papercut said:Hmm, alright. I don't know, I've moved to the point where I don't really associate names with gameplay so much anymore. That's why I was able to really appreciate Prime, and I guess it's also why I can handle a franchise switching genres or undergoing major gameplay changes relatively well (so long as the game is good, that is).
papercut said:So if the designers want Dante doing crazy stuff with the Rev controller, you might as well just try to see things from their angle. Hence the open mind. At the very least, it'll help you adapt? Just a thought ^^
Keru_Shiri said:I see what you're getting at, and I think this is where alot of Nintendo hate stems from. For many people, Mario 64, and OOT where at the height of maturation, in their own respective genres, wheras Sunshine and WW seemed to be a step away from their predecessors (sp) because what was supposed to advanced the series, instead felt like a tacked-on "forced" addition (both additions being water related, no less, perhaps that's why it was codenamed "Dolphin" ?). I think what alot of the anti-nintendo crowd would perfer to see, aside from Nintendo going the Sega route and becomming a third-party developer, would be for Nintendo to relase a "proper" console that will be on par with 360/PS3, a traditional controller, HD, online as good as Live, the same third party selection (imagine GTA on Nintendo ) with the only exception being stellar 1st party titles that would essentiall be Mario 64-2 and Zelda OoT-2. But that's simply my speculation...
The Experiment said:Nintard is a different word from retard or wetarded. I said so. So there. Give it up koam.
The problem with this is Sony. If you see the release lists in Japan, there's usually at least a dozen PS2 releases weekly. Most of these come from smaller developers. Every one of these smaller developers pays royalty fees to Sony. Sony has spent way too much money on the PS3 and will be looking to make up for costs. They won't let royalty fees slip away. Also, Nintendo charges some of the most money when it comes to royalties. They could reduce them or eliminate them altogether since Nintendo can afford it but its unlikely they'll do that.
Sony will probably offer several low budget solutions for small third parties with PS3 and if not, there's always the PSP. Third party support has no incentive right now to go to Revolution. Hell, most of them probably won't even leave the PS2 until 2007 and for some, 2008.
Nintendo has no shot at being #1. What they could do is crush the Xbox 360 to where Microsoft is scared off from pursuing a third Xbox machine. The Xbox 360 momentum will be almost flatlined as the PS3 gets closer and closer. The Revolution is a dark horse candidate that, with the right launch, could have it pass the X360's userbase by the end of 2007. If it does bad, it will do worse than Game Cube. Thats why Nintendo can't fuck around when it comes to the first 12-18 months. Nintendo has to be at "A" game here, no more delays, no more FLUDD, no more sequels that didn't live up to the N64's predecessors, etc. You get my point.
Nintendo should realize they won't get the third party support that PS3 has and should try their hardest to make up the gaps on their own. If they take the DS approach of their usual big releases with several small releases, it could end up holding its own in those rough patches. They can be simple games that aren't full price and could introduce a new market of budget games. This is Nintendo's only plan for success in my opinion. Nintendo is going to have to prove it themselves that the Revolution is indeed a Revolution. Not just another console but with a remote control for a controller.
Still, Nintendo needs to announce some games. The sooner the better too. They could show it off at New Year's or something. E3 is just too late in my opinion.
capslock said:Amirox sounds like the guy who goes into a chinese restaurant and orders the same two dishes every frikken time, and if you have them try something new they make a face. I only say this because I've had some friends like this.![]()
koam said:A tard is a tard, doesn't matter if you sugar-coat it or not. Anyway, it seems like you musterded up something that's worthwhile here so I'll comment on it.
Firstly, Nintendo royalty fees are lower than Sony's now and as are Microsoft's.
I agree with most of what you've said in this post but I also think Nintendo has some reasoning behind all this. I'm not sure why everyone thinks E3 is the magic spot for Nintendo. They never said they will show off the games at E3 for the first time, they only said that we'd play them at E3 for the first time. They also mentioned that we wouldn't see anything this year. That certainly doesn't mean we won't see any footage or screens of Revolution titles until E3.
