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Are we entering a PC gaming golden age?

manzo

Member
Sure, if you disregard the massive amount of games only available on PC, the entire genres only available on PC, the various modding opportunities, the plethora of input options available (even if the developers don't foresee them) and library longevity / perpetual backwards compatibility.

You also get the extra sprinkles and cream. And free online.

Same as things were back then. We modded, played genres not on consoles, enjoyed online with our 14k modems.

It could be (from my point of view) that consoles now are PCs, which makes everything feel the same. Only more expensive on hardware level.
 
I'm sorry, but for me, the golden age of PC gaming is mid 80s to mid 90s. You had fantastic games made by companies like Sierra, Infocom, Lucasarts and others that you couldn't play on consoles. I remember only doing upgrades on my PC when a new Sierra game came out that required the newer technology.

You got great and unique experiences that you could only play on PC and nowhere else. Nowadays, there's very little difference between console gaming and PC gaming, it's actually kind of boring.
Same as things were back then. We modded, played genres not on consoles, enjoyed online with our 14k modems.

It could be (from my point of view) that consoles now are PCs, which makes everything feel the same. Only more expensive on hardware level.
Trust me, in the last two years, I've played and seen hundreds of games that aren't on consoles.

To be fair, I mainly only play indie games, but that's the aspect where PC nukes consoles from orbit. No other platform comes close, and it's only getting better now that devs are using Unity 5 and Unreal 4
 
It could be (from my point of view) that consoles now are PCs, which makes everything feel the same. Only more expensive on hardware level.

Do you mean in terms of hardware architecture? Because, in spite of the manufacturers embracing a couple Indie titles... they really bare no similarity to PC in terms of software and flexibility.
 
Look at the front page of GAF? See all of those reposts from PS Blog? Yeah, that doesn't say PC Blog for a reason. Give me a ring when indies advertise on PC Blog, or when Naughty Gods are making the greatest games in the world for your $4,000 PC.
Please tell me this is Horse Armor's second account.
 
Look at the front page of GAF? See all of those reposts from PS Blog? Yeah, that doesn't say PC Blog for a reason. Give me a ring when indies advertise on PC Blog, or when Naughty Gods are making the greatest games in the world for your $4,000 PC.
Hilarious. The funny thing is that there is easily a few hundred PC indie threads on GAF, mainly from myself, with at least 4 or 5 new ones every week.

I've made over 500 threads, reposting info from PC Gamer, RPS, TIGSource, and myriad other sites

So perhaps you should browse GAF more closely
 

Rocky

Banned
That's exactly what you get today. Here's a few of them from just one year and one genre.

Reading some of these posts I have to think that people just ignore the PC-only games. They are plentiful.

There were way more unique games back then. Like someone else said, retail stores like Electronics Boutique and Software Etc were mostly full of PC games, with a couple of walls dedicated to consoles.

Have you ever played a text adventure? There were no graphics whatsoever, so you didn't need a fancy, expensive graphics card for it to look good. It was all just described on the screen, and they were a lot of goddamned fun!

Trust me, in the last two years, I've played and seen hundreds of games that aren't on consoles.

To be fair, I mainly only play indie games, but that's the aspect where PC nukes consoles from orbit. No other platform comes close, and it's only getting better now that devs are using Unity 5 and Unreal 4

But they look like the same TYPES of games you can get on consoles. Shooters and such. There's just nothing that looks like the adventure games Sierra used to make. It's games like that, that kept me gaming on PC.
 
There were way more unique games back then. Like someone else said, retail stores like Electronics Boutique and Software Etc were mostly full of PC games, with a couple of walls dedicated to consoles.

Have you ever played a text adventure? There were no graphics whatsoever, so you didn't need a fancy, expensive graphics card for it to look good. It was all just described on the screen, and they were a lot of goddamned fun!
Text adventures are still thriving today

Check out Hadean Lands and PataNoir, or Device 6, or 80 Days and Sorcery, or Blood and Laurels. Or Twine text adventures, like the unnerving-as-hell My Father's Long Long Legs

And the retail stores arguement is silly. That massive selection has moved to digital storefronts where the amount of PC games vastly outnumber the amount of physical games that a store could ever display
 
That's exactly what you get today. Here's a few of them from just one year and one genre.

Reading some of these posts I have to think that people just ignore the PC-only games. They are plentiful.

