Arc Raiders Use Of Generative AI - Moral Issue For You? Not Me.

Is Arc Raiders Use Of Generative AI Ok For You Morally?

  • Yes, It's Only For Voice Changing And Pinging Items/Locations Here

  • No, Generative AI Is Unacceptable In Any Game For Any Reason

  • It's Acceptable For Me Always


Results are only viewable after voting.
That thing is being used in pretty much all businesses where someone knows how to type prompts.

It's also going to be used even more by programmers, their toolset had been affected first.

Not going away, at best you can delay it.
 
I dont care and if you do care the next gen AI or AGI is just around the corner and oh boy, your in for a rude awakening.
 
What did these guys take home last year?

You have no idea, so you can't assume they were somehow forced into signing a shitty contract. Not saying they didn't but we have zero evidence to suggest that.

Loads of people will feel compelled to keep working and keep getting paid even if they're not worried about paying the bills.

Some people will, as I've already said, feel concerned that their industry is going to be diminished in the future and so will take work today that isn't ideal on the basis that there might be less work in the future while they see what the appropriate next move is.

Anyone who has owned a business or been freelance will understand that sometimes you take work in sub optimal conditions, unless you're at capacity all the time, especially when you feel you don't have the power to negotiate for better conditions or pay.
 
Loads of people will feel compelled to keep working and keep getting paid even if they're not worried about paying the bills.

Some people will, as I've already said, feel concerned that their industry is going to be diminished in the future and so will take work today that isn't ideal on the basis that there might be less work in the future while they see what the appropriate next move is.

Anyone who has owned a business or been freelance will understand that sometimes you take work in sub optimal conditions, unless you're at capacity all the time, especially when you feel you don't have the power to negotiate for better conditions or pay.
I own a business. You don't sign a contract that's specifically going to exclude you from the prospect of future work unless the deal is decent. Only a retard would do that.
 
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Remember stupid trends that made games worse every year?
Like procedural generation, derivative design, focus group testing, desgin by comittee?
AI is like every single bad thing put together and shat by the LLM.
AI as a tool is not bad per sem but as a trend is terible for our hobby. Expect even worse and soul-less games being published every year
 
Fanatics is a good term for people thinking they're going to stop a useful tool like any other advancement over the history of the world ignoring any nuance or context of how beneficial it is when instead they could be leading a movement how to best ethically implement it. In this case I have zero issue with it.
 
I own a business. You don't sign a contract that's specifically going to exclude you from the prospect of future work unless the deal is decent. Only a retard would do that.

Perhaps not every business works like yours does.

At this point I'd be repeating myself so there's not much point in continuing. I haven't managed to convince you that people sometimes feel compelled to take deals that aren't always ideal. I've posed a possible situation, you've told me it's definitely not the case and similarly, I am unconvinced by your arguments.

Sesame Street Idk GIF
 
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I want more crunch in my game and if the devs aren't nearly dead from being overworked what's the point?
 
And? Why are you bringing their discussion here?
Because I wanted to know the opinion of the people here.
Are you really this dense that you couldn't figure it out even with a poll attached? On a discussion forum. Lmfao.
You dont like the thread, you don't need to post in it or engage with it in anyway.

Awkward John Krasinski GIF by Saturday Night Live
 
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Remember stupid trends that made games worse every year?
Like procedural generation, derivative design, focus group testing, desgin by comittee?
AI is like every single bad thing put together and shat by the LLM.
AI as a tool is not bad per sem but as a trend is terible for our hobby. Expect even worse and soul-less games being published every year

What does this have to do with Arc Raiders and the premise of the thread?
 
I'm fine with the way Embark used AI in Arc Raiders.

AI tools for game dev are here to stay, and with the high costs of game dev today the use of those AI tools will only become more and more common. There just isn't any getting around that, and soon it will be very hard to NOT buy a game which used AI to create it. So, if someone wants to boycott said games for some kind of moral high ground then that's their prerogative, BUT that hill is going to become smaller and smaller and within a few years its going to be a very, VERY lonely hill to stand on.

It's like someone stating they wanted to boycott anyone using cars back in 1900 because they support the horse industry and don't want to help enable the loss of all those blacksmiths, carriage builders, and horse groomers. That's a position someone back then could have taken, but as the years went on and cars became more and more common it would have been increasingly difficult to not change that moral position. AI will play out similarly over time.
 
AI voices can enable some nice reactivity and interactivity that wasn't really possible with canned lines. That said, it's still far from giving convincing emotive dialogue beyond short barks. If you can have human voice actors, it'll be far better quality, unless it's like that Ada VA in RE4R. In one guy indie games, or mods for games with no other VO I'd probably use it over nothing even for main voice lines. Ultimately it's quality of the output that matters, be it bot or human.
There are less than a dozen of games where the voice acting is stellar. Most human VA in games is not better and AI VA
 
I think your take on it is what a lot of people will think. I also think a lot of people who don't have much foresight will say things like "I'll be alright, AI can't do my job, I'm a plumber 😂" but I suspect that those voice artists, actors, graphic designers, composers and latterly accountants, customer service agents, etc. Etc. will have to do something to earn money.