Do you think it would be wise for Nintendo to show off an unpolished game now or wait a bit (till January) and show off more games that are further along in development alongside some 3rd party outings? I think they're preparing themselves to swamp us with another batch of games like they did at TGS. I would be really surprised if by CES we haven't seen anything new from Nintendo.
So what you're saying is that the action genre will never improve past this point in terms of control. That's awfully shortsighted. I heard recently that computers are a fad, what is your take on that?Amir0x said:DMC3 = ultimate, essentially "perfect" (nothing is perfect, but you get the idea) maturation of the action genre. And it's because of the controller we have NOW that it is partially this way. Anything else that changes it would make it different. It's possible that it could be equally as good, but it would no longer be the the same awesome action game I'd love. And since that is what I am a fan of, I would be pissed either way that there is no longer a regular DMC game in the 'traditional' sense.
AndoCalrissian said:So what you're saying is that the action genre will never improve past this point in terms of control. That's awfully shortsighted. I heard recently that computers are a fad, what is your take on that?
I loved Sunshine and Win Waker as well, but i'm excited about the possibilities the Rev could bring to these franchises. And as you mentioned earlier, even with Metroid Prime being released we still got 2d Metroid goodness on Nintendo's handhelds and we'll continue to see that in the future as well, with New Super Mario Bros. and Super Princess Peach, I don't think Nintendo has completely forgotten Mario's platforming roots. As a matter of fact, it would be difficult to think that Nintendo won't take more steps back towards 8/16-bitish gamming, what with all the "know your roots" t-shirts you see at the mall nowadays. I, personally, see Nintendo not focusing on just the "core" controller as many other believe them to be, but instead see Nintendo as making a multi-faceted attack. The controller can act as the Waggle Wand, Customizable Attatment, flip sideways for NES controller, controller shell, and plug-in GC controller (I know my list was grammatically atrocious, but I digress) so who's to say Nintendo won't pursue all these routes at once? They keep claiming that the Rev will have something for everyone, so who's to say that the wand will be the central point? Most talked about? You bet. Most shocking? Of course. But in the end, I believe we'll see a balance to all of the new controller types in Nintendo's games. [/rant]Amir0x said:I'm different, I loved Mario Sunshine and Wind Waker. I didn't really feel they were tacked on or anything. Nintendo 64 was far more disappointing for me than Gamecube, but that's a subject for another time.
It's not that I want Nintendo to release a more traditional console - I like different choices. I just don't want them to change the games I've loved forever with new 'wand waving' controls or whatever, because it'd make them into something different. In essence, it'd be the end of what I once loved and the beginning of something "new." And while hypothetically I could love the things there that are new, it wouldn't be the same thing. So I'd "mourn" (not the right word, but I can't think of a better one) the loss of all the games that had to change because of the new control scheme.
My dream would be for Nintendo to create new franchises utilizing the new control scheme a specific way, and keep the old ones more in line. But with comments like "Twilight Princess is the end of Zelda as we know it", I don't think that's going to happen.
Keru_Shiri said:They keep claiming that the Rev will have something for everyone, so who's to say that the wand will be the central point? Most talked about? You bet. Most shocking? Of course. But in the end, I believe we'll see a balance to all of the new controller types in Nintendo's games. [/rant]
Agreed, next-gen will be all or nothing for Nintendo that's for sure. But between TP, the current DS lineup, and the DS titles comming down the pipeline, i'm cautiously optimistic.Amir0x said:Yeah, but every system already has something for everyone.
This is probably the point where they really do gotta put up, then. I certainly hope you're right, but I'm just a little skeptical.
What the hell is a "false future vision." It makes no sense. You do know that the Virtual Boy was released when Nintendo was at the top. To say that Nintendo is only doing this now because they're lossing, only shows hat you haven't been paying attention.In the end, the DS and now the Revolution is a result of Nintendo saying, if we can't be them, go in different direction and hopefully we'll beat them. The idea of the Revolution is good, but what I'm seeing is a false future vision from them. Had Nintendo remained dominant up to now, the DS and Revolution would never had came into furitation. Its how Nintendo works.
you cant compare the two..Letter to Elise said:There is no need to change the controls of cars. There is no need to change the controls of videogames. Sure we'll have a cruise control or a GPS here and there but the overall system remains remarkably unchanged, because it works.