Gaf is too console minded and 'mainstream' (aka aaa games ,stuff like league of legends or minecraft or world of warcraft) to give any mind to most of these unique high quality pc exclusives.

Half of the time when I find a good game I didn't know about and check gaf for a thread there isn't even a thread about it at all.. or if there is it's 2 pages of the same 5 people talking about it.

So i can see how a console gamer who knows nothing about pc games and gets their perspective from gaf could think that all there is to gaming is AAA shit and console ports and mobas/mmos.

The thing is, in these threads it's always the same few trolls who come back to make those claims, and every time you or someone else informs them and links them to a ton of good games, and every time they slither off without aknowledging your efforts to show them anything or they'll move some goal posts and then leave, to return the next thread and repeat the whole dance.

HI ALEJ , what a surpise to see you here! /s
 

Rocky

Banned
Text adventures are still thriving today

Check out Hadean Lands and PataNoir, or Device 6, or 80 Days and Sorcery, or Blood and Laurels. Or Twine text adventures, like the unnerving-as-hell My Father's Long Long Legs

And the retail stores arguement is silly. That massive selection has moved to digital storefronts where the amount of PC games vastly outnumber the number of physical games are a store could display

Are they as good as Infocom was? They really had an amazing staff of writers and programmers back in the day.
 

Durante

Member
There were way more unique games back then. Like someone else said, retail stores like Electronics Boutique and Software Etc were mostly full of PC games, with a couple of walls dedicated to consoles.
And like when someone else brought it up, I wonder about this strange focus on physical distribution. Just because there were walls full of them and now there are online distribution services full of them doesn't mean that there are fewer now.

Have you ever played a text adventure? There were no graphics whatsoever, so you didn't need a fancy, expensive graphics card for it to look good. It was all just described on the screen, and they were a lot of goddamned fun!
Yes, I've played text adventures. And you know what? They (and some of their close relatives/successors like PnC adventure games and visual novels) are still primarily at home on PC, and still see quite a few releases.

Not in boxes, but I don't see how that matters.
 
Gaf is too console minded and 'mainstream' (aka aaa games stuff shit like league of legends or minecraft or world of warcraft) to give any mind to most of these unique high quality pc exclusives.

Half of the time when I find a good game I didn't know about and check gaf for a thread there isn't even a thread about it at all.. or if there is it's 2 pages of the same 5 people talking about it.

So i can see how a console gamer who knows nothing about pc games and gets their perspective from gaf could think that all there is to gaming is AAA shit and console ports and mobas/mmos.

The thing is, in these threads it's always the same few trolls who come back to make those claims, and every time you or someone else informs them and links them to a ton of good games, and every time they slither off without aknowledging your efforts to show them anything or they'll move some goal posts and then leave, to return the next thread and repeat the whole dance.

HI ALEJ , what a surpise to see you here! /s
I'm curious, have you seen the monthly Indie Games threads? You might enjoy the discussions there

And honesty, I've noticed that discussion in indie-focused threads has improved lately. For example, the STASIS OT is 7 pages atm
 
Are they as good as Infocom was? They really had an amazing staff of writers and programmers back in the day.
Many have said Hadean Lands is one of the best text adventures ever made

Games like Device 6, Sorcery, and 80 Days push the genre forward with open worlds, blending audio-visual elements and visualizing the environment through text structure, AI-driven characters, and other elements
 

bigace33

Member
No. I love pc gaming but if you want quality components and a decent build, it's still far too expensive.

What? No it's not. I'm as thrifty as they come and I find PC gaming very affordable. I have a relatively cheap build and I can run everything on the market at 1080p with all the bells and whistles. My cpu can probably be had for $200(i5 4460) or less, and my GPU can definitely be had for less than $200(GTX 770 4gb), my motherboard can be had for $70 or maybe less(z97). You're talking PS4 type pricing for a pc that can play anything on the market at respectable performance.
 
There may have been higher consistencies of games which would be considered "classics" back in the 90's and early 00's, but I honestly can't remember a period where PC gaming has been more accessible, and for me, I consider that a far more relevant factor than what games may or may not be released in a given period.

I'm not really sitting around making a list of bona fide "classics" which have come out in the last 10 years on PC, all I know is that there have never been more good games so accessible before, and I have never been so spoilt for choice.
 
