Bobo Dakes
Member
Grand Prix Spring Man and Master Mummy are just fucking me up. This shit is happening tonight, I won't sleep until it does.
The only things that seem easier on motion are wide grabs and curving punches in different directions simultaneously. The first one can be done with practice and the second isn't a skill I find super necessary.Thank you. I've got a pro controller so I'll give it a shot. I hope the controller mode doesn't lose out on too much of the tech of the motion controls. I just can't swing those around right now.
There's very little single player content. Grand Prix, 1vs100, arm getting minigame, and uh, that might be it.is this game worth getting just for the single player?
Uh, depends on what arms you have. If I'm using something like the dragon or ramram then I'm attacking constantly for zoning. You want to put yourself out there while being safe which usually means punching one at a time as to not leave yourself wide open. I don't find this much of a staredown kind of game so far at all.Is there any point in attacking first at all ? I could see if the Guard Break/chip actually mattered or something but there is literally no reason to throw the first punch.
This game is trash in my opinion. Get over the art style, and the initial hour or so and you realize how poor it is in so many ways.
Awful lack of SP content.
Locked ranked behind bull shit AI that reads all your inputs and refuses to attack you forcing you to LUCK into a win if you ever get one. Seriously whoever designed the AI and locked ranked behind this level 4 horse shit needs to be shot.
Gameplay is only rewarding for defensive play.
Gameplay is basically rock paper scissors, and that's it.
Some characters are infinitely better than others.
Some arms are infinitely better to use than others.
---------
Throw away game. A Splatoon hit this is not.
The fucking dog can interrupt your grab!
I hate this character.
He can also really screw over your Rush attack, so you really need to make sure you do a regular hit on Barq to knock him down, before doing any big attacks on Byte.
The only things that seem easier on motion are wide grabs and curving punches in different directions simultaneously. The first one can be done with practice and the second isn't a skill I find super necessary.
There's very little single player content. Grand Prix, 1vs100, arm getting minigame, and uh, that might be it.
Uh, depends on what arms you have. If I'm using something like the dragon or ramram then I'm attacking constantly for zoning. You want to put yourself out there while being safe which usually means punching one at a time as to not leave yourself wide open. I don't find this much of a staredown kind of game so far at all.
-SP content is low yeah.
-I don't get this. I need to try other fighters, but minmin with the dragon made short work of difficulty 4 for me. Level 7 was a bit harder, but I still got it done without much trouble.
-I play keep away with the dragon a lot. I'm also attacking constantly to zone my opponent well and get some hits in while using a megawatt to counter weaker arms. It feels like I'm constantly attacking and I haven't seen much defensive play from opponents that has been rewarded with a win. Unless they're baiting out grabs when they block and counterattacking from that.
-A lot of fighting games are built off rock paper scissors though.
-Which characters do you find better? Everyone seems completely viable, but some require a lot more effort like Mummy to be good.
-What arms do you find better? I feel like most arms have a direct counter. Doesn't really feel like any are just straight better. Although some stuff like elements might become more concrete later if electric is better than ice or vice versa.
The fucking dog can interrupt your grab!
I hate this character.
I can beat level 1, 2, and 3 without issues.
The jump to 4 is insane.
I don't get the "strat" to beat it I guess. I can stand around doing literally nothing myself but dodging and the AI will stand there not caring. Eventually it will throw something out to bait me into a situation where if I try to punish then I eat shit.
I'm calm gang---just done with this game and gave it permanently to my daughter. I'll mess with it with her in co op for casual shenanigans, but yeah this is just lame game design.
The streak thing is certainly interesting. I kind of like it, because it helps even out some of the matches. However, I completely agree that it sucks for 2v2 (and 1v1v1 for that matter) and is borderline unfair.Party mode needs a 1v1 fight only option. The other match types are just annoying. Also streaks should only be counted towards or against in 1v1 fight. Oh my streak went down because I got fucked over in a multiman match? Ugh. I love the win x matches you only have x health for the next fight thing. But it would be so much better if 1v1 figbt was all thqt counted towards it. Plus when that goes in to a 2v2 match it's completely unfair on your teammate.
I take it you're talking about the AI.
I only wish I could aspire to this level of amazingb&b
Rounds are only 99 seconds, but they feel like they go by in an instant. Time outs are super viable in single player as well as multiplayer. It doesn't feel like a SFxT situation at least of timeout shenanigans.This is a good post. I like the min min idea.
I also just got the idea from a poster a bit above who mentioned most rounds on Grand Prix 7 are won with time outs.
I literally just need to play Grand Prix that way and be stupid patient. Get a huge life lead and just let it time out.
If you're not already, murder that dog constantly. I'm constantly punching his shit because without it Byte is severely limited in his options. With Barq on the field, that shit is hectic with super jumps and small baby 30 damage hits from Barq.At level 4 the dog is doing everything it can to get in my way.
Go longest fucking range you can for what you have I find. If you can lame him out from far away with some attacks then it's usually fine. I feel like the Master Mummy AI is a bit stupid because it seems programmed to not give a shit about attacks due to him not flinching normally. Charged attacks do knock downs though. If you can chip him away with charged attacks with a boomerang or laser then you should be cool.I'm winning ... I'm winning ... I'm winning, Master Mummy rushes me while pushing the bomb toward me and it explodes.