Yeah, other people is why I made the post. It doesn't matter what I think, the average person never cares how the sausage is made, and that's why only activists on the issue + people who work in these fields are going to be the ones that do.

I also am of the mind that AI is overhyped in how many jobs it will destroy. No doubt there will be a decent amount, but the technology has limits that companies selling it as snake oil don't want to admit to, and there will be a bubble that bursts. Numerous AI companies will die, companies will narrow its usecase in the areas it's good at, progress will be made in others, and the companies that actually make something useful will stick around like after the dotcom bubble.
 
So what are people even mad about? Just using AI at all?

Sounds like it was implemented and handled exactly as it should in this case. As long as all parties are aware and in agreement I don't see the issue. Especially not when the game turns out great.
It does. They probably get a royalty for their voices and don't have to come in to record a couple of words with every update. Sounds like a good tradeoff.
 
Get used to it. GenAI is not going anywhere.

As other have said: if the game is good I couldn't care less about what tools they are using.

And yes, that tech is coming for a lot of jobs. It's inevitable. Boycotting a game won't make a difference.
 
-It's fine. The voice actors got paid and approved the use of their voice in generated clips.
-It's much easier for the developers to add new voiced "pings" this way.
-It even makes me like the game even more, they're using generative AI for what it's suited for, filling in small gaps in art.
 
I want to know what Ai the used for the mobs intelligence, sonetimes they acr awesone, for example if one of 5hem manage to enter a building, the sorrounding one will follow him, or foe example how the rocketeer change angle to shoot shoot you. Anyone has any info about this?
 
As a customer, I only care about the quality of the final product.

And analyzing the whole context, I give them an even greater free pass, imo.

* Embark is no Activision, they are an AA studio.
* Recording every contextual ping/location/item would be crazy expensive or hard to do without AI (haven't seen an online game doing this before, even expensive ones)

I wonder if people would be mad if the next Elder's Scrolls have a built in AI that can talk to you about anything like this Skyrim mod


"Oh no, let's not revolutionize gaming 'cause won't anyone think of the voice actors"
 
All those rainbow weirdos who dont buy the game coz it has some AI in it- they wouldnt in the first place- for us gamers end result matters- if game is high quality/fun to play it could have been satan himself making it and no1 would bat an eye, thats hard truth.
We buy products made by child workers/slaves from companies who use that kind of strategies to save another few bucks, and again- no1 cares.
greed-lackofabetterword.gif
 
"Oh no, let's not revolutionize gaming 'cause won't anyone think of the voice actors"
Voice acting in general is a pretty weird job imho. If this can be done by other tools and these voice actors being able to do something more productive for society...would be even a win in my book. 🤷‍♂️
 
It won't matter because every company is getting on the bandwagon and gamers do not value "100% human created" enough not to play lates and greatest. It's another MW2 boycott situation.
 
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I would say the problem is what they used in, how they used and what service they used.

Used some local model for some stuff no one wanted to make in generative fill? Hard to see a problem with that.
 
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You can create a digital voice without ever recording a person. A company can choose how they want to generate game assets. AI or real voice or anything it doesn't matter.


What would be bad is to take a person's voice or likeness and use it in ways they did not give you permission to use their work.
 
I can see AI generated voices being useful for RPGs with a lot of dialogue such as those Japanese ones where only about 10% of the dialogue is actually voiced with the rest being silent. I find the way some of these games switch between voiced and non-voiced, often in the same cutscene, such as with the recent Trails in the Sky Remake to be more jarring that a game using AI voices.

That said, I don't think that AI voices should replace a human actor but if it means having a fully voiced game instead of one which is only 10% voice-acted then I am fine with that. It's not like the publisher would have paid people to voice the remaining 90% anyway; they'd have just left it as text.

Some of these AI voices are actually quite good in a few games I have found out have them and I am surprised that people can always tell. I guess that should tell me that while it might be convincing enough for some people, i.e. me, it isn't actually good enough that it convinces everyone otherwise I assume there wouldn't be the current backlash against this technology. Personally, I find AI generated voices to be less offensive than AI generated art but it comes down to its use. I have watched some foreign YouTube videos which have AI generated English voice-overs and I found those to be annoying. However, they do serve a purpose in bringing these videos to speakers of other languages who might be blind so it is hard to criticise its use there in my opinion.
 
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Because I wanted to know the opinion of the people here.
Are you really this dense that you couldn't figure it out even with a poll attached? On a discussion forum. Lmfao.
You dont like the thread, you don't need to post in it or engage with it in anyway.

Awkward John Krasinski GIF by Saturday Night Live
People like you are pathetic.
 
The VO artists were contracted for performances (which are used in the game) and also compensated for the continued use of their voice "likeness".

They signed the contract knowing that their voice would be reused was my impression.
 
I think AI use is fine in small doses, as a tool to refine a work.

But when we crossover into the realm of entire works being created by AI, like we're seeing with music, video, and the written word, that's when I'm out. I don't think it's morally wrong, per se, but I have no interest in a creative work that's authored by a machine, or a simulation of a human. I want real emotion from real people and their real capabilities, not a facsimile of them.
 
I create software with generative and agentic AI every day. I don't care if games developers use it to create a better product. I don't care if they use AI voices instead of voice actors. It's a tool like any other tool.
 
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