What? No it's not. I'm as thrifty as they come and I find PC gaming very affordable. I have a relatively cheap build and I can run everything on the market at 1080p with all the bells and whistles. My cpu can probably be had for $200(i5 4460) or less, and my GPU can definitely be had for less than $200(GTX 770 4gb), my motherboard can be had for $70 or maybe less(z97). You're talking PS4 type pricing for a pc that can play anything on the market at respectable performance.
Hell, I have a $500 non-gaming laptop (need something mobile as a student) and I can play most indies and a pretty sizable amount of AAA games, like MGS V, Tomb Raider, etc.

So you don't even need a desktop to enjoy PC gaming.
 
This. The simulation-driven school of game design, which is the pc school, is still dead outside indies. All the successors of the paragons of that school (deus ex, thief, x-com, system shock) have gone for a significantly more game-y design. A devolution in my eyes.

Star citizen is pure simulation driven.. then again... that is "indie". The ARMA games are purely simulation driven.
 

derExperte

Member
But they look like the same TYPES of games you can get on consoles. Shooters and such. There's just nothing that looks like the adventure games Sierra used to make. It's games like that, that kept me gaming on PC.

Heard of Dropsy or STASIS? Good p'n'cs that just released if that's specifically what you want. Or see Wadjet Eye and Daedalic, sure it's lower budget than Sierra or LA but still unique to PC. And that are the more conventional games, if you dig a little there's an endless sea of treasures to be found. I don't want to just throw huge lists around but to me it looks more like a problem of people not being aware of what's available because they stopped paying attention when PC was kinda in a slump.
 
That's almost always the case when this discussion pops up on GAF.

I mean, if you liked RTwP RPGs or Sierra style adventure games, you were actually shit out of luck until 2014, and the current wave isn't exactly bountiful just yet. But most genres are widely covered at the moment, especially if your tastes aren't super narrow... And ofren, even if they are.

Even RTS, which hasn't had a "moment" yet, has had tons of ignored games like Grey Goo and AAA stuff like Rome 2 and CoH2. Not to mention the StarCraft 3 releases. It's more like the consumer base isn't healthy enough to support eight StarCraft clones a year than the genre being actually dead.
Not to mention "small-scale" squad-based real time strategy games like Infested Planet, Running With Rifles, and others

Infested Planet is "Overwhelmingly Positive" on Steam, it's a fantastic game
 
I'm curious, have you seen the monthly Indie Games threads? You might enjoy the discussions there

And honesty, I've noticed that discussion in indie-focused threads has improved lately. For example, the STASIS OT is 7 pages atm

Yes the indie threads are pretty good.

There's still loads of games that simply don't get any posts on here (but will have their own pretty big subreddits for example)
It also tends to take a long time for gaf to catch on to hidden gems:p (usually after they become famous)
 
This. I used to play all sorts of strategy, simulation, adventure, and RPG games on my PC and with the exception of the the latest releases from Firaxis, Creative Assembly, Paradox, Larian, Obsidian, inXile, Frontier, and Red Thread Games and obviously further discounting all of the smaller indie productions that have recently popped up, there literally isn't a single game to play in any of the genres on PC. It's just a tormented wasteland out there.

The difference is that those genres those companies made were the spotlight games in the golden age and not well served (or even existing) on competing platforms. Now they are back of the bus. There is pretty much no arguing that core PC genres have reversed in popularity, given the size of the user base, in comparison to more conventional games. You can point to the iPhone as having the most well rounded game library and genre representation ever to exist but that doesn't mean that that underlying library of games form the creative distinctiveness of the platform when most people are playing Clash of Clans or Game of War.

I just checked the popular list on Steam. 90% of them are on consoles. Speaks volumes to where the PC is as a platform and the gamer it is primarily serving.

It isn't about available genres. The 360 had a massive variety but people call it the bro shooter box and it will always have that reputation.
 

entremet

Member
I would say when KS started, so around two years ago.

I"ve never thought of PC gaming before this generation and will definitely built a beast of a machine in time.

Infinite B/C and practically every indie/KS going to PC is hard to miss.

Japanese support going up is also nice.
 

Klossen

Banned
You also get the extra sprinkles and cream. And free online.

