it.
A friend of mine who also works in the industry makes a good point that Apple doesn't have a stake in this and that's part of the problem too. They don't care if the industry lives or dies. They'll gladly reap the benefits of their platform playing games regardless of what happens to it because it's not important overall to them. Having that type of influence without caring what you're doing to the industry isn't a good thing.
does it have Uncharted?So many people threatened by Apple... wow. It's a great piece of hardware that has quite a few fun games on it.
So you don't think the expected price point that Apple brings to the table is hurting the industry?
I don't get how they're damaging the industry at all, they simply understand it better than the other contenders.Because Apple is damaging the industry right now. It's not the only factor, but it is a major contributing factor.
But I can't feel sorry for the industry going tithe other side of the spectrum as long as we have such shitty publishers and developers who are pushing their customers away. I have thousands of games that will keep me busy for the rest of my life if no new games were released this day forward.
I look at Valve, Blizzard, Nintendo, Naughty Dog, and a few other big developers who release quality upon quality. Then I see Bioware and it's handling of DA2 and their forums. I see EA with their handling of the forums, Origin, passes. I see Capcom with on disc DLC and atrocious DRM. The bad apples are screwing it for everyone else.
Because Apple is damaging the industry right now. It's not the only factor, but it is a major contributing factor.
does it have Uncharted?
Apple is catering to a segment of the industry that was completely underrepresented in the past.
How about the expected price point that Android users being to the table? The "problem" is not with Apple. It's with people who do not see the difference between a console-like experience (most Vita games) and Angry Birds. At least games on iOS actually sell well.
I don't get how they're damaging the industry at all, they simply understand it better than the other contenders.
Apple is damaging the industry?
Apple is actually managing to keep tens of thousands of experienced game developers in a role where they continue to make games rather than making banking software, working in copy stores, or serving coffee. They are also grooming millions of otherwise disinterested consumers into being gamers by virtue of their devices conveniently being able to source and play games.
Apple isn't damaging anything. It is helping build a new gaming ecosystem that is rescuing people from the fallout of a ravaged console industry that imploded in October 2009.
Apple is catering to a segment of the industry that was completely underrepresented in the past.
You talking hardware or software? The market demand makes the games what they are, not the developer. Apple is simply the conduit, there really is no reason to hate them for getting developers back in the game. Like the PS3, the iPad is a gateway to entertainment of which Apple has done extremely well on. If anything your outrage should be against Sony or Nintendo for failing to understand the demo graphs these days.Who? Casuals? Web social gaming and Wii were catering to them just fine. Or are we talking about cheap people who would never bother with gaming unless it was 99 cents?
Any Apple fan will tell you that Android is irrelevant when it comes to being profitable in apps compared to iOS. It's a drop in the bucket by comparison.
The price point is not sustainable in the long run. That's a huge factor. That creates an expectation of price and then there is drawing users away because Apple is the hot thing now. What does Apple understand? Apple doesn't care. They never have. I can't blame them for that. Why dip their hand into something that they have no reason to care about? They reap the benefits, and leave behind a wasteland once they're done with it.
You're looking short term and not long term. The price point of 99 cent games is not sustainable. People expect cheap games but it can't last. Look at the large gap between those who succeed and everyone else. Is anyone else making Angry Bird numbers? You get the top 1% banking and making money while everyone else makes none. Sound familiar? The iOS market isn't getting any less crowded and it's much harder to discover as a result. Sure anyone can hit the lottery but when most of the industry can't make money, that doesn't make it a healthy scenario.
Again, short term it looks good but the long term effects are damaging.
THIS SCREEN.
omg...you guys have no idea! (unless you have one, of course). Dat reference-quality color reproduction. Dat pixel density. Dat contrast.
I think I'll pick one up for my mother. She'd love this screen.
Who? Casuals? Web social gaming and Wii were catering to them just fine. Or are we talking about cheap people who would never bother with gaming unless it was 99 cents?
Any Apple fan will tell you that Android is irrelevant when it comes to being profitable in apps compared to iOS. It's a drop in the bucket by comparison.
