It has a really wide hit box (wider than almost any other Arm), and it's one of the fastest Arms. However, it's also a light Arm. If you take a medium weight Arm you can just interrupt both hits of the Popper.
You can also block both attacks, immediately dash forward for the parry, then go in during the longer recovery time.
Oh, that was you? I'm sorry
immediately what now?
I haven't been following ARMS to learn all the tricks to winning.
Anyone have a good tutorial that's more in-depth than the one in the game?
Anyone feel like the matches should be 120 seconds long instead of 99? The 21 seconds could make all the difference since in most of the time out matches we are usually left with a sliver of health. Just a thought.
While Master Mummy is great for scrub busting, it feels like he gets eaten alive by anyone that knows what's going on in this game.
I end up switching to Twintelle for easy wins, but I always have this dirty, guilty feeling afterwards. haha
I guess what I'm trying to say is: Give Master Mummy a spinning lariat that reflects arms and grabs opponents. ty and godbless
I'm just trying to get the damn Coolerang or Chakram to replace the Ramram on my Min Min, but I'm getting everything but.
I joined to see him get 0-2'd and then leave. Not cool man, when you face someone better you keep playing.
As strange as this sounds, I'm not thoroughly convinced that snek park is bad lol
Like, you need to keep the opponent off the boards and the boards themselves allow you to have different attack patterns because of how they work (essentially, you can kinda go HAM since movement works differently than on foot since you're still mobile even after punching... so, the board vs. no board matchup is a blowup because snake board actually moves you enough in a side dash that you can avoid someone's punish).
The footsies on the board is kinda interesting once you realize you have to use the humps and momentum to get higher than the other board user.
...
But yeah, this might change once I see more stuff, but I'm not angry whenever the stage shows up since I enjoy the enhanced mobility and makes it feel like everyone has a gatling gun lol
Shame you had to face me first David
I think the Ramram is better than the Coolerang and Chakram. You get more damage from the Ramram. Coolerang is nice for the ice effect, but against a good opponent you won't get much of a follow up. I prefer to get the extra damage.
Anyone feel like the matches should be 120 seconds long instead of 99? The 21 seconds could make all the difference since in most of the time out matches we are usually left with a sliver of health. Just a thought.
I may be in the minority, but I hate this OST. So grating.
I think time outs will still be a thing, like boxing.Echoes of early vanilla Marvel 3. Back then, there was a small movement to increase the damage level beyond the default, since matches kept ending in time outs. We all know what ended up happening.
Basically, once people get good, time outs will become less of a thing.
This game makes my sodium levels sky rocket.
I have no blood for it has been replaced with salt.
I think the reliance on vocals is a bizarre choice. It would be fine for like the final boss.
Spam double multi shot arms and just jump and attack.I fucking hate Ninjara's TP+Throw.
Fuck that.
Eh, Helix can kinda just do that. Punches clipping through Ribbon Girl though.... man, fuck Ribbon!Man lag kills this game for me. Just got ranked down by a Helix that literally did nothing but spam attacks. I thought I was just mistiming my counter punches at first, but then I saw him go right through a grab and I realized it was lag. He was rank 10. Sad times.
So what's the advantage of the slap Arms and how do you use them? You're leading where you think they'll dodge to or what?
Completed levels 1 and 2, I love this game. Ribbon Girl is my main.
I do fine online, I'm a free win on gaf lobbies >.>This is me. I'm doing better online than in Grand Prix level 4 at least...
Cobra stage is dumb in a fun way, twintelle's I like because the cars are actual coverI feel like Cobra and Twintelle's stages are the worst. Both have undestroyable obstacles, no coincidence there.
Prepare for that to change.
J/k its still great.
Your pretty much fucked on Skatepark if your opponent traps you while riding on the disc. There's no escape.Cobra stage is dumb in a fun way, twintelle's I like because the cars are actual cover
Man lag kills this game for me. Just got ranked down by a Helix that literally did nothing but spam attacks. I thought I was just mistiming my counter punches at first, but then I saw him go right through a grab and I realized it was lag. He was rank 10. Sad times.
Don't think you can.Has it been determined if you can do a wide grab with a pro controller?
Don't think you can.
Eh, Helix can kinda just do that. Punches clipping through Ribbon Girl though.... man, fuck Ribbon!
Has it been determined if you can do a wide grab with a pro controller?
Really? I'd like to see it.There is a video somewhere showing that you actually can. Seems kinda complicated though
Like Ribbon Girl, he can be overly difficult to land hits on. To be fair though, lag may also play a part with hits connecting, and stage size matters as well as some have enough space to move out of range of all attacks (excluding slapamander which gives no fucks)So his hit box is messed up? Because he wasn't in puddle form or anything.
Man lag kills this game for me. Just got ranked down by a Helix that literally did nothing but spam attacks. I thought I was just mistiming my counter punches at first, but then I saw him go right through a grab and I realized it was lag. He was rank 10. Sad times.
Beat Grand Prix level four.
That shit was hard. But I definitely have a better grasp on this game now.