Ridiculous how free online play is a pro when it was considered standard five years ago. Sony playing the MS game hit me hard. Literally no point in paying for PS Plus or Live when Steam is tenfold more superior of a service and is completely free to use however much you wish. I wonder how much longer MS and Sony are going to push for paid online when PC online gaming is growing so much faster than their own services.

Might also add that the true generational jump from Gen 7 to Gen 8 wasn't last-gen consoles to current-gen consoles. It was from last-gen consoles (or PC) to new modern PC gaming. An age of accessible, cheap and, above all, fully customizable experience. Thank the heavens that PS4 is getting plenty of Japanese support otherwise I would've regretted that purchase pretty hard.
 
Yes we are. It's not only in term of game library, it's also in term of the user interfaces. Steam made things such a dream for any gamer... I have like 30 years of gaming in my library, and with emulation, it's just so perfect. I never played and enjoyed playing this much.
 

Zee-Row

Banned
Who uses a desktop PC for anything other than gaming nowadays though? People are using phones or tablets for internetting.
If I'm home and need to browse the net , the desktop is still superior to a phone and tablet to me. I only use that stuff if I'm outside my house.
 
I'd say PC's been in its golden age since 2012. There's just no limits on the platform.

Who uses a desktop PC for anything other than gaming nowadays though? People are using phones or tablets for internetting.

Hmm....let's see....

IT Businesses for servers
Scientists for supercomputers
Pretty much every business on the planet for database servers
Game developers for developing console, PC, and most mobile games
Musicians for some parts of their music, and certain DAWs like FL, Cubase and MuLab
Artists for some parts of their drawings in programs like Photoshop, Corel and GIMP

...I could go on.
 

Durante

Member
Of the current top 10 most popular games on Steam, only 4 are on consoles. And of those 4, 1 is continuously popular purely because of a feature not available on consoles (modding), and 2 are only available in highly outdated versions and basically not relevant.

Of the top 25, it's less than half which are available in any form on consoles. I really do think PC maintains its own unique audience and library far more than many in this thread seem to realize.
 

Klossen

Banned
Of the current top 10 most popular games on Steam, only 4 are on consoles. And of those 4, 1 is continuously popular purely because of a feature not available on consoles (modding), and 2 are only available in highly outdated versions and basically not relevant.

Of the top 25, it's less than half which are available in any form on consoles. I really do think PC maintains its own unique audience and library far more than many in this thread seem to realize.
Another thing to note is that those top played Steam games are almost all in some way related to modding. Some started out as mods. Others thrive because of modding. That's something you'd only see on PC. And it goes to show how important it is to allow the community to take part in content creation.
 

fred

Member
The more I think about it the more amazed I am at how amazing PC gaming it right now. At a time when the tech upgrade for consoles was very underwhelming I decided no to X1 or PS4 and built a PC with the specs that made it feel like a true next gen. I've been on a high ever since. But some of the upcoming stuff just seems even better. A lot of this of course is thanks to Steam and everything happening there, a few things I can think of are:

-DX12 and the push it will give the struggling AMD
-Steam reaching newest high of consecutive users
-Steam controller making previously unplayable games possible on a controller setup
-Japanese games getting PC ports in higher numbers
-Overall growth of PC hardware sales
-Refunds on Steam burning shit ports, no major dev is going to try something crappy after how badly WB got hammered for Arkham Knight
-Prices often under the console standard, frequent sales


I've been playing PC games before of course (TF2, Minecraft, etc), but considering the point where people thought PC gaming was "dying" or "too expensive" things seem to be better than ever, am I wrong?

(please no PCMR crap of course)

You forgot one very important thing coming to PCs soon - games in VR-O-Vision.

It is coming to the PS4 too at some point but the Move controllers don't have analog sticks which is a major disadvantage. A REALLY bizarre design decision years ago tbh.
 

Armaros

Member
I have no idea what list you were looking at. It's more like less than half are ports. And even there, the games hold their spots on PC in a way I doubt they do on consoles due to mod communities.

Even outside the top games, console ports like KOTOR2 are currently offering a lot more than the originals. I doubt thrift stores everywhere also have people raiding for copies of KOTOR2 at the moment...

I highly doubt console Skyrim has even a tiny fraction of the concurrent user count compared to Steam.
 

dgrdsv

Member
jpr_aib_q2_2015.png


http://jonpeddie.com/press-releases...pments-dropped-13-in-q12015-from-last-quarter

"Overall GPU shipments dropped 13% in Q1’2015 from last quarter
AMD slipped 17%, Nvidia fell 13.5%, and Intel saw a 12% slip"

MOBA, CS:GO, casual type gamers with low hardware requirements? Always had been thriving.

