Sanic
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Yeah, I really should have seen that :lol. Thanks.DualShadow said:Go up the stairs to the top and use eagle vision.
Yeah, I really should have seen that :lol. Thanks.DualShadow said:Go up the stairs to the top and use eagle vision.
DualShadow said:Yeah it doesn't seem that hard to do at all. I didn't even know there was an in-game manual *shrug*
Bebpo said:It really bothers me that it takes so long to map out the city. I'm in sequence 6 and I still don't have access to a few of the towers/viewpoints.
It worked better in AC2 where there were very specific districts and as you'd advance you'd get access to an entire district and everything in it.
Here with the whole borgia towers, locked stuff and the map just kind of blending together it just feels restrictive and limiting which is supposed to be the opposite of what a sandbox game is.
MjFrancis said:After taking a week off from any gaming whatsoever, I finally set aside the MP and dug into the SP without having played AC2. It's really easy to just jump right in, and even though I've just started sequence 2, I'm quite engaged. Desmond's story is as painfully dull yet as convoluted as ever, but the Tomb Raider sequence at the beginning was a pleasant treat.
I did run into a single glitch thus far. On one of the sequences where Desmond gives his partner a step-jump to the next platform, she disappeared somewhere before that point. I ran in circles for ten minutes in the underground passageway until I reloaded an earlier autosave and sailed straight through on my second excursion. I've read about a few other glitches, but did anyone else experience this?
Still, the SP is enjoyable to where I'm going to suspend my MP play until I've completed this portion of the game. So, I'll be out for a few weeks at least. When I last played MP, I was a level 26 and the highest level I came across was a 49, but most players were between 25 and 35. I fully expect to run into a plethora of 50's when I do pick it up again, hopefully before Christmas. I hope the upcoming DLC helps keep the community alive, too.
I love manhunt too and find wanted too random for my liking. I try to play smart and strategically, but there's a 50/50 chance that will result in me dying before I get the chance to use actual tactics. Haven't had the guts to try advanced wanted yet.RiccochetJ said:OK, Manhunt in MP is hilarious. It's a nice change of pace from the utterly stressful Wanted mode. It was great.. there were 3 of us in this massive group because I used the morph ability. As they came up to us, one would throw down a smoke bomb and we would knock them out. That is until they wised up and started shooting us from a distance :lol
Ledsen said:I don't know what you mean by that, but if you mean combo, you simply do a counter kill, then let go of RT/R2, hold the left stick towards your next enemy and spam attack. If you mean when you kill a enemy instantly, the loading screen tip says "keep attacking", for me they always triggered if I did a kick first and then just spammed attack.
It seems like Advanced Wanted was barely more strategic than it's less complex counterpart; simply by the absence of a vertical designation on the target, everyone is looking up before looking straight ahead. Loitering indoors around crowds out of an aerial hunter's reach is a much more defensible strategy since most hunters check the rooftops first. Scores seemed lower all-around on account of the additional time it takes to locate one's target; I'm not sure I participated in a single Advanced Wanted game where the high score was above 3,000. This made the lobbies of this game type among the slowest to load.Mr. B Natural said:Haven't had the guts to try advanced wanted yet.
MjFrancis said:It seems like Advanced Wanted was barely more strategic than it's less complex counterpart; simply by the absence of a vertical designation on the target, everyone is looking up before looking straight ahead. Loitering indoors around crowds out of an aerial hunter's reach is a much more defensible strategy since most hunters check the rooftops first. Scores seemed lower all-around on account of the additional time it takes to locate one's target; I'm not sure I participated in a single Advanced Wanted game where the high score was above 3,000. This made the lobbies of this game type among the slowest to load.
Since I didn't play it much, this may have changed.
iNvidious01 said:the actress who did the voice for juno in acb commented on my youtube video, she immediately got bombarded with "what happens next" :lol
they just go in and audition when the script is already finished though, put an echo effect over her voice and we got juno
iNvidious01 said:the last one, number 020
http://bit.ly/9UT0eY
MoonsaultSlayer said:Any deals on this? I'm a huge AC1 and 2 fan but I'm being cheap with this one.
Darknessbear said:What the flying fuck?
I sent 3-4 almost top Assassins on this one damn mission w/ a 75% chance of Success and they failed... so I sent MY TOP 2 Assassins on it with a ~78% and THEY failed!?! WHAT THE TITTY FUCK!?
ALL THEY HAVE TO DO IS STEAL SOME FOOD! FUCKKKK - is this mission bugged? I'm sure if I sent an assassin on a mission at 25% chance success they would lose every single time, why are they losing so much at such high percent? GAHH
Lost around 5 of my best assassins... ftg
Darknessbear said:What the flying fuck?
I sent 3-4 almost top Assassins on this one damn mission w/ a 75% chance of Success and they failed... so I sent MY TOP 2 Assassins on it with a ~78% and THEY failed!?! WHAT THE TITTY FUCK!?
ALL THEY HAVE TO DO IS STEAL SOME FOOD! FUCKKKK - is this mission bugged? I'm sure if I sent an assassin on a mission at 25% chance success they would lose every single time, why are they losing so much at such high percent? GAHH
Lost around 5 of my best assassins... ftg
MoonsaultSlayer said:Any deals on this? I'm a huge AC1 and 2 fan but I'm being cheap with this one.
Dr Zhivago said:Ugh, there's some really shitty missions in this game. All the 'stay undetected' ones are borderline broken due to the arbitrary nature of the stealth. Is this a symptom of the game being rushed out inside a year?
It divides that XP between all of them and I'm not sure if the missions are limited so I try to divide it up between who needs the biggest XP boost ect. Not anymore though!ZealousD said:You know you can send more than on assassin on a mission at once, right? There's no reason to ever send an assassin on a mission with less than 100% success rate. It's not like you get bonus xp for being risky. Just keep adding assassins onto a mission until you hit 100% success.
