snake park three times in a row in ranked why
knocked this dude off his disc early on and cockblocked him from getting back on all match. it was hilarious and sad at the same time
I got it 3 out of 4 stages in Ranked. I was like... really?
No it's not. Most modern fighting games since comeback mechamics have been introduced have a seperate type of meter for a comeback mechanic or something similar. Super meters are typically reserved for a general tactics like supers, EX moves, cancels, ect. These things can LEAD to a comeback if used well though, of course.
Most modern fighting games have a comeback mechanic of some sort. With Arms, it either doesn't have one or it's Rush. Since Rush shuts down the offense of the other player, it provides a huge advantage, so I'd consider it a pretty good way to comeback. But I can see your point about it simply not being a comeback mechanic.
Especially since rush can be carried over between rounds like a typical super meter, it seems less like a comeback mechanic and more like a very simple version of a standard super meter in a fighting game. It gives you an option to tack on more damage.
I do with there was more to rush though. It's super flat. Just pop it and press buttons and hope for damage.
It's a lot more than just a damage boost. Once someone has Rush you basically can't attack them. If someone has Rush and the other player's health is low, it's almost a guaranteed win. It gives you full control of the match.
Can I have a match with you? I wanna see your techniques.
Sure, PM me your friend code.
Losing in high level grand prix doesn't feel fair. Every move you make will get countered in 1ms and the AI will predict where you fall and what button presses you make at a ludicrous speed.
One thing is difficulty, another one if artificially cheating the AI.
I can beat level 7 without losing at all. You just have to play super defensive.
This is where I'm at. Pure skill to manage that map, really enjoy the challenge.
Pure skill? It drastically lowers the skill ceiling and makes the match about random punches in hopes you land a hit.
The boards block most attacks and even make Rush attacks go off axis. You don't have to even worry about countering attacks because moving on the board does all the work for you. At best you land a lucky attack to knock the opponent off the board, then you keep them from getting back on and it's a free win.