StormCell
Member
True.
But XIII suffered from a lot of things:
- Games like Dragon Age and Elder Scrolls coming(becoming big) to (in) consoles and showing another side of stuff to some players that didn't know about it (like choices).
- Open world games being the "thing" of last gen.
- New players coming from Xbox, with little knowledge about JRPGs.
- Some fanboys butthurted that the game was not exclusive, skipped Nintendo and some other selfish things.
- Hope, Snow and Vanille.
- Nomura in love with Lightning.
And more....
Can't wait to get home and try the demo!
I still haven't played XIII, but wasn't one of the chief complaints about the game was that it was incredibly linear with very few choices and the open world segment of the game didn't occur until right near the very end?
All of my favorite Final Fantasy games drop you into an open world map quite early in the game to avoid the feeling of being truly very linear. Exploration cures that reality. Introducing artificial barriers that will be opened later is still okay provided you get a taste of exploration and things to come back to later. That kind of stuff.