Sorry if I was fuzzy there. =(
~l2e
I agree. I think Nintendo is simply positioning themselves to be a 2nd console for most people by providing something different and not focusing on the highest power, etc. Furthermore, there are a lot of people who primarily game on Playstations and Xboxes who own GameCubes just because of the Nintendo franchises. That is still going to be important next generation.acr0nym said:Nintendo lost market share, yes? But is it not Nintendo that continues to make money? I think what Nintendo sees like a lot of gamers see is that do we really need 3 systems that do exactly the same thing? Nintendo does need to seperate itself because from a business stand point they can't survive because they already lost that market share.
I continuely ask myself why do I even need/want nintendo to gain there once famous glory as number one? Does it even matter any more? If they can bring me out software that has me hooked for hours, then by all means bring it! And I personally look forward to what Nintendo has in store for THEIR VISION of what they WANT THERE NEXT-GEN to be, not the industry's. I still want my ps3 as much as the next guy/girl hahaha
acr0nym said:Nintendo lost market share, yes? But is it not Nintendo that continues to make money? I think what Nintendo sees like a lot of gamers see is that do we really need 3 systems that do exactly the same thing? Nintendo does need to seperate itself because from a business stand point they can't survive because they already lost that market share.
JJConrad said:What the hell is a "false future vision." It makes no sense. You do know that the Virtual Boy was released when Nintendo was at the top. To say that Nintendo is only doing this now because they're lossing, only shows hat you haven't been paying attention.
Who said that nintendo's main goal is to be #1? You forget that the main goal of any company is to turn a profit and out of all 3, Nintendo seems to be the greatest at that.The Experiment said:Nintard is a different word from retard or wetarded. I said so. So there. Give it up koam.
The problem with this is Sony. If you see the release lists in Japan, there's usually at least a dozen PS2 releases weekly. Most of these come from smaller developers. Every one of these smaller developers pays royalty fees to Sony. Sony has spent way too much money on the PS3 and will be looking to make up for costs. They won't let royalty fees slip away. Also, Nintendo charges some of the most money when it comes to royalties. They could reduce them or eliminate them altogether since Nintendo can afford it but its unlikely they'll do that.
Sony will probably offer several low budget solutions for small third parties with PS3 and if not, there's always the PSP. Third party support has no incentive right now to go to Revolution. Hell, most of them probably won't even leave the PS2 until 2007 and for some, 2008.
Nintendo has no shot at being #1. What they could do is crush the Xbox 360 to where Microsoft is scared off from pursuing a third Xbox machine. The Xbox 360 momentum will be almost flatlined as the PS3 gets closer and closer. The Revolution is a dark horse candidate that, with the right launch, could have it pass the X360's userbase by the end of 2007. If it does bad, it will do worse than Game Cube. Thats why Nintendo can't fuck around when it comes to the first 12-18 months. Nintendo has to be at "A" game here, no more delays, no more FLUDD, no more sequels that didn't live up to the N64's predecessors, etc. You get my point.
Nintendo should realize they won't get the third party support that PS3 has and should try their hardest to make up the gaps on their own. If they take the DS approach of their usual big releases with several small releases, it could end up holding its own in those rough patches. They can be simple games that aren't full price and could introduce a new market of budget games. This is Nintendo's only plan for success in my opinion. Nintendo is going to have to prove it themselves that the Revolution is indeed a Revolution. Not just another console but with a remote control for a controller.
Still, Nintendo needs to announce some games. The sooner the better too. They could show it off at New Year's or something. E3 is just too late in my opinion.
Andrew2 said:First of all to Sony and Microsoft, gaming is an "investment" e.g. they can afford for thier platforms to fail, but for Nintendo, gaming is a core business, a business they cannot in the long-run allowed to have platforms which are failures. The only thing keeping Nintendo head above the water these days, is the software sales and the high publishing royalties they collect(a reason why most don't even want to publish for the Cube) compared ot the lax royalties both MS and Sony collect.
