mysticwhip said:Does anyone know if doing 30 & 60 second figure drawing helps with learning anatomy?
I've been doing alot over the past weekend on posemaniacs, sometimes I feel like it's helping other times it seems like a waste.
DM_Uselink said:Zoukka: A good amount of my drawings are creature designs for the Creature of the Week activity at Conceptart.org. They also have weekly character activities amongst others.
Unsolicited suggestion: I'd try rearranging the text, and maybe altering its size. It might work better in a less uniform configuration, where either it emphasizes the fragmented theme of the image or winds off into the background. You could even play with the opacity and see if it works as a quasi-subliminal layer of texture. Right now the stark crispness of the letters distracts from your composition by pulling the eye away from the pathways formed by all the interesting contours. Contrast can be a dangerous thing when it doesn't support the other elements in a piece.hookedonritalin said:http://fc00.deviantart.net/fs70/f/2010/069/6/e/Lost_by_redcancer_.jpg
Not sure if the text works.
Thanks for your feedback! Yeah, I tried all your suggestions out, still didn't work. Text is now gone :lolMonocle said:Unsolicited suggestion: I'd try rearranging the text, and maybe altering its size. It might work better in a less uniform configuration, where either it emphasizes the fragmented theme of the image or winds off into the background. You could even play with the opacity and see if it works as a quasi-subliminal layer of texture. Right now the stark crispness of the letters distracts from your composition by pulling the eye away from the pathways formed by all the interesting contours. Contrast can be a dangerous thing when it doesn't support the other elements in a piece.
Or, you know, you could just remove the text completely. :lol
They're both great. The top one is much improved with the text gone. Looks like you made the right choice there. I have to say, that green is pretty brave. I would have hesitated to use such a neon chroma, but it totally works.hookedonritalin said:Thanks for your feedback! Yeah, I tried all your suggestions out, still didn't work. Text is now gone :lol
http://fc02.deviantart.net/fs71/f/2010/069/6/9/Lost_by_redcancer_.jpg
Here's another piece, albeit a minor one:
http://fc04.deviantart.net/fs71/f/2010/069/3/8/20_by_redcancer_.jpg
I could easily imagine printing out the stuff you've posted in this thread and hang it on my wall. So many incredible pieces!hookedonritalin said:Thank you for the kind words and your in-depth feedback, Monocle. Much appreciated!
hookedonritalin said:Thanks for your feedback! Yeah, I tried all your suggestions out, still didn't work. Text is now gone :lol
http://fc02.deviantart.net/fs71/f/2010/069/6/9/Lost_by_redcancer_.jpg[/ IMG]
Here's another piece, albeit a minor one:
[IMG]http://fc04.deviantart.net/fs71/f/2010/069/3/8/20_by_redcancer_.jpg[/ IMG][/QUOTE]
These pieces look great! What kind of techniques do you use to make them?
hookedonritalin said:
Arcipello said:finished this image a while before xmas but wasnt able to put it online until now. it was for a workshop and cover image for ImagineFX magazine. thankfully i could do anything i wanted aslong as i created a step by step workshop on the image. so i chose to do a more surreal image all about beauty and how it is not eternal.
SHOBU JA!DM_Uselink said:I posted this in the SSF4 thread a few days ago, but I'll post is here as well.
_dementia said:SHOBU JA!
i love this.
EatChildren said:Second ever 3D model (first was a barrel ). Made using XSI. I'm a total noob at this shit so I'm just learning as I go. As I said, the second ever model I've done, following concept art nabbed off Martin Shapev's online portfolio (met him while doing a mod sometime ago).
http://i40.tinypic.com/21cfe55.jpg[img]
It's an undustrial blowtorch, WIP. Goal is to get it up and running in Source. I managed to get the barrel working, not that it was hard, but I was proud to have my first ever model and texture get into a videogame engine successfully.[/QUOTE]
If you'd like some constructive criticism that might help you in the long run:
I think you might have some problems getting that into source. You have a ton of n-polygons, that is polygons with multiple edges (when they should only have 3). You might have to triangulate it before you export it.
Also, I would advise against using boolean or csg subtract operations when making any models, but especially for games. For the barrel vents, you should take a cylinder, delete faces for the holes, and then fill them. That will keep your barrel in quads.
Finally, for the body, you should have those cuts use edges that go all the way around the body. These are known as edge loops, and are generally a good way to go for any type of modeling to avoid n-polygons.
Otherwise, looks good! Good luck!
ianp622 said:If you'd like some constructive criticism that might help you in the long run:
I think you might have some problems getting that into source. You have a ton of n-polygons, that is polygons with multiple edges (when they should only have 3). You might have to triangulate it before you export it.
Also, I would advise against using boolean or csg subtract operations when making any models, but especially for games. For the barrel vents, you should take a cylinder, delete faces for the holes, and then fill them. That will keep your barrel in quads.
Finally, for the body, you should have those cuts use edges that go all the way around the body. These are known as edge loops, and are generally a good way to go for any type of modeling to avoid n-polygons.
Otherwise, looks good! Good luck!
zoukka said:Robin Hood...