PC gaming master race AAA graphic chasers? Dying market.

This chart is somewhat misleading. Shrinks to smaller processes have been taking forever for the last two generations of cards so high end performance has not been leaping up by 50 to 80 percent every two years the way it did in the past. Of course that is going to slow discreet graphic cards sales. When you can spend 800 bucks on a new card for all of a twenty percent gain people aren't biting.

This chart is completely misleading but not because of what you wrote (Maxwell 2 provided the +50-80% and even +100% if we look at 770->970 on the same node just so you know) but because of the impact the iGPUs in Intel CPUs had on the highest volume low end dGPU market. If someone wants to show how GPU business is going nowadays he should build a graph of GPUs sold in USD, not units. A sharp fall off in units was expected once every CPU out there started to have a GPU built into them. These dGPUs wasn't used for much gaming though so it's a little loss for the topic at hand.
 

TaterTots

Banned
Yes.

My friends and I made the switch to PC in 2012. We regret nothing and it's been fantastic. I ordered new parts this past week for a new build. Looking forward to the years to come.
 
Of the current top 10 most popular games on Steam, only 4 are on consoles. And of those 4, 1 is continuously popular purely because of a feature not available on consoles (modding), and 2 are only available in highly outdated versions and basically not relevant.

Of the top 25, it's less than half which are available in any form on consoles. I really do think PC maintains its own unique audience and library far more than many in this thread seem to realize.
PCs basically became the new arcades once the arcade industry fell by the wayside, in terms of both tech and (more recently, thanks to indies) game library influence. All of the non-AAA games proliferating on consoles today are 99% coming from the PC scene.
 
I did. Both the quality and quantity of games in pretty much every single genre (except RTS) is greatly improved now, and so is the comfort in playing them. And all that while the price of entry decreased sharply.
Yep, I also came up on PC games almost exclusively in the 90s, and I honestly think this might be the high point in gaming history. I have 42 games on my Steam wishlist right now, and it feels like I add something I've never even heard of before to it every week.
 

Grief.exe

Member
Of the current top 10 most popular games on Steam, only 4 are on consoles. And of those 4, 1 is continuously popular purely because of a feature not available on consoles (modding), and 2 are only available in highly outdated versions and basically not relevant.

Of the top 25, it's less than half which are available in any form on consoles. I really do think PC maintains its own unique audience and library far more than many in this thread seem to realize.

One of the problems with awareness for those not involved with the community is the most popular games on PC have almost no marketing budget. So if you are not involved in some way, then you will have no idea these games exist.

I imagine there are situations where people can go on in willful ignorance indefinitely.
 

mhayze

Member
This chart is completely misleading but not because of what you wrote (Maxwell 2 provided the +50-80% and even +100% if we look at 770->970 on the same node just so you know) but because of the impact the iGPUs in Intel CPUs had on the highest volume low end dGPU market. If someone wants to show how GPU business is going nowadays he should build a graph of GPUs sold in USD, not units. A sharp fall off in units was expected once every CPU out there started to have a GPU built into them. These dGPUs wasn't used for much gaming though so it's a little loss for the topic at hand.

I was thinking of something similar, I think a long term graph showing shipments of GPUs over $150 (or maybe $100) would show a more rounded picture. I'm not saying whether it will or it won't show a decline, but it would be a clearer picture of what GPUs gamers are buying.

Secondly, we have reached a phase in the last couple of years here both Intel and AMD have iGPUs that are viable for casual gamers and.. let's call them "gaming enthusiasts who aren't core gamers" - i.e. people who like indie games, platform games, strategy and sim games, MOBAs, MMOs like WOW etc., but won't necessarily play COD / Battlefield, or the AAA console ports. The market is complex enough that the best measure is still money spent on games on PC or better yet total hours spent gaming on PC, and in that measure, the market is bigger than it ever was.
 

RedSwirl

Junior Member
I am primarily a PC developer. What the PC market has evolved into is what I, as a developer, have always dreamed of. I was programming back in the early 90's. Current PC development is amazing compared to what I cut my teeth working with.

That's why I wrote the very next sentence in that post.
 