You also want to see how bad Nintendo have been suffering:
August 16, 2004
Nintendo Hardware Losses Revealed
The Japanese newspaper, Kabushiki Shimbun, ran an article that reveals that the new memory media which will be used in Nintendo DS software will cost 30 to 70 percent less than the current Game Boy Advance cartridges.
The newspaper also notes that Nintendo is currently losing ÂĄ20 billion ($180.8m) each year on Nintendo hardware, but that this loss will be reduced by reusing the production plants for next generation hardware.
http://www.gamasutra.com/php-bin/news_index.php?story=4178
Loosing 180 million a year on core hardware is not a good thing
even up to present..
Nintendo Gaming Suffers Profit Losses
November 25, 2005 9:31 a.m. EST
Tokyo, Japan (AHN) - Japanese gaming firm Nintendo, creator of the original characters of gaming such as Donkey Kong and Mario Brothers, has seen profits drop amid weak sales of its latest console.
Net profit dropped 21% to 36.6bn yen (ÂŁ179m; $308m) in the six months leading up to September 30, from 46.5bn yen a year ago.
Sales dropped 6.2% to 176.4bn yen, as demand for the firm's GameCube didn't fair as well as once hoped.
http://www.allheadlinenews.com/articles/7001182769
Lower profit margins? Definitely doesn't sound like the Nintendo of old. In both cases, Nintendo isn't in good shape. Yes theyr'e bringing money, but they're pretty much riding on software sales; whatever hardware sell second. In the end, its hurting thier business; thier only source of income compared to Microsoft and Sony who have other sources of income.
You might not want to believe it or not, but thats how it.
Its interesting that you bring up the Virtual Boy. That the time, Nintendo's console business wasn't risk cause Sony was having a bit trouble early in the PSX life. As for the VB, Nintendo's business with the GB was at risk. With SEGA having the Game Gear Nomad/Neptune and both SNK and Bandai getting on the protable gaming biz there was definitle a threat.
Like I said in the last post, is obviously in Nintendo's nature to take another direction when they're being threatend. The VB is and exsample and both the DS and Revolution is an exsample. Like I said, you might not believe it or want to, but IMO in reality its really so.
Andrew2 said:First of all to Sony and Microsoft, gaming is an "investment" e.g. they can afford for thier platforms to fail, but for Nintendo, gaming is a core business, a business they cannot in the long-run allowed to have platforms which are failures. The only thing keeping Nintendo head above the water these days, is the software sales and the high publishing royalties they collect(a reason why most don't even want to publish for the Cube) compared ot the lax royalties both MS and Sony collect.
You also want to see how bad Nintendo have been suffering:
August 16, 2004
Nintendo Hardware Losses Revealed
The Japanese newspaper, Kabushiki Shimbun, ran an article that reveals that the new memory media which will be used in Nintendo DS software will cost 30 to 70 percent less than the current Game Boy Advance cartridges.
The newspaper also notes that Nintendo is currently losing ÂĄ20 billion ($180.8m) each year on Nintendo hardware, but that this loss will be reduced by reusing the production plants for next generation hardware.
http://www.gamasutra.com/php-bin/news_index.php?story=4178
Loosing 180 million a year on core hardware is not a good thing
even up to present..
Nintendo Gaming Suffers Profit Losses
November 25, 2005 9:31 a.m. EST
Tokyo, Japan (AHN) - Japanese gaming firm Nintendo, creator of the original characters of gaming such as Donkey Kong and Mario Brothers, has seen profits drop amid weak sales of its latest console.
Net profit dropped 21% to 36.6bn yen (ÂŁ179m; $308m) in the six months leading up to September 30, from 46.5bn yen a year ago.
Sales dropped 6.2% to 176.4bn yen, as demand for the firm's GameCube didn't fair as well as once hoped.
http://www.allheadlinenews.com/articles/7001182769
Lower profit margins? Definitely doesn't sound like the Nintendo of old. In both cases, Nintendo isn't in good shape. Yes theyr'e bringing money, but they're pretty much riding on software sales; whatever hardware sell second. In the end, its hurting thier business; thier only source of income compared to Microsoft and Sony who have other sources of income.
You might not want to believe it or not, but thats how it.