The streak thing is certainly interesting. I kind of like it, because it helps even out some of the matches. However, I completely agree that it sucks for 2v2 (and 1v1v1 for that matter) and is borderline unfair.
I had a 2v2 match tonight where my team had one person starting at 75% health and the other person starting at 50% health, while the enemy started with boost. Needless to say, that match was over quickly.
Still, it's the casual online mode, so in the end it doesn't matter too much. Hopefully it gets tweaked a bit though.
Go longest fucking range you can for what you have I find. If you can lame him out from far away with some attacks then it's usually fine. I feel like the Master Mummy AI is a bit stupid because it seems programmed to not give a shit about attacks due to him not flinching normally. Charged attacks do knock downs though. If you can chip him away with charged attacks with a boomerang or laser then you should be cool.
1v1 best of three only matchmaking should absolutely be an option. I'm trying out Kid Cobra for the first time and my options are to fight the input-reading AI, play ranked and probably get demolished, or play party match and hardly get any meaningful experience through 1v1s.
* sigh * finally got him. That was the FIRST fight. Now onto Barq + Byte. It's gonna be a long night.
I'm glad the game saves mid prix.
What about the training mode with all the different exercises? Is that not what you want?
I agree with this for the most part. Maybe they should just increase the number of wins in a row required for this handicap. They could change it so you get -25% HP at 5 wins in a row (but don't count the silly ones like 3vAI, hoops, skill challenge) instead of at 2 wins like it currently stands.A handicap would make sense when pitting a player with a winning streak against a player with a losing streak in a 1v1. It makes no sense that I can beat up on less experienced players to acquire a streak, then be matched against a player of roughly equal skill and most likely lose since I start with 50% HP. It benefits no one. It's also an extreme handicap in FFA and doubles.
Getting coins seems to take forever. Also does it matter which character you pick in the ARMS getter? I got arms for multiple characters after only using Mechanica.
Not really. I understand how to play the game, but I want some experience against opponents that behave realistically.
People saying that they're beating level 7 Grand Prix "without much difficulty" are lying their fucking asses off.
People saying that they're beating level 7 Grand Prix "without much difficulty" are lying their fucking asses off.
It's almost like you aren't as good as you think if the board is what's evening the playing field. Because with this logic, wouldn't you just be untouchable?
Got to Hedlock level 4 in Grand Prix. I've won every other fight by getting a lead and then just running out the clock, Floyd Mayweather style. Actually have to know this guy out haha. Any tips for how to beat him?
Is there any point in attacking first at all ? I could see if the Guard Break/chip actually mattered or something but there is literally no reason to throw the first punch.
On level 4 I got up to the match after the shoot the targets match. So match 4 ?
Spring Man on his stage refuses flat out to attack 99% of the time. He will let 15+ seconds of the timer go without doing shit. I try to throw? I get bopped. I try to do 1 hit into setting him up, I get bopped. I try to block to force him to do something, and he will insta throw me.
It's nuts. I am forced to be the offensive player here, but the game is giving me 0 opportunities to do just that. I try to be reactive to the AI, and it isn't having it.
I don't know what else I can learn or adapt to make it easier.
The game's AI is reading your button inputs and movement like any other fighting game. It's just ruthless here cuz unlike those other games you have to turtle a lot and make your shots count. The AI on higher difficulty is good at countering your every move. Almost too good.
Getting coins seems to take forever. Also does it matter which character you pick in the ARMS getter? I got arms for multiple characters after only using Mechanica.
Camp or lose. No offensive play allowed here.
The AI does indeed read your inputs to a degree. Fighting level 7 hedlok, I activated super, and hedlok was already guarding during my super pop animation. It was only the beginning frames of a block, but he was still pretty much blocking the frame after I popped super.
Are gamers only capable of speaking in hyperbole?
To a degree? This is the most blatant input reading I've ever encountered. It's horrible on rank 4 and only gets worse from there. Easily the worst fighting game AI of the past decade.
Are gamers only capable of speaking in hyperbole?
I've been using Minmins dragon arm. You shield yourself and chargecit up and use the charged shot. It can break through grabs and blocks a lot of attacks. If you keep your distance you can whittle your opponent down.This is a good post. I like the min min idea.
I also just got the idea from a poster a bit above who mentioned most rounds on Grand Prix 7 are won with time outs.
I literally just need to play Grand Prix that way and be stupid patient. Get a huge life lead and just let it time out.
People saying that they're beating level 7 Grand Prix "without much difficulty" are lying their fucking asses off.
Jeeze you people in ranked are no joke. Struggling for any wins. Although party mode is almost too easy from the people ive played.
I don't want to take this seriously and play ranked but boy oh boy party mode is terrible. It's like they try their hardest to never give you a normal 1 v 1 match, and half the time they make you play those bad minigames.
I can get all the way through it without losing a match. I will lose a round or two, but that's it. Is it easy? No. But it's certainly doable.