The difference is that those genres those companies made were the spotlight games in the golden age and not well served (or even existing) on competing platforms. Now they are back of the bus. There is pretty much no arguing that core PC genres have reversed in popularity, given the size of the user base, in comparison to more conventional games. You can point to the iPhone as having the most well rounded game library and genre representation ever to exist but that doesn't mean that that underlying library of games form the creative distinctiveness of the platform when most people are playing Clash of Clans or Game of War.

I just checked the popular list on Steam. 90% of them are on consoles. Speaks volumes to where the PC is as a platform and the gamer it is primarily serving.

It isn't about available genres. The 360 had a massive variety but people call it the bro shooter box and it will always have that reputation.

Your post is wrong about, well, everything. It is literally the single biggest misrepresentation of the PC market I've seen in ages, even counting the "you need $2000 every 2 years" people.
 

Durante

Member
Yep, I also came up on PC games almost exclusively in the 90s, and I honestly think this might be the high point in gaming history. I have 42 games on my Steam wishlist right now, and it feels like I add something I've never even heard of before to it every week.
Yeah, it speaks for the platform IMHO when you can follow GAF to an unhealthy degree and still only learn about good games you might be interested in because they show up in the Steam "popular new releases".

PCs basically became the new arcades once the arcade industry fell by the wayside, in terms of both tech and (more recently, thanks to indies) game library influence. All of the non-AAA games proliferating on consoles today are 99% coming from the PC scene.
I never thought about it like that, but I think it works to some extent. A lot of the innovation in games (be it new genres, new mechanics, new hardware or even new distribution strategies) happens on PC now, and some of that used to happen in arcades.
 

Mugen08

Member
PC gaming has been great for several years. I wonder if an ongoing polls page or similar, for non-PC games that we would like on PC would make sense? Similar to the Sega Ports-campaign but with a wider scope. Right on top of my head I think, besides the titles in Sega ports; the NHL-series, Yakuza Remake, Persona 5, Shadow Complex would all be nice to see on PC. Of course there are many more games and equally many e.g. change.org-sites to get them to PC. Would be cool if there was something that could have a larger impact though.
 

jeemer

Member
I believe so. I spent the last year or so debating over whether or not I wanted a ps4/xbone (already have a wii u) but in the end I decided to get a gtx970 and stick with pc. All the big games I wanted were coming to pc anyway (sfv, battlefront, mad max, and arkham knight to a lesser extent with all the issues)

There is very little in the way of console exclusives that interests me. Off the top of my head I'd love to play Journey HD, wouldn't mind a shot of Bloodborne although I wasn't a fan of dark souls, and would quite like to play sunset overdrive. That's it, which is kinda crazy to me considering how long the ps4 and xbone have been out now. I guess I'll miss out on scalebound too.
 

Spirited

Mine is pretty and pink
Only thing I have a problem getting on PC at this point is JRPGs and more and more those gamess seems to release on PC as the japanese pubs/devs understand that there actually is demand for such game on steam.
 

Roni

Member
Because I have dual GTX980s and I see what it takes to max out games. I know what im talking about

You can game fine on a 670, dude. Just 'cause the sliders are there doesn't mean you have to crank them all to the right in order to enjoy your game.
 

Dare

Banned
I'd like to see the rebirth of challenging FPS and pro FPS players in their 30s still having gaming careers.

I'm talking fatal1ty vs vo0 for 1 million dollars on MTV playing PAINKILLER the HARDEST FPS EVER: https://www.youtube.com/watch?v=KibbuugIQT8

I want to see people playing CPMA level challenging games that were so popular in the early 2000s.

I think this trend is starting up again in the ArenaFPS genre and it could turn into a golden age of Standarized E-Sports gameplay.

With this new game ReflexFPS being the best example of how these older 1998 games can be rebuilt and gain traction.
https://www.youtube.com/watch?v=xxnwax7jzYs

This game is basically Quake 3 CPMA mod with better graphics.

It is intentionally not being marketed as it is perfected and is still in pre-alpha.

I think in the future we will see a few other game titles get this type of remake.

And the style of gameplay may even get picked up again on a new Doom/Quake iD software engine.

Or just continue down the indie path as is.

Other titles I look forward to this happening to:

Starsiege: Tribes 1 LT mod

Ragnarok Online
 
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