In terms of revenue, Sony is the clear market leader, having generated $45 billion in game related revenue from fiscal 1998 through 2004. However, Nintendo has been the most profitable company, earning about $7 billion in operating income from fiscal 1998 to fiscal 2004, compared with about $4.5 billion for Sony (from its games division) and $1.8 billion for Electronic Arts. Microsoft is clearly an up-and-coming powerhouse, although the company has reported heavy losses from its games division.
THE POST I SHOULD HAVE MADE IN AUGUST
I held on to this one for so long that it became irrelevant and then went all the way back to interesting again. Here's a brief Q&A with Ubisoft's Michel Ancel from good ol' August 2005, before we found out the Revolution controller was a TV remote packed with 10 gyroscopes and then hooked up to a vibrating egg. He's a smarty, that Ancel.
Me: Xbox 360 vs PS3 vs Revolution?
Ancel: Revolution. I think that if the controller is really new I think that's one of the keys that could attract new consumers to videogames. I think that joysticks are really horrible. The real limitation today is not about hardware, it's about interface.
Me: What sort of ideas do you think Nintendo might incorporate into the interface?
Ancel: I don't know, but not a joystick and not a keyboard. I think that when you see eyetoy, for example, and things like that, something you don't have to handle specially, anything that could give you more freedom in the moves and things like that. I think it's the key, because all these buttons...people in real life, they're just moving...if I want to show you how King Kong is moving I just make, you know, this kind of move [at this point he did some arm flailing]. And you recognize the moves. I think the problem with joysticks and keyboards is that there is a limitation in the amount of buttons and things like that, if it's based on something creative like moves for example, you can make tons of moves. If I'm doing a circle or [some other move] and if it's recognized, then it can be a new move that I could create, so it's far better. The DS for example, it's based on the kind of move you're doing. A straight line is different from a circle or a wave, and all of these things could be language to access the game and play the game. You could increase the amount of people able to play because it's more natural. Everything that is more natural is better.
The Experiment said:Yeah, thats right actually.
JavyOO7 said:Nintendo could only wish that the success of the DS can replicate with the Revolution. I'd love to see it happen, though.
I think my one big problem with the Revolution (besides controller-nostradamus... I like the thing, regardless), is how Nintendo wants to cater to everyone. And hey guess what, I like that. I like the idea of a family console and etc etc. But my problem is as cool as I think the concept of non-games like Nintendogs/Brain Training/Simple DS are, I don't want Nintendo to simply fly out of the realm of awesome videogames and just create non-games or simple games that its play value can be had after one hour... I want to see them give me a steady supply of awesome games they've always released (yeah, so maybe their GCN era wasn't as good as their N64 era, which I think that was Nintendo's best era EVER when it came to developing AAA software, but that's just me though), like the Mario's and Zelda's and Metroid's and etc etc, but also new franchises. I adore Pikmin... hell, you can say I'm GHEY for Pikmin (hauauauauauah), but I disgrees.
I can understand the direction Nintendo is taking (though I think their stance should be simply to MS/Sony... high powered console and blah blah blah), but even if I don't like that direction, as long as the conventional games still come year after year (like we're seeing on the DS), then I won't complain.
Hyper rant of the day!
The Experiment said:The problem with this is Sony. If you see the release lists in Japan, there's usually at least a dozen PS2 releases weekly. Most of these come from smaller developers. Every one of these smaller developers pays royalty fees to Sony. Sony has spent way too much money on the PS3 and will be looking to make up for costs. They won't let royalty fees slip away. Also, Nintendo charges some of the most money when it comes to royalties. They could reduce them or eliminate them altogether since Nintendo can afford it but its unlikely they'll do that.
Sony will probably offer several low budget solutions for small third parties with PS3 and if not, there's always the PSP. Third party support has no incentive right now to go to Revolution. Hell, most of them probably won't even leave the PS2 until 2007 and for some, 2008.