The price point is not sustainable in the long run. That's a huge factor. That creates an expectation of price and then there is drawing users away because Apple is the hot thing now. What does Apple understand? Apple doesn't care. They never have. I can't blame them for that. Why dip their hand into something that they have no reason to care about? They reap the benefits, and leave behind a wasteland once they're done with it.
You're looking short term and not long term.
The price point of 99 cent games is not sustainable. People expect cheap games but it can't last. Look at the large gap between those who succeed and everyone else. Is anyone else making Angry Bird numbers? You get the top 1% banking and making money while everyone else makes none. Sound familiar? The iOS market isn't getting any less crowded and it's much harder to discover as a result. Sure anyone can hit the lottery but when most of the industry can't make money, that doesn't make it a healthy scenario.
Web social gaming and the Wii weren't catering to the "casuals" on the go. Which is another reason why gaming portables are always first in the line of fire when Apple diehards proclaim the greatness of their consumer electronic overlords.Who? Casuals? Web social gaming and Wii were catering to them just fine. Or are we talking about cheap people who would never bother with gaming unless it was 99 cents?
Do we have any solid sales numbers on pricier iOS games (that aren't ports of existing games) yet? I wonder which pricing model breaks first - the $60 blockbuster or the $0.99 "look at me too!" software.You're looking short term and not long term. The price point of 99 cent games is not sustainable. People expect cheap games but it can't last. Look at the large gap between those who succeed and everyone else. Is anyone else making Angry Bird numbers? You get the top 1% banking and making money while everyone else makes none. Sound familiar? The iOS market isn't getting any less crowded and it's much harder to discover as a result. Sure anyone can hit the lottery but when most of the industry can't make money, that doesn't make it a healthy scenario.
You're looking short term and not long term. The price point of 99 cent games is not sustainable. People expect cheap games but it can't last. Look at the large gap between those who succeed and everyone else. Is anyone else making Angry Bird numbers? You get the top 1% banking and making money while everyone else makes none. Sound familiar? The iOS market isn't getting any less crowded and it's much harder to discover as a result. Sure anyone can hit the lottery but when most of the industry can't make money, that doesn't make it a healthy scenario.
Again, short term it looks good but the long term effects are damaging.
It's good to be on the Jobs team my man. "RockyApolo.gif"
As someone who can afford to buy a $60 game every week, $60 is way too much for most games. If Binary Domain came out on the PC at $60 it would just go onto the wishlist, but at $40 its a day one purchase
#swagswagswag
Do you need to buy everything on day one? If you wait 2-3 months, you can get most games at $40.
People who never spent a dime on games before, who are now collectively spending (or otherwise generating) hundreds of millions. This is "new revenue".
iOS leads the way, but Android can be meaningful if you approach it right. It makes up about 25% of our mobile revenues. That is not insignificant.
Apple are providing the marketplace, but they are not dictating how publishers monetize their content. The marketplace with many sellers collectively drove the price of of paid apps down.
Luckily, Apple provide many avenues to monetize content on their platform, some avenues in which they don't even participate financially.
I can tell you I'm not. I'm betting my company on it.
Everybody knows that. Hence why people are moving away from that model.
The console industry hit a brick wall with the retail model too. Unfortunately, it couldn't evolve fast enough (nor did the major players want to).
There are plenty of ways to monetize content on iOS and mobile in general - paid downloads, IAP, ads, sponsorships, subscriptions, incentivized traffic, transmedia sales etc. Every serious developer is exploring more than one of these.
Wait, your studio created Shatter? Looooove that game!!
Thanks. Shatter might even make its way to iOS one day
A lot of the stuff we are doing now is in the mobile and tablet space (www.pikpok.com), though we aren't quite done with console or PC yet.
Apple is damaging the industry?
Apple is actually managing to keep thousands of experienced game developers in a role where they continue to make games rather than making banking software, working in copy stores, or serving coffee. They are also grooming millions of otherwise disinterested consumers into being gamers by virtue of their devices conveniently being able to source and play games.
Apple isn't damaging anything. It is helping build a new gaming ecosystem that is rescuing people from the fallout of a ravaged console industry that imploded in October 2009.