Dynamite Shikoku
Congratulations, you really deserve it!
3 million sheep
you're so hip you out-hip apple hipsters
3 million sheep
Where were you when Microsoft annouced the Xbox a decade back?
It already happened. The console industry has not recovered from the fallout of October 2009. Meanwhile, billions of (mostly "new") dollars are being spent on Facebook gaming which didn't exist 5 years ago, the App Store which didn't exist 5 years ago, and indie games which had no respect or broad awareness 5 years ago.
The landscape has changed. Nobody exactly knows the way forward. You might consider it a problem. I consider it opportunity.
This thread is amazing. I don't think I've ever seen so much baseless hysteria and hostility caused by a games device before.
Here is something I browsed through today which might help provide some perspective on what might be happening (recent talk from GDC)
http://www.slideshare.net/bcousins/when-the-consoles-die-what-comes-next
Are the market caps of traditional game publishers not mostly down from 5 years ago? Are the market caps of mobile publishers not mostly up? Have social, mobile and download not expanded the market?
He might be using "extreme" examples, but I don't think the overall message is flawed.
3 million sheep
But sheep have hooves, they can't possibly use a touch screen.
Who? Casuals? Web social gaming and Wii were catering to them just fine.
Why do people think that Nintendo= console industry ?
Mario said:Global financial crisis hit in October 2009 which started a panic by game publishers who cancelled a bunch of in development projects (EA cancelled over 20) in order to try and restore their market cap (the only way they could do it was cutting operating costs). With projects pulled, developers started laying off people immediately, some publishers too. In December 2009, games retail had the biggest month ever at the time, but it also had more releases in a single month than ever before (around 300). There were big winners, but massive losers. The pie was bigger but it went to fewer titles, a symptom of competition, limited shelf space, splintered platforms and commercial used sales. The GFC amplified the effect of what was going to be a tough Christmas period.
The results of this became apparent in early January 2010, which resulted in more layoffs and spending freezes at publishers. Some publishers like Capcom and Konami centralised portfolio decision making back to Japan, slowing down already cumbersome greenlight processes even further. Some developers were hanging on until GDC, but with poor results and publishers taking a wait and see attitude before kicking off or restarting projects, the lack of work was a killing blow. Dozens of console developers closed down over the 2 years from here. A few publishers disappeared too, and a few are still on the brink from this time.
What was getting greenlit was done so on reduced budgets and shorter timeframes, waiting until the last minute to identify opportunities and minimising the outlay on projects before seeing a return. Developers in the middle got squeezed as more work was outsourced to Eastern Europe and parts of Asia. Activision cut the middle out of their portfolio entirely, relying on a few top tier franchises and everything else being handled by their value group, Activision Minneapolis.
The console industry was devastated and it has not bounced back from this.
And honestly you think that facebook is draining money from gamers market? Do you see Call of Duty crowd throwing money at Farmville ?
Web social games make even less money than 99 cent games. And they have ads all over the place. I don't see how Apple convincing people to pay money instead of playing free flash games actually hurts the industry.
no problem:
http://youtu.be/h57yh2AarNw
Read the thread. 99 cents is not a sustainable price point for the long term. That's bad for the industry.
Great presentation, I agree with that and he's put in historical case studies to support his view.
Your argument is that free social flash games on the web is a better way to serve that market?
Finally, the #2 App Store market is China, where consoles aren't even sold.
Where did I ever argue that?
.Marty Chinn said:Who? Casuals? Web social gaming and Wii were catering to them just fine.
.
iOS serves a new market that weren't going to pay $40-60 for games in the first place. You argue that web social gaming and the Wii should serve them.
I was arguing that casual gamers had an avenue of games being made for them. That didn't have anything to do with good or bad for the industry. Just that they were being addressed in some fashion.
fuk an ipad.
What an insightful comment, I don't really feeling the fucking an iPad but thanks.
Who said anything about fucking one?
Fuk an ipad
Isn't it better for the industry that these people are now paying for games instead of playing free flash games?
I can understand phones which people get with contracts but how/why do people replace tablets every year?
Are you saying that the people buying iOS games would've been purchasing console games to begin with?It's not that simple. How do we know those people aren't just playing free iOS games? It's not as black and white as you are trying to ask here.
It's not that simple. How do we know those people aren't just playing free iOS games? It's not as black and white as you are trying to ask here.
It's not that simple. How do we know those people aren't just playing free iOS games? It's not as black and white as you are trying to ask here.
Now that is interesting.In November, one of our paid 99c games was at #6 in the Top Overall US charts. It was making great money. That game has a corresponding free version which has cut down functionality. The free version was making 3 times as much money as the paid version in ad revenues.
What is wrong with "free" exactly?
I've been replacing my iPad every year since the original. The how is very simple, I just make an order and it arrives to my place after whatever time it takes. Buying from Apple's online store is very straightforward. The why, is also easy, it is cheap enough that I can buy a new one every year without even registering on my balance sheet.
In November, one of our paid 99c games was at #6 in the Top Overall US charts. It was making great money. That game has a corresponding free version which has cut down functionality. The free version was making 3 times as much money as the paid version in ad revenues.
What is wrong with "free" exactly?
Where were you when Microsoft annouced the Xbox a decade back?
Wait. Why is this in the gaming section?
are we gonna get stories of android sales in the gaming section, too?
EDIT: what.... 7 pages and a mod hasn't moved it?
I now demand android/facebook sale stories also get put in the gaming section or else gaf is owned by apple fanboys.
What is wrong with "free" exactly?
You are in no place to demand anything. iOS is a gaming platform, Android is not, at least not in any significant way that is worth mentioning.
fuk an ipad.
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http://www.maximumpc.com/article/news/apple_continues_make_huge_margin_new_ipad
Jesus Christ, dat profit. I dare anyone to say they aren't overpricing this goddamn thing.
What? Why is one considered a game platform and the other is not when they're in the same market?
What? Why is one considered a game platform and the other is not when they're in the same market?
In November, one of our paid 99c games was at #6 in the Top Overall US charts. It was making great money. That game has a corresponding free version which has cut down functionality. The free version was making 3 times as much money as the paid version in ad
If "dudebro" and "PC master race" are bannable offences and this kind of posts aren't, I don't want to live on this board anymore.
What? Why is one considered a game platform and the other is not when they're in the same market?
Why do some people assume R&D is free? There is a lot of hours of design and engineering and testing that went into the iPad before the 1st one was made.
That's pretty awesome.
So they've basically made at least a billion in profit in the first few days of release.
What other company on the planet can boast that kind of return, ever?
Maybe the number of games or the amount of 3rd party support?
So they've basically made at least a billion in profit in the first few days of release.
What other company on the planet can boast that kind of return, ever?
That's a silly reason. The 32X and Wonderswan are game platforms, even if they have a small number of games and had a lack of third parties making games for it.
If iOS is considered a game platform because it has games on it now, the same applies to Android in principle, even if it's not as successful or rich in content.