Nintendo has no shot at being #1. What they could do is crush the Xbox 360 to where Microsoft is scared off from pursuing a third Xbox machine. The Xbox 360 momentum will be almost flatlined as the PS3 gets closer and closer. The Revolution is a dark horse candidate that, with the right launch, could have it pass the X360's userbase by the end of 2007. If it does bad, it will do worse than Game Cube. Thats why Nintendo can't fuck around when it comes to the first 12-18 months. Nintendo has to be at "A" game here, no more delays, no more FLUDD, no more sequels that didn't live up to the N64's predecessors, etc. You get my point.
No, I'm saying the action genre in this form is as perfect as it can get in Devil May Cry 3. Therefore, if you add wand wiggling action or whatever weird shit it'd be a different game entirely. So you can have the best game ever with wand wiggling, but it would not be the same as the best game ever with traditional controllers. They'd be two very different concepts. The one I love is with traditional controllers.
Oblivion said:Just wondering, but MArio 64 was a completely different game to Mario World and the like, but it was a great evolution of the series. Couldn't the same happen to DMC with the Rev. controller?
Bluemercury said:we do?
Bluemercury said:Source????
Bluemercury said:Source????
That has nothing to do with Mikami. As far as Mikami working on Revolution, at this point, it's just speculation.koam said:
The Experiment said:1) I'm sure Nintendo could have something polished by January 1st or at least something in January. The longer they wait, the sooner PS3 is coming. They can't afford to screw around. They could even just show off a few screens and announce some new titles that are coming within the first year. No delays. There's no reason why Nintendo doesn't start out of the gate with quality and has a lot of quality releases to keep it going. The first few months are the most important and Nintendo messed that up with the Game Cube. The days of them going at a snail's pace should be finished...if they are serious. Its not like they have an excuse. Third parties produced much bigger epics in much shorter times than Nintendo's releases. They need to get with the program.
2) E3 shouldn't be the magic spot. There is just too much competition. Everyone thought the Xbox would be DOA at E3 2001, allowing Nintendo some breathing room. With Sony and Microsoft going all out, they're going to have to realize they have competition and can definitely be the odd man out and do poorly. I'm talking less than half of the GC's worldwide numbers. Xbox 360 and PS3 both have the hits coming. Nintendo is coming out with a system that many considered to be a flop. They're not in a position like they're used to being in.
this is fatally flawed. the control scheme of cars hasn't changed because the way we use the cars hasn't changed. we are still driving cars on a single plane and still only controlling them to go left, right, forward or back.Letter to Elise said:There is no need to change the controls of cars. There is no need to change the controls of videogames. Sure we'll have a cruise control or a GPS here and there but the overall system remains remarkably unchanged, because it works.
borghe said:let's give an example. everyone talks about slashing swords. they say that there is no reason a player should need to swing the controller when they can just hit the x button. for controlling DMC, this may be. but think outside of DMC. What if it were fight game? What if the physics and AI of the game allowed for a virtually indefinite amount of ways an opponent could come at you with a sword? he comes at you with a low thrust so you knock it away. a high chop so you raise your sword horizontally to block. or brush it away and go for a parry.
borghe said:this is fatally flawed. the control scheme of cars hasn't changed because the way we use the cars hasn't changed. we are still driving cars on a single plane and still only controlling them to go left, right, forward or back.
now let's look at this another way, vehicle control in general. can a car's controls be applied to an airplane? no.. if they were you would never be able to get off the ground. Could they be applied to a spacecraft? heck, not even an airplanes controls could be applied to a spacecraft verbatim. are the controls the same as a segway scooter? not at all.
my point is that a car isn't like video games. heck, racing games are merely one genre of racing game. I can control my racing games with a steering wheel but I would hardly want to control other games with steering wheels.
If the rev controller needed for new ways to play madden? probably not. but are their game concepts out there that would be less enjoyable with the revo controller? I would imagine yes.
let's give an example. everyone talks about slashing swords. they say that there is no reason a player should need to swing the controller when they can just hit the x button. for controlling DMC, this may be. but think outside of DMC. What if it were fight game? What if the physics and AI of the game allowed for a virtually indefinite amount of ways an opponent could come at you with a sword? he comes at you with a low thrust so you knock it away. a high chop so you raise your sword horizontally to block. or brush it away and go for a parry. how about moving out of the way at the same time and hitting him from behind? now this type of play has been around already. hardly anything new to gamers, but what has it taken to perform what I have described? surely not just pressing a button. most times in fact it requires a gamer to be able to perform a sequence of button presses, and in many cases requires them to not only pull off a potentially complicated series of button presses, but requires this to be timed perfectly with on screen action. not so with this. this only requires that they "move" the controller with what they want the sword to do on screen. no button combos. no timing to trigger a sequence. just do what you would do if you really had the sword and the game will respond.
if you say you can't at least understand the appeal of something like that then I have to question the sincerity of your response.