Yea? I didn't assume it was so literal in terms of percent. In some other games I've played if you have a 70%+ chance at something it's usually 100% and if you have lower than 40% it's always going to fail. It's just insane to lose a mission two times in a row at 75% and then at 80%.DualShadow said:I'm not sure you understand how percentages work, he would lose 3 out of 4 times.
DualShadow said:The stealth in the Assassin's Creed series is more like kill the guards before they see me type of thing. You can't try and play it stealthy like a Splinter Cell game.
Dr Zhivago said:Ugh, there's some really shitty missions in this game. All the 'stay undetected' ones are borderline broken due to the arbitrary nature of the stealth. Is this a symptom of the game being rushed out inside a year?
Darknessbear said:Yea? I didn't assume it was so literal in terms of percent. In some other games I've played if you have a 70%+ chance at something it's usually 100% and if you have lower than 40% it's always going to fail. It's just insane to lose a mission two times in a row at 75% and then at 80%.
Don't worry I'm not saying the game is bad. Just that it was annoying to lose my best assassins GARRRR!!
Dr Zhivago said:But some of the missions want you to play it like that, but without the tools that Sam Fisher has. It's just bad design.
I'm the complete opposite. I love pretty much everything in this game, and the full-sync concept makes things far more challenging than previous AC games.Bebpo said:The worst part is the goddamn loading after every screw up.
Honestly if there's was ZERO loading I could deal with the glitchy AI and jumping and other funky aspects of the stealth, but sitting through that loading (which is really bad on PS3) every time something screwy happens is frustrating as hell.
There is a point where instead of just having tons and tons content, you realize that cutting the fat and having a smaller roster of all great missions makes for an overall better game. I feel like there is an incredible amount of things to do in AC B, but a quarter of them are not fun. And the half-sync/full-sync thing could have been done better for sure.
Bebpo said:The worst part is the goddamn loading after every screw up.
Honestly if there's was ZERO loading I could deal with the glitchy AI and jumping and other funky aspects of the stealth, but sitting through that loading (which is really bad on PS3) every time something screwy happens is frustrating as hell.
There is a point where instead of just having tons and tons content, you realize that cutting the fat and having a smaller roster of all great missions makes for an overall better game. I feel like there is an incredible amount of things to do in AC B, but a quarter of them are not fun. And the half-sync/full-sync thing could have been done better for sure.
dark10x said:So, now that the game has aged a bit, how is this compared to Assassin's Creed II?
I just no rediscovered AC2 and have given it the attention it deserved. I found it rather dull initially, but my point of view has changed and the game has become addictive now that I actually perform side quests and manage everything else. Simply trying to rush through it destroys any chance at bonding with the environment.
ZephyrFate said:I'm the complete opposite. I love pretty much everything in this game, and the full-sync concept makes things far more challenging than previous AC games.
There's very few things that this game doesn't do amazingly.
I'm at like 95%, the only mission that even really irked me was the tank one. The rest are honestly not that bad at all.Ledsen said:Did you try to get 100%? I did (did/got everything except full synchronization on individual missions), and I can tell you that there are many, MANY things that this game doesn't do amazingly, and they start to wear on your patience after 25-30 hours... some of this crap almost made my throw my controller. I wrote a pretty long post about it a couple of pages ago but even that didn't include everything that irritated me about this game. Still awesome, but man was it rushed and unpolished.
No, it's not. IMO The stealth and detection is no different whatsoever from AC2. Yeah it's dodgy, but it's dodgy in your favor. Just be glad that guards have the memory of a goldfish and can forget they saw you if you move.Dr Zhivago said:Ugh, there's some really shitty missions in this game. All the 'stay undetected' ones are borderline broken due to the arbitrary nature of the stealth. Is this a symptom of the game being rushed out inside a year?
BobTheFork said:No, it's not. IMO The stealth and detection is no different whatsoever from AC2. Yeah it's dodgy, but it's dodgy in your favor. Just be glad that guards have the memory of a goldfish and can forget they saw you if you move.
dark10x said:OK, what's up with the loading complaints? AC2 had little trouble with loading so I'm not really sure where they've placed annoying loading screens.
Then again, I've only died one time in AC2 so perhaps that's the issue?
Volcynika said:Is there any reason to do full 100% synch per sequence aside from that one trophy/achievement? I didn't notice any special rewards or anything.
The problem is that the stealth sections tend to be One Right Way when everything else has just been about doing it however you want. They always put it in a red zone so guards are automatically suspicious when suspicious guards make the stealth in this game just stupid.BobTheFork said:No, it's not. IMO The stealth and detection is no different whatsoever from AC2. Yeah it's dodgy, but it's dodgy in your favor. Just be glad that guards have the memory of a goldfish and can forget they saw you if you move.
Magic Mushroom said:The stealth missions work fine for me. I managed to 100% synch all the 'stay undetected' missions without too much trouble. Plotting your course, watching guard patterns and taking them out at the right time or sneaking past them works like a treat most of the times. The crossbow certainly makes things a lot easier though, best weapon in the game. I quite like the variety in this and the optional targets work great. Same with the optional missions. They put quite the amount of work into them, the war machine missions in particular.
The only issue I have is when I'm just barely detected as I'm stabbing a guard and no other guard is in earshot. They probably should restore sync if you kill the alerted guard if other guards aren't alerted.BobTheFork said:No, it's not. IMO The stealth and detection is no different whatsoever from AC2. Yeah it's dodgy, but it's dodgy in your favor. Just be glad that guards have the memory of a goldfish and can forget they saw you if you move.