The easiest way to present it is that the control pad is far and away the best way to control games; with the control schemes they've had up to now. Arguing that Shadow of the Colossus needs a new controller is silly. But there are hundreds of control schemes out there that wouldn't work best on a control pad. we simply haven't seen them yet because we haven't had a controller to create them on.
Kirby Canvas Curse and WarioWare Twisted are perfect examples. Games whose "gimmick controls" are used to create compelling new forms of gameplay, and games which would be impossible to play the same way with a control pad. would I like to see every game from now on to be like those games? Of course not. but would it be cool to see some of those games on a home console? I would hope so.
this is true for every controller out there, even the DS2.SolidSnakex said:The Rev controller sounds great for certain things, but for others its really not needed.
If the gamer is just responding to visual cues rather than interacting with a physical object, the revolution is no better than a normal controller. We already respond to visual cues. That would not be a new experience.borghe said:everything you mentioned we come across every day already in games. when we get stuck on ice in mario kart, does our controller become sloppier? when we hit a tight turn in a game with non-ff wheel, does the control get tighter? in response to your sword being deflected away, just your sword being deflected away would be apparent to the gamer. remember that we would become accustomed to how games respond, the same way we became accustomed to dealing with running driving in snow with a standard controller despite not having any of the real like cues we really use while driving in snow.
as for physics, as I said, I have never once seen mentioned nor head of today's CPUs not being powerful enough for more complex physics engines. on the contrary I have seen many developers say that they could go further with a given engine but they had to cut it off somewhere to make release. in specific regard to fight games...... look around. games like soul calibur have had physics engines like I am describing for almost 7 years now. we aren't talking abou a simulator, we are talking about a game. but soul calibur has had weight based weapon phsyics for quite some time now.
how would you be prevented from doing so? say the sword was knocked down? if there were leway in there where it were knocked down you would easily have enough time to adjust your position to match it, or just carry on from where you are if location hasn't changed that much.Sathsquatch said:If something deflects my sword, I need to be able to recover in a way that seems natural to me, not just wait for the game to let me recover.
I suppose its great to see a bunch of executives at C level developers talk about systems but I need the meat of the development industry: the Square-Enixs, the Konamis, etc. to convince me. No pillow talk, no circle jerks, no 'YAH THIS SYSTEM MAKE YOU GO "WOW" LOL'. I want to see some shit announced. Remember, even developers praised the Dreamcast but when push came to shove, nothing was announced.
Sathsquatch said:The problem with the sword fighting example is that the revolution controller cannot move by itself, meaning that your sword cannot be deflected or batted away by an opponent. In a fighting game, you couldn't use realistic sword techniques to overpower or bypass your opponent's guard without actually being able to interact with their sword.
It would also be difficult to know exactly when your sword connected with your enemies sword, so more advanced techniques like twisting your grip to absorb impact would be more difficult. Locking swords would also be problematic. How would you know how to apply leverage in order to push your opponent away or to bypass their guard if you couldn't feel the weight of the two blades pushing against each other?
Additionally, moving the swords around realistically would require physics calculations that would probably be more complex than the physics we see in most current generation games. The Revolution seems like it is not as powerful as the other consoles, and I doubt that it could handle the physical calculations necessary to create a convincing and engaging melee.
Actually, there already is an arcade game that gives players a plastic sword and has players swing the sword to perform attacks. It's not a very good game, from what I've seen of it. A better developer could potentially do something better, but I don't know how they would overcome the problems I mentioned.
Beezy said:This thread hurts my head...
borghe said:this is true for every controller out there, even the DS2.